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        <description>doomsday

Synopsis

doomsday -iwad (dir) -game (id) -wnd -wh (w h) -file (file ...) 

Everything following -- is ignored. @ can be used to specify a response file whose contents are added to the command line. 

Options

 -file | -f

 Specify one or more data files or packages (</description>
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        <description>doomsday

Synopsis

doomsday -iwad (dir) -game (id) -wnd -wh (w h) -file (file ...) 

Everything following -- is ignored. @ can be used to specify a response file whose contents are added to the command line. 

Options

 -file | -f

 Specify one or more data files or packages (</description>
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        <description>doomsday

Synopsis

doomsday -iwad (dir) -game (id) -wnd -wh (w h) -file (file ...) 

Everything following -- is ignored. @ can be used to specify a response file whose contents are added to the command line. 

Options

 -file | -f

 Specify one or more data files or packages (</description>
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        <description>Doomsday Engine

Introduction

The Doomsday Engine is a “source port” of id Software's Doom and Raven Software's Heretic and Hexen, which were popular PC FPS games in the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics, fully customizable controls and client/server multiplayer, making them more accessible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime nostalgia or an exciting introduction to the …</description>
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        <link>https://manual.dengine.net/guide/2.1/readme_windows?rev=1543972323&amp;do=diff</link>
        <description>Doomsday Engine

Introduction

The Doomsday Engine is a “source port” of id Software's Doom and Raven Software's Heretic and Hexen, which were popular PC FPS games in the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics, fully customizable controls and client/server multiplayer, making them more accessible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime nostalgia or an exciting introduction to the …</description>
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        <description>Doomsday Engine

Introduction

The Doomsday Engine is a “source port” of id Software's Doom and Raven Software's Heretic and Hexen, which were popular PC FPS games in the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics, fully customizable controls and client/server multiplayer, making them more accessible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime nostalgia or an exciting introduction to the …</description>
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        <dc:date>2017-03-24T10:57:47+00:00</dc:date>
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        <title>guide:2.0:man:doomsday</title>
        <link>https://manual.dengine.net/guide/2.0/man/doomsday?rev=1490353067&amp;do=diff</link>
        <description>doomsday

Synopsis

doomsday -iwad (dir) -game (id) -wnd -wh (w h) -file (file ...) 

Everything following -- is ignored. @ can be used to specify a response file whose contents are added to the command line. 

Options

 -file | -f

 Specify one or more data files or packages (</description>
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        <dc:date>2019-12-02T01:11:00+00:00</dc:date>
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        <link>https://manual.dengine.net/guide/2.3/readme_macos?rev=1575249060&amp;do=diff</link>
        <description>Doomsday Engine

Introduction

The Doomsday Engine is a “source port” of id Software's Doom and Raven Software's Heretic and Hexen, which were popular PC FPS games in the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics, fully customizable controls and client/server multiplayer, making them more accessible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime nostalgia or an exciting introduction to the …</description>
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        <link>https://manual.dengine.net/guide/2.3/readme_windows?rev=1575249058&amp;do=diff</link>
        <description>Doomsday Engine

Introduction

The Doomsday Engine is a “source port” of id Software's Doom and Raven Software's Heretic and Hexen, which were popular PC FPS games in the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics, fully customizable controls and client/server multiplayer, making them more accessible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime nostalgia or an exciting introduction to the …</description>
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        <dc:date>2019-12-07T09:19:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:2.2:readme_windows</title>
        <link>https://manual.dengine.net/guide/2.2/readme_windows?rev=1575710396&amp;do=diff</link>
        <description>Doomsday Engine

Introduction

The Doomsday Engine is a “source port” of id Software's Doom and Raven Software's Heretic and Hexen, which were popular PC FPS games in the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics, fully customizable controls and client/server multiplayer, making them more accessible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime nostalgia or an exciting introduction to the …</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2017-03-24T10:57:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:2.0:readme_macos</title>
        <link>https://manual.dengine.net/guide/2.0/readme_macos?rev=1490353065&amp;do=diff</link>
        <description>Doomsday Engine

Introduction

The Doomsday Engine is a “source port” of id Software's Doom and Raven Software's Heretic and Hexen, which were popular PC FPS games in the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics, fully customizable controls and client/server multiplayer, making them more accessible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime nostalgia or an exciting introduction to the …</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2017-03-24T10:57:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:2.0:readme_windows</title>
        <link>https://manual.dengine.net/guide/2.0/readme_windows?rev=1490353059&amp;do=diff</link>
        <description>Doomsday Engine

Introduction

The Doomsday Engine is a “source port” of id Software's Doom and Raven Software's Heretic and Hexen, which were popular PC FPS games in the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics, fully customizable controls and client/server multiplayer, making them more accessible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime nostalgia or an exciting introduction to the …</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2018-12-16T12:10:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:wad</title>
        <link>https://manual.dengine.net/guide/wad?rev=1544962204&amp;do=diff</link>
        <description>WAD

WAD files are the original format that Doom used to store data files (such as sound, graphic patches, textures, palettes and level information). 

There are two types of WAD files:

	*  IWAD is a complete set of game data (such as DOOM2.WAD).
	*  PWAD (patch WAD) contains a subset of resources, e.g., a single level. These are meant to be loaded in addition to an IWAD.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2017-03-15T07:28:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:paths_on_the_command_line</title>
        <link>https://manual.dengine.net/guide/paths_on_the_command_line?rev=1489562932&amp;do=diff</link>
        <description>Paths on the command line

This article explains how Doomsday 1.x handles paths in command line arguments.

As a general rule of thumb, all relative paths on the command line are interpreted relative to the current working directory where the engine is started from.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2017-03-24T07:59:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:2.1:man:doomsday-server</title>
        <link>https://manual.dengine.net/guide/2.1/man/doomsday-server?rev=1490342376&amp;do=diff</link>
        <description>doomsday-server

Synopsis

doomsday-server -stdout -port (tcp-port) -iwad (dir) -game (mode) -v -file (file ...) 

Note that the command line is not interpreted according to GNU conventions. Everything following -- is ignored. @ can be used to specify a response file whose contents are added to the command line.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2017-03-24T10:57:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:2.0:man:doomsday-server</title>
        <link>https://manual.dengine.net/guide/2.0/man/doomsday-server?rev=1490353069&amp;do=diff</link>
        <description>doomsday-server

Synopsis

doomsday-server -stdout -port (tcp-port) -iwad (dir) -game (mode) -v -file (file ...) 

Note that the command line is not interpreted according to GNU conventions. Everything following -- is ignored. @ can be used to specify a response file whose contents are added to the command line.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/guide/2.2/man/doomsday-server?rev=1548049848&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-01-21T05:50:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:2.2:man:doomsday-server</title>
        <link>https://manual.dengine.net/guide/2.2/man/doomsday-server?rev=1548049848&amp;do=diff</link>
        <description>doomsday-server

Synopsis

doomsday-server -stdout -port (tcp-port) -iwad (dir) -game (mode) -v -file (file ...) 

Note that the command line is not interpreted according to GNU conventions. Everything following -- is ignored. @ can be used to specify a response file whose contents are added to the command line.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/guide/configuration?rev=1544961720&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-12-16T12:02:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:configuration</title>
        <link>https://manual.dengine.net/guide/configuration?rev=1544961720&amp;do=diff</link>
        <description>Task bar and consoleUser Guide Renderer settings
Configuration

Basic settings

The default settings are reasonable for most users. Doomsday has many configuration options if something is not working quite to your liking.

FOV and pixel density

DOOM (1993) and other games based on it were designed to run on VGA</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2019-12-02T01:11:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:2.3:man:doomsday-server</title>
        <link>https://manual.dengine.net/guide/2.3/man/doomsday-server?rev=1575249061&amp;do=diff</link>
        <description>doomsday-server

Synopsis

doomsday-server -stdout -port (tcp-port) -iwad (dir) -game (mode) -v -file (file ...) 

Note that the command line is not interpreted according to GNU conventions. Everything following -- is ignored. @ can be used to specify a response file whose contents are added to the command line.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/guide/running_doomsday_in_unix?rev=1490298846&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T19:54:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:running_doomsday_in_unix</title>
        <link>https://manual.dengine.net/guide/running_doomsday_in_unix?rev=1490298846&amp;do=diff</link>
        <description>Running Doomsday 1.x in Unix

This article contains tips about running doomsday in a Unix-like environment.

Loading addons

If you prefer to launch the game from the command_line or using a
custom shell script, there are two ways you can load pk3s and wads:

	*   Use the special automatic resource directories. You have two options: the user-specific</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2018-12-16T07:03:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:game_library</title>
        <link>https://manual.dengine.net/guide/game_library?rev=1544943839&amp;do=diff</link>
        <description>Getting startedUser Guide Mods
Game library

The game library is the first thing that appears after you launch Doomsday. The library is part of the tabs-based Home screen that is Doomsday's primary user interface. Doomsday looks through all your data files, and all the games that are found automatically show up in your library.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2018-12-16T12:05:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:adjusting_color_settings</title>
        <link>https://manual.dengine.net/guide/adjusting_color_settings?rev=1544961958&amp;do=diff</link>
        <description>Adjusting color settings

How can I adjust contrast/gamma/etc.?

Starting from Doomsday 1.5.5 it's possible to adjust gamma correction, display contrast and brightness using console variables. The requirement is that your display adapter supports hardware gamma ramps.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/guide/getting_started?rev=1577385115&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-12-26T18:31:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:getting_started</title>
        <link>https://manual.dengine.net/guide/getting_started?rev=1577385115&amp;do=diff</link>
        <description>IntroductionUser Guide Game library
Getting started

You have just installed Doomsday and are ready to start shooting up some zombies and demons. However, Doomsday does not come with any games preinstalled, so there is one additional step that you must do before you can fire up that chaingun.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/guide/mods?rev=1577385288&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-12-26T18:34:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:mods</title>
        <link>https://manual.dengine.net/guide/mods?rev=1577385288&amp;do=diff</link>
        <description>Game libraryUser Guide Task bar and console
Mods

Like many other games, DOOM-based games support mods. Originally they came in the form of WAD files that contained additional or alternative levels, graphics, sounds, and music. Over time, source ports have added support for various other kinds of mods.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/guide/2.0/man/doomsday-shell-text?rev=1490353070&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-24T10:57:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:2.0:man:doomsday-shell-text</title>
        <link>https://manual.dengine.net/guide/2.0/man/doomsday-shell-text?rev=1490353070&amp;do=diff</link>
        <description>doomsday-shell-text

Synopsis

doomsday-shell-text

Options

This version of doomsday-shell-text does not support any command line options. 

Introduction

The Shell is a utility for controlling and monitoring Doomsday servers. It has a curses-based terminal-friendly UI that allows one to connect to local and remote Doomsday servers. One can also start new servers on the local machine.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/guide/2.1/man/doomsday-shell-text?rev=1490294844&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T18:47:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:2.1:man:doomsday-shell-text</title>
        <link>https://manual.dengine.net/guide/2.1/man/doomsday-shell-text?rev=1490294844&amp;do=diff</link>
        <description>doomsday-shell-text

Synopsis

doomsday-shell-text

Options

This version of doomsday-shell-text does not support any command line options. 

Introduction

The Shell is a utility for controlling and monitoring Doomsday servers. It has a curses-based terminal-friendly UI that allows one to connect to local and remote Doomsday servers. One can also start new servers on the local machine.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/guide/introduction?rev=1544906357&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-12-15T20:39:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:introduction</title>
        <link>https://manual.dengine.net/guide/introduction?rev=1544906357&amp;do=diff</link>
        <description>introductionGetting started
User Guide

Introduction

Welcome to Doomsday!

This User Guide will help you with the basic features of the Doomsday Engine, such as locating your IWAD files, configuring your games, and customizing your games with mods.

Table of contents

	*  Getting started
	*  Game library
	*</description>
    </item>
    <item rdf:about="https://manual.dengine.net/guide/2.2/man/doomsday-shell-text?rev=1548049848&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-01-21T05:50:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:2.2:man:doomsday-shell-text</title>
        <link>https://manual.dengine.net/guide/2.2/man/doomsday-shell-text?rev=1548049848&amp;do=diff</link>
        <description>doomsday-shell-text

Synopsis

doomsday-shell-text

Options

This version of doomsday-shell-text does not support any command line options. 

Introduction

The Shell is a utility for controlling and monitoring Doomsday servers. It has a curses-based terminal-friendly UI that allows one to connect to local and remote Doomsday servers. One can also start new servers on the local machine.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/guide/2.3/man/doomsday-shell-text?rev=1575249061&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-12-02T01:11:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:2.3:man:doomsday-shell-text</title>
        <link>https://manual.dengine.net/guide/2.3/man/doomsday-shell-text?rev=1575249061&amp;do=diff</link>
        <description>doomsday-shell-text

Synopsis

doomsday-shell-text

Options

This version of doomsday-shell-text does not support any command line options. 

Introduction

The Shell is a utility for controlling and monitoring Doomsday servers. It has a curses-based terminal-friendly UI that allows one to connect to local and remote Doomsday servers. One can also start new servers on the local machine.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/guide/persist.pack?rev=1490337390&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-24T06:36:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:persist.pack</title>
        <link>https://manual.dengine.net/guide/persist.pack?rev=1490337390&amp;do=diff</link>
        <description>persist.pack

persist.pack is the name of the special resource package where Doomsday 2 keeps all persistent application data. The package is stored in the user's runtime folder.

The package uses the standard Doomsday resource package format (ZIP/PK3 with Info metadata).</description>
    </item>
    <item rdf:about="https://manual.dengine.net/guide/iwad?rev=1544631982&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-12-12T16:26:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:iwad</title>
        <link>https://manual.dengine.net/guide/iwad?rev=1544631982&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://manual.dengine.net/guide/introduction_to_the_console_1.10_or_older?rev=1490076580&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-21T06:09:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:introduction_to_the_console_1.10_or_older</title>
        <link>https://manual.dengine.net/guide/introduction_to_the_console_1.10_or_older?rev=1490076580&amp;do=diff</link>
        <description>Introduction to the console (Doomsday 1.10 or older)

This page describes the basic functionality of the console.

Basic features

Opening and closing

To open/close the console, press the Tilde key (~) on your keyboard (typically found under the Escape</description>
    </item>
    <item rdf:about="https://manual.dengine.net/guide/game_identity_key?rev=1490079532&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-21T06:58:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:game_identity_key</title>
        <link>https://manual.dengine.net/guide/game_identity_key?rev=1490079532&amp;do=diff</link>
        <description>Game ID

A game's identity key is a text string used to uniquely identify a game “mode” playable with the Doomsday Engine. Game modes are registered by the installed game plugins during startup.

A complete listing of all supported games and their associated IDs can be found in the</description>
    </item>
    <item rdf:about="https://manual.dengine.net/guide/console?rev=1544960613&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-12-16T11:43:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:console</title>
        <link>https://manual.dengine.net/guide/console?rev=1544960613&amp;do=diff</link>
        <description>Console

Doomsday has an interactive text-based command console that is available in all games running on the engine. The console can be used to change configuration settings and issue commands.

This page presents an outline of the basic functionality of the console and  introduces some of the most useful features.</description>
    </item>
</rdf:RDF>
