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        <title>Doomsday Manual</title>
        <description></description>
        <link>https://manual.dengine.net/</link>
        <image rdf:resource="https://manual.dengine.net/lib/tpl/dengine/images/favicon.ico" />
       <dc:date>2026-06-22T14:48:16+00:00</dc:date>
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                <rdf:li rdf:resource="https://manual.dengine.net/ded/map_info_syntax?rev=1605194579&amp;do=diff"/>
                <rdf:li rdf:resource="https://manual.dengine.net/ded/map_info?rev=1489732631&amp;do=diff"/>
                <rdf:li rdf:resource="https://manual.dengine.net/ded/flags_reference?rev=1490032866&amp;do=diff"/>
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                <rdf:li rdf:resource="https://manual.dengine.net/ded/finale?rev=1489433586&amp;do=diff"/>
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        <title>Doomsday Manual</title>
        <link>https://manual.dengine.net/</link>
        <url>https://manual.dengine.net/lib/tpl/dengine/images/favicon.ico</url>
    </image>
    <item rdf:about="https://manual.dengine.net/ded/episode?rev=1489953056&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-19T19:50:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ded:episode</title>
        <link>https://manual.dengine.net/ded/episode?rev=1489953056&amp;do=diff</link>
        <description>Episode (DED)

An Episode definition specifies the properties of a playable episode composed from one or more maps.

Core concepts

Episode. An episode is an independently playable campaign for use by the game plugin. Each Episode definition groups together one or more maps (possibly using</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2017-03-17T06:32:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ded:episode_syntax</title>
        <link>https://manual.dengine.net/ded/episode_syntax?rev=1489732375&amp;do=diff</link>
        <description>Episode {
  ID = &quot;&quot;;
  Start Map = &quot;&quot;;
  Title = &quot;&quot;;

  Menu Help Info = &quot;&quot;;
  Menu Image = &quot;&quot;;
  Menu Shortcut = &quot;&quot;;
  
  Hub {
    ID = &quot;&quot;;
    
    Map {
      ID = &quot;&quot;;
      Warp Number = 0;
      Exit {
        ID = &quot;&quot;; Target Map = &quot;&quot;;
      }      
    }         

    # Other Map definitions for the hub...
  }
    
  Map {
    ID = &quot;&quot;;
    Warp Number = 0;
    Exit {
      ID = &quot;&quot;; Target Map = &quot;&quot;;
    }      
  }
  
  # More Map definitions for the episode...
}</description>
    </item>
    <item rdf:about="https://manual.dengine.net/ded/map_info_syntax?rev=1605194579&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-11-12T15:22:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ded:map_info_syntax</title>
        <link>https://manual.dengine.net/ded/map_info_syntax?rev=1605194579&amp;do=diff</link>
        <description>Map Info {
  ID = &quot;&quot;;
  Name = &quot;&quot;;
  Author = &quot;&quot;;

  Flags = flag1 | flag2;
  Gravity = 1.0;
  Music = &quot;&quot;;
  Par time = 0.0;       # Seconds

  Ambient light = 0.0;  # 0...1

  Fog color R = 0.0;    # 0...1
  Fog color G = 0.0;    # 0...1
  Fog color B = 0.0;    # 0...1
  Fog density = 0.0;
  Fog start = 0.0;
  Fog end = 0.0;

  Sky = &quot;&quot;;
  Execute = &quot;&quot;;
  On setup = &quot;&quot;;  # Doomsday Script (since 2.3)

  # As of version 1.9.7, linking a Sky definition to the Map Info
  # is the preferred method …</description>
    </item>
    <item rdf:about="https://manual.dengine.net/ded/map_info?rev=1489732631&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-17T06:37:11+00:00</dc:date>
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        <title>ded:map_info</title>
        <link>https://manual.dengine.net/ded/map_info?rev=1489732631&amp;do=diff</link>
        <description>Map Info (DED)

A Map Info definition specifies the properties of a map.

Core concepts

Map Info is a mechanism for defining the metadata and properties of a playable map. During the map authoring process, a map is given an identifier. This identifier is used to associate a Map Info definition with the map, thereby separating the metadata from the map data itself (geometry, spawn-spot information, etc</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2017-03-20T18:01:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ded:flags_reference</title>
        <link>https://manual.dengine.net/ded/flags_reference?rev=1490032866&amp;do=diff</link>
        <description>DED flags reference

This page is a complete listing of all Doomsday flags usable in DED definitions.

Note that Doomsday Engine plugins (e.g., games) may contain additional flags defined for their own purposes, which are also accessible via DED. Consult the documentation of the plugin for further details.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/ded/altering_and_copying_definitions?rev=1489429865&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-13T18:31:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ded:altering_and_copying_definitions</title>
        <link>https://manual.dengine.net/ded/altering_and_copying_definitions?rev=1489429865&amp;do=diff</link>
        <description>Altering and copying definitions

Copy

The definition should be based on the preceding definition. If this directive is used, all the properties of the previous definition are copied to this one. For the first definition in a file a “Copy” has no effect.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/ded/finale?rev=1489433586&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-13T19:33:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ded:finale</title>
        <link>https://manual.dengine.net/ded/finale?rev=1489433586&amp;do=diff</link>
        <description>Finale (InFine)

The InFine definition (also known as Finales) is used to define intros,
interludes, finale animations and all manner of scriptable 2D animation
sequences and title sequences. You can play demos, animations, print
text to the screen and a lot more.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/ded/sky?rev=1489954776&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-19T20:19:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ded:sky</title>
        <link>https://manual.dengine.net/ded/sky?rev=1489954776&amp;do=diff</link>
        <description>Sky (DED, 1.9.7 →)

Syntax
&lt;Copy&gt; Sky
{
    ID = &quot;&quot;;
    Flags = flaga | flagb | flagc;
    Height = 0.666667;
    Horizon offset = 0.0;
    Light color { 1.0  1.0  1.0 };

    Layer 1/2
    {
        Flags = flaga | flagb | flagc;
        Texture = &quot;&quot;;
        Offset = 0.0;
        Color limit = 0.0;
    };

    Model
    {
        ID = &quot;&quot;;
        Layer = 0;
        Frame interval = 1.0;
        Color { 1.0 1.0 1.0 1.0 };
        Offset factor { 0.0 0.0 0.0 };
        Rotate { 0.0 0.0 };
     …</description>
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