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        <title>Doomsday Manual</title>
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       <dc:date>2026-06-22T11:56:06+00:00</dc:date>
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        <dc:date>2017-03-20T12:34:01+00:00</dc:date>
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        <title>devel:developer_guidelines</title>
        <link>https://manual.dengine.net/devel/developer_guidelines?rev=1490013241&amp;do=diff</link>
        <description>Developer guidelines

Doomsday Engine is a diverse project that is free and open-source. 
As such, one of many ways to give back to Doomsday is by contributing code.

Be it a bugfix, new feature, or even just cleanup, your work can help make Doomsday the most
technically advanced Doom engine available today.</description>
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        <dc:date>2019-11-17T16:29:09+00:00</dc:date>
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        <title>devel:player_controls</title>
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        <description>Player controls

This article describes the system of how input events are used for controlling players, and how this works in the client/server architecture that Doomsday is using.

Motivation

Why are player controls being reworked?

	*   Engine-side control management. Games just have to query the control state.</description>
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        <dc:date>2018-12-12T16:43:56+00:00</dc:date>
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        <title>devel:roadmap</title>
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        <description>Project roadmap

See: Project roadmap

Conventions

Doomsday's release cycle is designed around stable releases at fixed dates and a balance between feature work, productization, and bug fixing. This is intended to result in high-quality code and a decreasing known bug count in the long term.</description>
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        <dc:date>2017-03-20T20:08:54+00:00</dc:date>
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        <title>devel:file_system</title>
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        <description>Internal file system

The de::FS class is the main interface to the Doomsday 2 internal file system. It maintains a tree of files and folders. It provides a way to quickly and efficiently locate files anywhere in the tree. It also contains semantic information about the structure and content of the tree, allowing others to know how to treat the files and folders.</description>
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        <dc:date>2015-11-14T20:22:32+00:00</dc:date>
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        <title>devel:libcore</title>
        <link>https://manual.dengine.net/devel/libcore?rev=1447532552&amp;do=diff</link>
        <description>[Note|You should also see the [[api_documentation]] for more in-depth information.]

libcore is the name of the shared library that contains the core of the doomsday_engine version 2.</description>
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