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        <title>version:1.9.0-beta6</title>
        <link>https://manual.dengine.net/version/1.9.0-beta6?rev=1490252873&amp;do=diff</link>
        <description>1.9.0-beta5.1Versions1.9.0-beta6.1
Version 1.9.0-beta6



These are the release notes for version 1.9.0-beta6 of the doomsday_engine. Beta 6 represents almost two years' worth of work toward the 1.9 series. A lot has changed under the hood, and there are quite a few visible changes as well. However, our work is still ongoing, so this release unfortunately has some</description>
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        <title>guide:2.0:readme_macos</title>
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        <description>Doomsday Engine

Introduction

The Doomsday Engine is a “source port” of id Software's Doom and Raven Software's Heretic and Hexen, which were popular PC FPS games in the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics, fully customizable controls and client/server multiplayer, making them more accessible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime nostalgia or an exciting introduction to the …</description>
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        <dc:date>2017-03-24T10:57:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:2.0:man:doomsday</title>
        <link>https://manual.dengine.net/guide/2.0/man/doomsday?rev=1490353067&amp;do=diff</link>
        <description>doomsday

Synopsis

doomsday -iwad (dir) -game (id) -wnd -wh (w h) -file (file ...) 

Everything following -- is ignored. @ can be used to specify a response file whose contents are added to the command line. 

Options

 -file | -f

 Specify one or more data files or packages (</description>
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        <dc:date>2017-03-24T10:57:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:2.0:readme_windows</title>
        <link>https://manual.dengine.net/guide/2.0/readme_windows?rev=1490353059&amp;do=diff</link>
        <description>Doomsday Engine

Introduction

The Doomsday Engine is a “source port” of id Software's Doom and Raven Software's Heretic and Hexen, which were popular PC FPS games in the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics, fully customizable controls and client/server multiplayer, making them more accessible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime nostalgia or an exciting introduction to the …</description>
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        <dc:date>2019-12-02T01:11:00+00:00</dc:date>
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        <title>guide:2.3:man:doomsday</title>
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        <description>doomsday

Synopsis

doomsday -iwad (dir) -game (id) -wnd -wh (w h) -file (file ...) 

Everything following -- is ignored. @ can be used to specify a response file whose contents are added to the command line. 

Options

 -file | -f

 Specify one or more data files or packages (</description>
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        <dc:format>text/html</dc:format>
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        <title>guide:2.2:readme_windows</title>
        <link>https://manual.dengine.net/guide/2.2/readme_windows?rev=1575710396&amp;do=diff</link>
        <description>Doomsday Engine

Introduction

The Doomsday Engine is a “source port” of id Software's Doom and Raven Software's Heretic and Hexen, which were popular PC FPS games in the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics, fully customizable controls and client/server multiplayer, making them more accessible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime nostalgia or an exciting introduction to the …</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2018-12-05T01:12:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:2.1:readme_macos</title>
        <link>https://manual.dengine.net/guide/2.1/readme_macos?rev=1543972323&amp;do=diff</link>
        <description>Doomsday Engine

Introduction

The Doomsday Engine is a “source port” of id Software's Doom and Raven Software's Heretic and Hexen, which were popular PC FPS games in the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics, fully customizable controls and client/server multiplayer, making them more accessible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime nostalgia or an exciting introduction to the …</description>
    </item>
    <item rdf:about="https://manual.dengine.net/guide/2.2/readme_macos?rev=1575710397&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-12-07T09:19:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:2.2:readme_macos</title>
        <link>https://manual.dengine.net/guide/2.2/readme_macos?rev=1575710397&amp;do=diff</link>
        <description>Doomsday Engine

Introduction

The Doomsday Engine is a “source port” of id Software's Doom and Raven Software's Heretic and Hexen, which were popular PC FPS games in the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics, fully customizable controls and client/server multiplayer, making them more accessible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime nostalgia or an exciting introduction to the …</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2018-12-05T01:12:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:2.1:readme_windows</title>
        <link>https://manual.dengine.net/guide/2.1/readme_windows?rev=1543972323&amp;do=diff</link>
        <description>Doomsday Engine

Introduction

The Doomsday Engine is a “source port” of id Software's Doom and Raven Software's Heretic and Hexen, which were popular PC FPS games in the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics, fully customizable controls and client/server multiplayer, making them more accessible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime nostalgia or an exciting introduction to the …</description>
    </item>
    <item rdf:about="https://manual.dengine.net/guide/2.3/readme_macos?rev=1575249060&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-12-02T01:11:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:2.3:readme_macos</title>
        <link>https://manual.dengine.net/guide/2.3/readme_macos?rev=1575249060&amp;do=diff</link>
        <description>Doomsday Engine

Introduction

The Doomsday Engine is a “source port” of id Software's Doom and Raven Software's Heretic and Hexen, which were popular PC FPS games in the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics, fully customizable controls and client/server multiplayer, making them more accessible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime nostalgia or an exciting introduction to the …</description>
    </item>
    <item rdf:about="https://manual.dengine.net/guide/2.3/readme_windows?rev=1575249058&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-12-02T01:10:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:2.3:readme_windows</title>
        <link>https://manual.dengine.net/guide/2.3/readme_windows?rev=1575249058&amp;do=diff</link>
        <description>Doomsday Engine

Introduction

The Doomsday Engine is a “source port” of id Software's Doom and Raven Software's Heretic and Hexen, which were popular PC FPS games in the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics, fully customizable controls and client/server multiplayer, making them more accessible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime nostalgia or an exciting introduction to the …</description>
    </item>
    <item rdf:about="https://manual.dengine.net/guide/2.1/man/doomsday?rev=1543972323&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-12-05T01:12:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:2.1:man:doomsday</title>
        <link>https://manual.dengine.net/guide/2.1/man/doomsday?rev=1543972323&amp;do=diff</link>
        <description>doomsday

Synopsis

doomsday -iwad (dir) -game (id) -wnd -wh (w h) -file (file ...) 

Everything following -- is ignored. @ can be used to specify a response file whose contents are added to the command line. 

Options

 -file | -f

 Specify one or more data files or packages (</description>
    </item>
    <item rdf:about="https://manual.dengine.net/guide/2.2/man/doomsday?rev=1575710397&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-12-07T09:19:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:2.2:man:doomsday</title>
        <link>https://manual.dengine.net/guide/2.2/man/doomsday?rev=1575710397&amp;do=diff</link>
        <description>doomsday

Synopsis

doomsday -iwad (dir) -game (id) -wnd -wh (w h) -file (file ...) 

Everything following -- is ignored. @ can be used to specify a response file whose contents are added to the command line. 

Options

 -file | -f

 Specify one or more data files or packages (</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.9.0-beta6.8?rev=1490251960&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T06:52:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.9.0-beta6.8</title>
        <link>https://manual.dengine.net/version/1.9.0-beta6.8?rev=1490251960&amp;do=diff</link>
        <description>1.9.0-beta6.7Versions1.9.0-beta6.9
Version 1.9.0-beta6.8

8th patch release for Beta 6.



The 10th Anniversary

This release, 1.9.0-beta6.8, is the special 10th anniversary release. We've focused particularly on fixing all sorts of gameplay related glitches with the aim of improving the overall experience.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.9.0-beta6.9?rev=1490251714&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T06:48:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.9.0-beta6.9</title>
        <link>https://manual.dengine.net/version/1.9.0-beta6.9?rev=1490251714&amp;do=diff</link>
        <description>1.9.0-beta6.8Versions1.9.7
Version 1.9.0-beta6.9

9th patch release for Beta 6.



Known issues

	*   Multiplayer games are not fully operational. The stable version 1.8.6 is recommended for multiplayer games at this time.
	*   Demo recording/playback is not functional. Demo support will return in a future release.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/devel/build_tools_for_unix?rev=1608646805&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-12-22T14:20:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>devel:build_tools_for_unix</title>
        <link>https://manual.dengine.net/devel/build_tools_for_unix?rev=1608646805&amp;do=diff</link>
        <description>Build tools for Unix (Doomsday 1.x)

Ubuntu

First, make sure you have the universe and multiverse repositories enabled on your Ubuntu system.

Next make sure you have the toolchain installed to build Doomsday. You will need:
GCC, Python, Git, and Qmake.
Install them like this:
sudo aptitude install build-essential python git qt4-qmake qt-creator</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.9.0-beta5?rev=1490253032&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T07:10:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.9.0-beta5</title>
        <link>https://manual.dengine.net/version/1.9.0-beta5?rev=1490253032&amp;do=diff</link>
        <description>1.9.0-beta1...4Versions1.9.0-beta5.1
Version 1.9.0-beta5



1.9.0-beta5 has a dual focus. One priority is to fix longstanding multiplayer and networking bugs. The other priority is to refactor the engine and its public API to be more clearly separated from the games, and to allow future development of the engine without breaking</description>
    </item>
    <item rdf:about="https://manual.dengine.net/devel/player_controls?rev=1574008149&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-11-17T16:29:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>devel:player_controls</title>
        <link>https://manual.dengine.net/devel/player_controls?rev=1574008149&amp;do=diff</link>
        <description>Player controls

This article describes the system of how input events are used for controlling players, and how this works in the client/server architecture that Doomsday is using.

Motivation

Why are player controls being reworked?

	*   Engine-side control management. Games just have to query the control state.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/devel/automated_build_system?rev=1503129235&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-08-19T07:53:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>devel:automated_build_system</title>
        <link>https://manual.dengine.net/devel/automated_build_system?rev=1503129235&amp;do=diff</link>
        <description>Automated build system (Autobuilder)

This article describes the automated build system that generates the binary releases for the project.

Overview

Doomsday's automated build system has been set up for daily builds. Every day at 01:00 UTC, the system checks if the master branch has new commits, and if so, tags and builds a new release. The releases become available for download within a couple of hours from the build time. The system also generates an RSS feed with information about each buil…</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.9.0-beta6.1?rev=1490252458&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T07:00:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.9.0-beta6.1</title>
        <link>https://manual.dengine.net/version/1.9.0-beta6.1?rev=1490252458&amp;do=diff</link>
        <description>1.9.0-beta6Versions1.9.0-beta6.2
Version 1.9.0-beta6.1

Patch release for Beta 6.



Fixes

Engine

	*   Fixed: Models would not be drawn if their origin was not visible.
	*   Fixed: “Dynamic lights bleeding through solid walls” (&lt;http://sourceforge.net/tracker/?func=detail&amp;aid=2717071&amp;group_id=74815&amp;atid=542099&gt;).
	*   Fixed: “invalid read of 8 byte” (&lt;http://sourceforge.net/tracker2/?func=detail&amp;aid=2655595&amp;group_id=74815&amp;atid=542099&gt;).
	*</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.9.0-beta6.2?rev=1490252396&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T06:59:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.9.0-beta6.2</title>
        <link>https://manual.dengine.net/version/1.9.0-beta6.2?rev=1490252396&amp;do=diff</link>
        <description>1.9.0-beta6.1Versions1.9.0-beta6.3
Versions 1.9.0-beta6.2

Second patch release for Beta 6.



Upgrading

If you are upgrading an existing installation of Doomsday, note the following:

	*   There have been changes to the game controls and some default bindings have changed also. We recommend resetting your old bindings with the following console command:</description>
    </item>
    <item rdf:about="https://manual.dengine.net/fs/packages?rev=1573975924&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-11-17T07:32:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fs:packages</title>
        <link>https://manual.dengine.net/fs/packages?rev=1573975924&amp;do=diff</link>
        <description>Packages

In Doomsday 2, resources are collected into packages. This article describes the Doomsday 2 package format and how you should go about creating your own packages.

Package format

A Doomsday 2 package can either be a folder or a ZIP archive. Regardless of the type, the file name must have a</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.9.7?rev=1490251549&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T06:45:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:detailed_list_of_changes_in_doomsday_version_1.9.7</title>
        <link>https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.9.7?rev=1490251549&amp;do=diff</link>
        <description>This article lists the important changes in 1.9.7.

Fixes during Candidate phase

	*   [367] regression: blank screen on client
	*   player thing angle not updating in automap
	*   [367] regression: missing/hidden automap [scale initialization issue]
	*   Hexen: pottery explode sound gets a channel but doesn't play [sf_dontstop]</description>
    </item>
    <item rdf:about="https://manual.dengine.net/multiplayer/running_a_server?rev=1544962407&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-12-16T12:13:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>multiplayer:running_a_server</title>
        <link>https://manual.dengine.net/multiplayer/running_a_server?rev=1544962407&amp;do=diff</link>
        <description>MultiplayerShell 
Running a multiplayer server

A multiplayer server is an instance of doomsday-server running as a background process.

This page focuses on starting and running a server via the command line. For a GUI approach, see Running a server using the Shell.

How to set up a server

Requirements

	*   Both client and server should have the same WAD file. For instance: the identification number for</description>
    </item>
    <item rdf:about="https://manual.dengine.net/devel?rev=1608640706&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-12-22T12:38:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>devel</title>
        <link>https://manual.dengine.net/devel?rev=1608640706&amp;do=diff</link>
        <description>Development

Getting started

	*  compiling_and_running_2.0
	*  Developer guidelines
	*  Roadmap

Repositories

	*  Main Git repository
	*  GitHub repository
	*  SourceForge.net project

See also

	*   Developer blog
	*   Analysis and details of Doomsday in Ohloh.net</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.9.0-beta1...4?rev=1490253244&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T07:14:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.9.0-beta1...4</title>
        <link>https://manual.dengine.net/version/1.9.0-beta1...4?rev=1490253244&amp;do=diff</link>
        <description>1.8.6Versions1.9.0-beta5
Versions 1.9.0-beta1...4









This article contains all changes between versions 1.9.0-beta1 and 1.9.0-beta4.

Release notes for 1.9.0-beta1

(by )

Development of the Doomsday Engine has continued during the first half of 2005 at an uneven pace. Other commitments, such as work and my Master's Thesis, have oftentimes required all of my time and energy. As far as the next couple of months are concerned, the situation will not change in this regard. However, the talent…</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.9.7?rev=1490251562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T06:46:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.9.7</title>
        <link>https://manual.dengine.net/version/1.9.7?rev=1490251562&amp;do=diff</link>
        <description>1.9.0-beta6.9Versions1.9.7-1
Version 1.9.7

The first stable release of the 1.9 series.



Overview

This release is an important milestone in the project's history. We have made great improvements to our development practices and project infrastructure, allowing us to provide weekly unstable builds and more frequent stable releases.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/doomsday_engine?rev=1490467869&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-25T18:51:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>doomsday_engine</title>
        <link>https://manual.dengine.net/doomsday_engine?rev=1490467869&amp;do=diff</link>
        <description>About Doomsday

The Doomsday Engine is an enhanced Doom source port for the Windows, macOS, and Linux platforms. It is based on the source code of id_software's doom and raven_software's heretic and hexen. The Doomsday Engine and the associated ports of Doom, Heretic and Hexen have been under development since 1999. The first versions were released in late 1999 and early 2000. Most of the development work has been done by Jaakko Keränen (skyjake).</description>
    </item>
    <item rdf:about="https://manual.dengine.net/wiki/syntax?rev=1678033918&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-03-05T16:31:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wiki:syntax</title>
        <link>https://manual.dengine.net/wiki/syntax?rev=1678033918&amp;do=diff</link>
        <description>Formatting Syntax

DokuWiki supports some simple markup language, which tries to make the datafiles to be as readable as possible. This page contains all possible syntax you may use when editing the pages. Simply have a look at the source of this page by pressing</description>
    </item>
    <item rdf:about="https://manual.dengine.net/development?rev=1448259995&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-11-23T06:26:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>development</title>
        <link>https://manual.dengine.net/development?rev=1448259995&amp;do=diff</link>
        <description>The doomsday_engine is being developed by the deng Team.

	*   roadmap
	*   Releases
	*   Doomsday 2.0
	*   developer_guidelines

deng SF.net project page

	*   Project summary

Version control

	*   git_repository

See also

	*   Developer blog
	*   Analysis and details of Doomsday in Ohloh.net</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.9.0-beta7?rev=1489395122&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-13T08:52:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.9.0-beta7</title>
        <link>https://manual.dengine.net/version/1.9.0-beta7?rev=1489395122&amp;do=diff</link>
        <description>&lt;noinclude&gt;

[Doomsday|1.9.0-beta6.10|1.9.0-beta7|1.9.0-betaX]
&lt;/noinclude&gt;
The objective of this release is to implement the unified_networking model. This is accomplished through the introduction of several key 2.0 architecture components. It begins a transitional phase where libdeng and libdeng2 live side by side, each providing certain functionalities. Over time in subsequent releases, subsystems will be migrated to</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.9.8?rev=1490251366&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T06:42:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.9.8</title>
        <link>https://manual.dengine.net/version/1.9.8?rev=1490251366&amp;do=diff</link>
        <description>1.9.7-1Versions1.9.8-1
Version 1.9.8

The second stable release of the 1.9 series.



Overview

In 1.9.8 we have refactored some of the core components of the engine. We are no longer relying on the rather limited SDL framework for operating system services. Instead, we are now using</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.11?rev=1489436228&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-13T20:17:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:detailed_list_of_changes_in_doomsday_version_1.11</title>
        <link>https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.11?rev=1489436228&amp;do=diff</link>
        <description>This article lists the important changes in doomsday_version_1.11.

Fixed bugs

	*   Failure to detect the current build due to a compiler misconfiguration (in libdeng2).
	*   Updater: Printing last checked time when never actually checked.
	*   World axes transposed for the “</description>
    </item>
    <item rdf:about="https://manual.dengine.net/devel/compiling_and_running_1.15_or_earlier_qmake?rev=1504189937&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-08-31T14:32:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>devel:compiling_and_running_1.15_or_earlier_qmake</title>
        <link>https://manual.dengine.net/devel/compiling_and_running_1.15_or_earlier_qmake?rev=1504189937&amp;do=diff</link>
        <description>Compiling and running (1.15 or earlier, qmake)

This article contains compilation instructions for all supported platforms.

Getting started

You should first read the getting_started page.

Regardless of which platform is being used, you'll need to install the Qt libraries and qmake in order to build Doomsday.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/devel/developer_guidelines?rev=1490013241&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-20T12:34:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>devel:developer_guidelines</title>
        <link>https://manual.dengine.net/devel/developer_guidelines?rev=1490013241&amp;do=diff</link>
        <description>Developer guidelines

Doomsday Engine is a diverse project that is free and open-source. 
As such, one of many ways to give back to Doomsday is by contributing code.

Be it a bugfix, new feature, or even just cleanup, your work can help make Doomsday the most
technically advanced Doom engine available today.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.13?rev=1490212168&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-22T19:49:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.13</title>
        <link>https://manual.dengine.net/version/1.13?rev=1490212168&amp;do=diff</link>
        <description>1.12.2Versions1.13.1
Version 1.13

Version 1.13 concentrates on bringing new flexibility into Doomsday's renderer. Under the hood we've also been reorganizing management of logical resources into a better shape for future needs.



Overview

Highlights

 Framebuffer effects.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.14?rev=1490268267&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T11:24:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:detailed_list_of_changes_in_doomsday_version_1.14</title>
        <link>https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.14?rev=1490268267&amp;do=diff</link>
        <description>This article lists the important changes in 1.14.

Fixed bugs

UI

	*   Ugly layout updates when opening popups. Caused by their contents becoming available for GL drawing at different times during the opening animation, resulting in repeated resizing of the popup.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/script/reference?rev=1605194998&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-11-12T15:29:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>script:reference</title>
        <link>https://manual.dengine.net/script/reference?rev=1605194998&amp;do=diff</link>
        <description>Doomsday Script reference guide

This article describes the Doomsday Script language and its role in Doomsday 2.

Overview

Doomsday Script is a scripting language with features such as a class-based object system, and exceptions. It is designed to harmoniously work together with Doomsday's native code and objects.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/devel/roadmap?rev=1544633036&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-12-12T16:43:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>devel:roadmap</title>
        <link>https://manual.dengine.net/devel/roadmap?rev=1544633036&amp;do=diff</link>
        <description>Project roadmap

See: Project roadmap

Conventions

Doomsday's release cycle is designed around stable releases at fixed dates and a balance between feature work, productization, and bug fixing. This is intended to result in high-quality code and a decreasing known bug count in the long term.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/start?rev=1544632970&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-12-12T16:42:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>start</title>
        <link>https://manual.dengine.net/start?rev=1544632970&amp;do=diff</link>
        <description>Doomsday Engine 2 Manual

About Doomsday

The Doomsday Engine is an enhanced Doom/Heretic/Hexen source port for the Windows, macOS, and Linux platforms. It is based on the source code of id Software's Doom and Raven Software's Heretic and Hexen. The Doomsday Engine and the associated ports of Doom, Heretic and Hexen have been under development since 1999. The first versions were released in late 1999 and early 2000.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version?rev=1612442615&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-04T12:43:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version</title>
        <link>https://manual.dengine.net/version?rev=1612442615&amp;do=diff</link>
        <description>Version history

Stable releases
 Release  Version  Build  Notes    2.3  2.3.1  3685   2.3  3650  DOOM render hacks, more scripting improvements    2.2  2.2.2  3313   2.2.1  3299   2.2  3272  Doomsday Script improvements, Heretic modding, weapon FOV    2.1  2.1.2  3226   2.1.1  2967</description>
    </item>
    <item rdf:about="https://manual.dengine.net/devel/directory_structure?rev=1247415844&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-07-12T16:24:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>devel:directory_structure</title>
        <link>https://manual.dengine.net/devel/directory_structure?rev=1247415844&amp;do=diff</link>
        <description>This article describes the standard directory structures used in the project: source code directories, runtime directories on various platforms.

⇒ “Source Directory Structure Proposal” by skyjake on April 14, 2006 at 13:56 on dengDevs

Now that we are using</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.11?rev=1490213608&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-22T20:13:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.11</title>
        <link>https://manual.dengine.net/version/1.11?rev=1490213608&amp;do=diff</link>
        <description>1.10.4Versions1.11.1
Version 1.11



Overview


The last couple of years have been mostly about revitalizing the internal parts of Doomsday. While this work is still ongoing, we have now reached a point where we are able to make changes also in the user-facing parts. The highlight of this release is the introduction of a completely new, OpenGL 2 based UI framework that is used for replacing the old in-game console and for providing an easier way to select a game to play in</description>
    </item>
    <item rdf:about="https://manual.dengine.net/guide/reporting_bugs?rev=1490079964&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-21T07:06:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:reporting_bugs</title>
        <link>https://manual.dengine.net/guide/reporting_bugs?rev=1490079964&amp;do=diff</link>
        <description>Reporting bugs

Bug reports should be submitted to the Doomsday Engine Bug Tracker.

Checklist

	*   You must have a user account on the Tracker to submit bugs.
	*   Make sure you can reproduce the bug. Try to ascertain the exact circumstances under which the bug occurs. If the bug occurs only randomly or rarely, it is more difficult to find and fix it.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.9.8-1?rev=1490251204&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T06:40:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.9.8-1</title>
        <link>https://manual.dengine.net/version/1.9.8-1?rev=1490251204&amp;do=diff</link>
        <description>1.9.8Versions1.9.9
Version 1.9.8-1

Patch release for 1.9.8 that improves the stability of the engine and fixes some incorrect behavior.



Fixes

	*   Fixed a potential crash when loading font patches from a PK3 when the main menu first appears
	*   Fixed out of bounds memory access attempting to play Plutonia II MAP33</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.10?rev=1544897789&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-12-15T18:16:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.10</title>
        <link>https://manual.dengine.net/version/1.10?rev=1544897789&amp;do=diff</link>
        <description>1.9.10-1Versions1.10.1
Version 1.10



Overview

The most prominent changes in version 1.10 are about improving multiplayer: there is now a new utility called Shell for operating servers and several multiplayer-related bugs have been fixed.

However, even more work has been done under the hood: we've been building the foundations of our next-generation UI framework and enhancing the management of surface materials in preparation for future work on the map renderer. Also, in this release we've co…</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.13?rev=1489436232&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-13T20:17:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:detailed_list_of_changes_in_doomsday_version_1.13</title>
        <link>https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.13?rev=1489436232&amp;do=diff</link>
        <description>This article lists the important changes in doomsday_version_1.13.

Fixed bugs

[


===== {{tag|Updater]



	*   Downloading files from SourceForge.

{{tag|UI}}

	*   A dialog will not flash its borders when pressing Shift (for instance when entering text).
	*   Partially transparent toggles still show their on/off state in a clear way.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/snowberry/version_1.2?rev=1185695263&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-07-29T07:47:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>snowberry:version_1.2</title>
        <link>https://manual.dengine.net/snowberry/version_1.2?rev=1185695263&amp;do=diff</link>
        <description>&lt;noinclude&gt;
[Snowberry|1.2||||||]
[Snowberry|1.1|1.2|1.3]

There is a huge list of changes for this release, as one can expect after a 7 month development period. Specifically:

	*   A large number of UI and appearance tweaks.
	*   The UI is more customizable than before, for example it is possible to replace the profile list with a simple dropdown list, to achieve smaller window size.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/devel/contributing?rev=1490026222&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-20T16:10:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>devel:contributing</title>
        <link>https://manual.dengine.net/devel/contributing?rev=1490026222&amp;do=diff</link>
        <description>Contributing

There are several ways you can contribute to the development of the Doomsday Engine:

	*  Submit bug reports and request features.
	*  Contribute code via GitHub pull requests.
	*  Create 3D models, shaders, high-resolution textures, music, sound effects, or other resources.
	*  Donate money to help cover web hosting fees and other running costs.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.10?rev=1489436224&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-13T20:17:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:detailed_list_of_changes_in_doomsday_version_1.10</title>
        <link>https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.10?rev=1489436224&amp;do=diff</link>
        <description>This article lists the important changes in doomsday_version_1.10.

Fixed bugs

Gameplay

	*   Savegame: Interpretation error deserializing material archive version #0.
	*   Savegame: Interpretation error deserializing invalid material references.
	*   XG: Broken material change line types which specify the material in their definition.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.9.8?rev=1490251363&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T06:42:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:detailed_list_of_changes_in_doomsday_version_1.9.8</title>
        <link>https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.9.8?rev=1490251363&amp;do=diff</link>
        <description>This article lists the important changes in 1.9.8.

Fixed bugs

Audio

	*   Hexen: Environment Wind sounds (e.g. Map01). There was a sound prioritization issue at map start.
	*   Priorities defined in Sound definitions are used to determine when a sound can stop a previously playing sound from the same emitter (e.g., Cyberdemon and Mastermind alert sound is not cut off by their footsteps).</description>
    </item>
    <item rdf:about="https://manual.dengine.net/howto/zoom_script?rev=1491458967&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-04-06T06:09:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>howto:zoom_script</title>
        <link>https://manual.dengine.net/howto/zoom_script?rev=1491458967&amp;do=diff</link>
        <description>How to do camera zooming with keys

Tolwyn wrote:

	&quot; Thought I'd share this script that I've been using for years on zooming in and out in Doomsday.
 
 Yes, you could create an alias that references the x and y factor by themselves, but I got a little lazy. Just change the factors to suit your setup. When zoomed in, the idea is that mouse sensitivity decreases for more precise aiming (or just looking around) and when you zoom out, your default sensitivity resumes.</description>
    </item>
</rdf:RDF>
