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        <title>version:1.9.0-beta6.8</title>
        <link>https://manual.dengine.net/version/1.9.0-beta6.8?rev=1490251960&amp;do=diff</link>
        <description>1.9.0-beta6.7Versions1.9.0-beta6.9
Version 1.9.0-beta6.8

8th patch release for Beta 6.



The 10th Anniversary

This release, 1.9.0-beta6.8, is the special 10th anniversary release. We've focused particularly on fixing all sorts of gameplay related glitches with the aim of improving the overall experience.</description>
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        <title>version:2.1</title>
        <link>https://manual.dengine.net/version/2.1?rev=1550400057&amp;do=diff</link>
        <description>2.0.3Versions2.1.1
Version 2.1

Doomsday 2.1 contains several improvements for an all-around nicer experience.

	*  Graphics optimizations: While games still use the classic renderer like in 2.0, all graphics are now drawn using OpenGL 3.3. This enables optimizations for more efficient rendering of the player view, menus, text, and the Doomsday UI.</description>
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        <dc:date>2017-03-23T06:45:49+00:00</dc:date>
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        <title>version:detailed_list_of_changes_in_doomsday_version_1.9.7</title>
        <link>https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.9.7?rev=1490251549&amp;do=diff</link>
        <description>This article lists the important changes in 1.9.7.

Fixes during Candidate phase

	*   [367] regression: blank screen on client
	*   player thing angle not updating in automap
	*   [367] regression: missing/hidden automap [scale initialization issue]
	*   Hexen: pottery explode sound gets a channel but doesn't play [sf_dontstop]</description>
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        <dc:date>2017-03-21T06:59:04+00:00</dc:date>
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        <title>version:detailed_list_of_changes_in_doomsday_version_1.15</title>
        <link>https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.15?rev=1490079544&amp;do=diff</link>
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Fixed bugs

[


===== {{tag|UI]



	*   Map briefings should be disabled when autostarting a game session from command line.
	*   Alert displayed unnecessarily on first launch because game.cfg was not found. This file is only created when quitting the game for the first time.</description>
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        <dc:date>2017-03-23T07:10:32+00:00</dc:date>
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        <title>version:1.9.0-beta5</title>
        <link>https://manual.dengine.net/version/1.9.0-beta5?rev=1490253032&amp;do=diff</link>
        <description>1.9.0-beta1...4Versions1.9.0-beta5.1
Version 1.9.0-beta5



1.9.0-beta5 has a dual focus. One priority is to fix longstanding multiplayer and networking bugs. The other priority is to refactor the engine and its public API to be more clearly separated from the games, and to allow future development of the engine without breaking</description>
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        <title>version:detailed_list_of_changes_in_doomsday_version_1.9.9</title>
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Fixed bugs

	*   Fatal error during startup with novideo.
	*   Parsing of spaces in command line arguments (they are now processed with libdeng2). 
	*   Crash after unloading a plugin (related to libdeng2 log entries).
	*   Correctly handle error situations (exceptions) occuring in worker threads.</description>
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        <title>version:1.9.0-beta6</title>
        <link>https://manual.dengine.net/version/1.9.0-beta6?rev=1490252873&amp;do=diff</link>
        <description>1.9.0-beta5.1Versions1.9.0-beta6.1
Version 1.9.0-beta6



These are the release notes for version 1.9.0-beta6 of the doomsday_engine. Beta 6 represents almost two years' worth of work toward the 1.9 series. A lot has changed under the hood, and there are quite a few visible changes as well. However, our work is still ongoing, so this release unfortunately has some</description>
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        <title>version:1.9.0-beta1...4</title>
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        <description>1.8.6Versions1.9.0-beta5
Versions 1.9.0-beta1...4









This article contains all changes between versions 1.9.0-beta1 and 1.9.0-beta4.

Release notes for 1.9.0-beta1

(by )

Development of the Doomsday Engine has continued during the first half of 2005 at an uneven pace. Other commitments, such as work and my Master's Thesis, have oftentimes required all of my time and energy. As far as the next couple of months are concerned, the situation will not change in this regard. However, the talent…</description>
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        <dc:date>2017-03-23T06:59:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.9.0-beta6.3</title>
        <link>https://manual.dengine.net/version/1.9.0-beta6.3?rev=1490252340&amp;do=diff</link>
        <description>1.9.0-beta6.2Versions1.9.0-beta6.4
Version 1.9.0-beta6.3

Third patch release for Beta 6.



Upgrading

If you are upgrading an existing installation of Doomsday, note the following:

	*   There have been changes to the game controls and some default bindings have changed also. We recommend resetting your old bindings with the following console command:</description>
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        <dc:date>2017-03-23T06:42:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:detailed_list_of_changes_in_doomsday_version_1.9.8</title>
        <link>https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.9.8?rev=1490251363&amp;do=diff</link>
        <description>This article lists the important changes in 1.9.8.

Fixed bugs

Audio

	*   Hexen: Environment Wind sounds (e.g. Map01). There was a sound prioritization issue at map start.
	*   Priorities defined in Sound definitions are used to determine when a sound can stop a previously playing sound from the same emitter (e.g., Cyberdemon and Mastermind alert sound is not cut off by their footsteps).</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.9.10?rev=1490250788&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T06:33:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:detailed_list_of_changes_in_doomsday_version_1.9.10</title>
        <link>https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.9.10?rev=1490250788&amp;do=diff</link>
        <description>This article lists the important changes in 1.9.10.

Fixed bugs

	*   Crash when locating a fallback skin for a model without skins (out of bounds memory access).
	*   Crash when replacing text definitions (null pointer access).
	*   Crashes with add-ons using the HI_START/HI_END method of texture replacement.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/2.0.1?rev=1493618205&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-05-01T05:56:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:2.0.1</title>
        <link>https://manual.dengine.net/version/2.0.1?rev=1493618205&amp;do=diff</link>
        <description>2.0Versions2.0.2
Version 2.0.1

Patch release for 2.0 that fixes incorrect behavior and improves the stability of the engine.



Fixes

	*  Crash when trying to create a new profile when no games are playable in the game family 
	*  Screen remains completely black after startup, even though console is accessible (randomly occurring)</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.15.7?rev=1490209556&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-22T19:05:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.15.7</title>
        <link>https://manual.dengine.net/version/1.15.7?rev=1490209556&amp;do=diff</link>
        <description>1.15.6Versions1.15.8
Version 1.15.7

Patch release for 1.15 that fixes incorrect behavior and adds support for the FreeDM multiplayer IWAD.



Fixes

	*   Stray icon in the 3D &amp; VR Settings dialog title 
	*   Unnecessary warning about MD2 model not having any skins  
	*   Shell does not take quotes into account when entering options for server</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2017-03-22T19:52:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.15</title>
        <link>https://manual.dengine.net/version/1.15?rev=1490212360&amp;do=diff</link>
        <description>1.14.5Versions1.15.1
Version 1.15



Highlights


Custom episodes. Episode definitions specify the structure of game episodes (including hubs) enabling entirely new episodes and modifying the originals.

MAPINFO support. Hexen MAPINFO definitions are now supported in Doom and Heretic, as well as Hexen. Note that presently only the Hexen dialect of MAPINFO is supported (ZDoom uses it's own MAPINFO dialect).</description>
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    <item rdf:about="https://manual.dengine.net/version/1.9.10?rev=1490250794&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T06:33:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.9.10</title>
        <link>https://manual.dengine.net/version/1.9.10?rev=1490250794&amp;do=diff</link>
        <description>1.9.9Versions1.9.10-1
Version 1.9.10



Overview

In version 1.9.10 we are taking concrete steps forward in pursuit of several long-term objectives. A guiding principle has been to bring a new level of clarity into the internal structure of the engine while also preparing the next-generation incarnations of key subsystems: file system, resource management, and scripting. This means, though, that the number of visible changes is still significantly smaller than the number of internal changes. We …</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.9.0-beta6.9?rev=1490251714&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T06:48:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.9.0-beta6.9</title>
        <link>https://manual.dengine.net/version/1.9.0-beta6.9?rev=1490251714&amp;do=diff</link>
        <description>1.9.0-beta6.8Versions1.9.7
Version 1.9.0-beta6.9

9th patch release for Beta 6.



Known issues

	*   Multiplayer games are not fully operational. The stable version 1.8.6 is recommended for multiplayer games at this time.
	*   Demo recording/playback is not functional. Demo support will return in a future release.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.9.0-beta6.6?rev=1490252121&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T06:55:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.9.0-beta6.6</title>
        <link>https://manual.dengine.net/version/1.9.0-beta6.6?rev=1490252121&amp;do=diff</link>
        <description>1.9.0-beta6.5Versions1.9.0-beta6.7
Version 1.9.0-beta6.6

6th patch release for Beta 6.



Fixes

Engine

	*   Faulty handling of -file, -iwad, -def, and -defs. It was attempting to load all of the command line arguments as files/definitions. (One symptom was &lt;http://sourceforge.net/tracker/?func=detail&amp;aid=2830442&amp;group_id=74815&amp;atid=542099&gt;)
	*   “Mus_Start: Couldn't open dd-buffered-song for writing</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.14.2?rev=1490211376&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-22T19:36:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.14.2</title>
        <link>https://manual.dengine.net/version/1.14.2?rev=1490211376&amp;do=diff</link>
        <description>1.14.1Versions1.14.3
Version 1.14.2

Patch release for 1.14 that fixes incorrect behavior and improves the stability of the engine.



Fixes

	*   Hexen: Hub maps reset after saving, causing invalid game world state 
	*   Doom 2: Crash playing sci2.wad MAP13 
	*   Better compatibility with vanilla Doom renderer: dynamic map-hacks dependent on non-neighbor planes</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.15.8?rev=1490209292&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-22T19:01:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.15.8</title>
        <link>https://manual.dengine.net/version/1.15.8?rev=1490209292&amp;do=diff</link>
        <description>1.15.7Versions2.0
Version 1.15.8

Patch release for 1.15.



Fixes

	*   Linux: IWADs installed in /usr/share/games/doom are automatically detected 

See also

	*   Roadmap: 1.15.8
	*   1.15.7 release notes
	*   1.15.6 release notes
	*   1.15.5 release notes
	*   1.15.4 release notes
	*   1.15.3 release notes</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/2.0?rev=1491044789&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-04-01T11:06:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:2.0</title>
        <link>https://manual.dengine.net/version/2.0?rev=1491044789&amp;do=diff</link>
        <description>1.15.8Versions2.0.1
Version 2.0

The first stable release in the 2.x series.



Highlights

 Home Screen replaces the front-end app.
The Python-based Snowberry launcher application was created in 2005 and has been used for starting Doomsday ever since. In version 2.0, the launcher is no longer needed because Doomsday's</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/2.0.2?rev=1498891315&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-01T06:41:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:2.0.2</title>
        <link>https://manual.dengine.net/version/2.0.2?rev=1498891315&amp;do=diff</link>
        <description>2.0.1Versions2.0.3
Version 2.0.2

Patch release for 2.0 that fixes incorrect behavior and improves the stability of the engine.



Fixes

	*  Server crashes during startup with error messages related to threading 
	*  Non-standard C++ code leads to crash when using certain compilers (e.g., GCC 7)</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.9.7?rev=1490251562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T06:46:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.9.7</title>
        <link>https://manual.dengine.net/version/1.9.7?rev=1490251562&amp;do=diff</link>
        <description>1.9.0-beta6.9Versions1.9.7-1
Version 1.9.7

The first stable release of the 1.9 series.



Overview

This release is an important milestone in the project's history. We have made great improvements to our development practices and project infrastructure, allowing us to provide weekly unstable builds and more frequent stable releases.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/2.2?rev=1578546734&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-01-09T05:12:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:2.2</title>
        <link>https://manual.dengine.net/version/2.2?rev=1578546734&amp;do=diff</link>
        <description>2.1.2Versions2.2.1
Version 2.2

This release has several bug fixes and modding related enhancements.



New features

Doomsday Script rising in prominence. The built-in scripting language has been in the works for many years, and slowly it has gained wider integration in the engine internals. The Manual has now been updated with a proper</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.9.0-beta6.7?rev=1490252039&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T06:53:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.9.0-beta6.7</title>
        <link>https://manual.dengine.net/version/1.9.0-beta6.7?rev=1490252039&amp;do=diff</link>
        <description>1.9.0-beta6.6Versions1.9.0-beta6.8
Version 1.9.0-beta6.7

7th patch release for Beta 6.



Fixes

Common code library

	*   “Bullets not visible in map cheat”. &lt;http://sourceforge.net/tracker/?func=detail&amp;aid=2830466&amp;group_id=74815&amp;atid=542099&gt;

All games

	*   “Gun-Triggered Switches Inactive in PWADs”. &lt;http://sourceforge.net/tracker/index.php?func=detail&amp;aid=2849319&amp;group_id=74815&amp;atid=542099&gt;

jDoom

	*   “Erratic Ultimate Doom Exit Behavior”</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.9.0-beta6.4?rev=1490252245&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T06:57:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.9.0-beta6.4</title>
        <link>https://manual.dengine.net/version/1.9.0-beta6.4?rev=1490252245&amp;do=diff</link>
        <description>1.9.0-beta6.3Versions1.9.0-beta6.5
Version 1.9.0-beta6.4

4th patch release for Beta 6.



Fixes

Engine

	*   SIGSEGV when attempting to draw surface reflections if the textures for which had not been located. 
	*   Resource locator unable to find the shinemaps and associated masks when using the mod</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.10?rev=1489436224&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-13T20:17:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:detailed_list_of_changes_in_doomsday_version_1.10</title>
        <link>https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.10?rev=1489436224&amp;do=diff</link>
        <description>This article lists the important changes in doomsday_version_1.10.

Fixed bugs

Gameplay

	*   Savegame: Interpretation error deserializing material archive version #0.
	*   Savegame: Interpretation error deserializing invalid material references.
	*   XG: Broken material change line types which specify the material in their definition.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.11?rev=1489436228&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-13T20:17:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:detailed_list_of_changes_in_doomsday_version_1.11</title>
        <link>https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.11?rev=1489436228&amp;do=diff</link>
        <description>This article lists the important changes in doomsday_version_1.11.

Fixed bugs

	*   Failure to detect the current build due to a compiler misconfiguration (in libdeng2).
	*   Updater: Printing last checked time when never actually checked.
	*   World axes transposed for the “</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.8.5?rev=1490253578&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T07:19:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.8.5</title>
        <link>https://manual.dengine.net/version/1.8.5?rev=1490253578&amp;do=diff</link>
        <description>1.8.4Versions1.8.6
Version 1.8.5



Fixes

	*   fixed: dynamic_light clipping in the case where lights are in the same subsector with a polyobj

Win32

	*   fixed: vcbuild.bat didn't include resources in Doomsday.exe and drD3D.dll, which meant that the startup_window and the direct3_d_configuration_dialog were missing

Changes

	*   detail_textures can now use external_resource_files instead of</description>
    </item>
</rdf:RDF>
