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        <title>Doomsday Manual</title>
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       <dc:date>2026-06-22T14:47:45+00:00</dc:date>
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        <dc:date>2019-12-31T13:30:46+00:00</dc:date>
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        <title>modding:overview_of_resources_doomsday_1.x</title>
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        <description>Resources (version 1)

This page summarizes the usage of resources in Doomsday version 1. Most of this still applies equally well to Doomsday 2, but the introduction of packages in version 2 means the high-level management of resources is different.

Resource files and containers</description>
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        <dc:date>2017-03-17T06:15:44+00:00</dc:date>
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        <title>modding:hexen_mapinfo</title>
        <link>https://manual.dengine.net/modding/hexen_mapinfo?rev=1489731344&amp;do=diff</link>
        <description>Hexen MAPINFO data lump

MAPINFO is a WAD data lump that contains text-format metadata for one or more maps.

Dialects

Since its introduction in Hexen, the MAPINFO definition language has seen many extensions and expanded syntaxes in other Doom source ports. These extensions have resulted in a set of somewhat conflicting</description>
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        <dc:date>2017-03-20T20:17:43+00:00</dc:date>
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        <title>modding:addon_bundle</title>
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        <description>Add-on bundle

An addon bundle is a format first introduced by Snowberry. As a regular folder, such bundles are designed to be easy to produce, requiring no specialist tools (only a text editor, for writing Info metadata).

Anatomy

The high-level structure of an .addon</description>
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        <dc:date>2012-12-18T16:25:09+00:00</dc:date>
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        <title>modding:tex_c</title>
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        <description>TexC (Doomsday Texture Compiler) is a tool written by  in 2002.

What is TexC?

TexC, or the Doomsday Texture Compiler, is a program that can generate
the pnames, texture1 and texture2 data from a texture definition
source file. Texture sources (TX files) define a number of textures in
the DOOM engine format, which means each texture is composed of one or
more patches. TexC is also capable of reading existing texture data
from a WAD file and producing a TX file out of it.</description>
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        <title>modding:md2tool</title>
        <link>https://manual.dengine.net/modding/md2tool?rev=1355858855&amp;do=diff</link>
        <description>md2tool is a command line utility for processing md2 and dmd model files.


### md2tool v1.2.0 by Jaakko Keränen &lt;jaakko.keranen@iki.fi&gt; ###

Usage: md2tool [-flip] [-renorm] [-dsk] [-s &lt;skinfile&gt;]
       [-skin &lt;num&gt; &lt;skinfile&gt;] [-del &lt;num&gt;]
       [-delframes to|from|&lt;num&gt; &lt;num&gt;] [-delskin &lt;num&gt;]
       [-skinsize &lt;width&gt; &lt;height&gt;] [-gl] [-info] [-create &lt;framelistfile&gt;]
       [-md2] [-dmd] [-savelod &lt;num&gt;] [-lod] [-ef &lt;num&gt;] [-op &lt;num&gt;] [-tcmap]
       [-mg] [-fn &lt;filename&gt;] [-weld] [-weldtc…</description>
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