<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="FeedCreator 1.8" -->
<?xml-stylesheet href="https://manual.dengine.net/lib/exe/css.php?s=feed" type="text/css"?>
<rdf:RDF
    xmlns="http://purl.org/rss/1.0/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
    xmlns:dc="http://purl.org/dc/elements/1.1/">
    <channel rdf:about="https://manual.dengine.net/feed.php">
        <title>Doomsday Manual</title>
        <description></description>
        <link>https://manual.dengine.net/</link>
        <image rdf:resource="https://manual.dengine.net/lib/tpl/dengine/images/favicon.ico" />
       <dc:date>2026-06-18T21:00:14+00:00</dc:date>
        <items>
            <rdf:Seq>
                <rdf:li rdf:resource="https://manual.dengine.net/modding/gl2_model_renderer?rev=1489955614&amp;do=diff"/>
                <rdf:li rdf:resource="https://manual.dengine.net/modding/resource_packaging_guidelines?rev=1544899126&amp;do=diff"/>
                <rdf:li rdf:resource="https://manual.dengine.net/modding/supported_3d_model_formats?rev=1489407391&amp;do=diff"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="https://manual.dengine.net/lib/tpl/dengine/images/favicon.ico">
        <title>Doomsday Manual</title>
        <link>https://manual.dengine.net/</link>
        <url>https://manual.dengine.net/lib/tpl/dengine/images/favicon.ico</url>
    </image>
    <item rdf:about="https://manual.dengine.net/modding/gl2_model_renderer?rev=1489955614&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-19T20:33:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modding:gl2_model_renderer</title>
        <link>https://manual.dengine.net/modding/gl2_model_renderer?rev=1489955614&amp;do=diff</link>
        <description>Model renderer (Doomsday 2)

The GL2 model renderer is the primary user of 3D model assets. Whenever a model asset is present in a loaded package, the model renderer loads the 3D model data into memory and, when the model is needed for drawing, prepares the needed OpenGL resources for drawing the model.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/modding/resource_packaging_guidelines?rev=1544899126&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-12-15T18:38:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modding:resource_packaging_guidelines</title>
        <link>https://manual.dengine.net/modding/resource_packaging_guidelines?rev=1544899126&amp;do=diff</link>
        <description>Resource packaging guidelines

This page details the recommended conventions for packaging resources for Doomsday 2.

Packaging an asset

Every asset, for example a 3D model for a barrel, should be packaged into its own Doomsday 2 package. This will give users the freedom to load this asset separately from any other assets that you provide.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/modding/supported_3d_model_formats?rev=1489407391&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-13T12:16:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modding:supported_3d_model_formats</title>
        <link>https://manual.dengine.net/modding/supported_3d_model_formats?rev=1489407391&amp;do=diff</link>
        <description>Supported 3D model formats

This article describes the 3D model formats supported by Doomsday 2.

Recommended formats:

	*   FBX
	*   MD5

Other supported formats:

	*   3DS
	*   COLLADA
	*   MD3
	*   MDL
	*   OBJ
	*   BLEND
	*   IRR

For a full list of available formats (including those not enabled by default), see the</description>
    </item>
</rdf:RDF>
