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        <title>Doomsday Manual</title>
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        <title>ded:finale</title>
        <link>https://manual.dengine.net/ded/finale?rev=1489433586&amp;do=diff</link>
        <description>Finale (InFine)

The InFine definition (also known as Finales) is used to define intros,
interludes, finale animations and all manner of scriptable 2D animation
sequences and title sequences. You can play demos, animations, print
text to the screen and a lot more.</description>
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        <description>InFine script reference

InFine

is a very simple scripting language used to describe the animations that are played as interludes and finales. The scripts are written in InFine definitions. It can also be used to define introductory animations (InFine scripts can be played before or after any map); briefings and debriefings if you will.</description>
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        <title>version:detailed_list_of_changes_in_doomsday_version_1.9.7</title>
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        <description>This article lists the important changes in 1.9.7.

Fixes during Candidate phase

	*   [367] regression: blank screen on client
	*   player thing angle not updating in automap
	*   [367] regression: missing/hidden automap [scale initialization issue]
	*   Hexen: pottery explode sound gets a channel but doesn't play [sf_dontstop]</description>
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        <dc:date>2017-03-23T06:59:00+00:00</dc:date>
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        <title>version:1.9.0-beta6.3</title>
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        <description>1.9.0-beta6.2Versions1.9.0-beta6.4
Version 1.9.0-beta6.3

Third patch release for Beta 6.



Upgrading

If you are upgrading an existing installation of Doomsday, note the following:

	*   There have been changes to the game controls and some default bindings have changed also. We recommend resetting your old bindings with the following console command:</description>
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        <title>version:1.9.0-beta6.2</title>
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        <description>1.9.0-beta6.1Versions1.9.0-beta6.3
Versions 1.9.0-beta6.2

Second patch release for Beta 6.



Upgrading

If you are upgrading an existing installation of Doomsday, note the following:

	*   There have been changes to the game controls and some default bindings have changed also. We recommend resetting your old bindings with the following console command:</description>
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        <title>ded</title>
        <link>https://manual.dengine.net/ded?rev=1540022062&amp;do=diff</link>
        <description>DED reference guide

DED (Doomsday Engine Definition) is the name of the textual definition language of Doomsday 1.x. One  to define everything from Particle Generators to Things, in an easy to edit plain text format.

Files in this format are conventionally given the .DED file name extension.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2007-07-29T02:37:45+00:00</dc:date>
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        <title>games:jdoom_version_1_15_0-beta1_.4</title>
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        <description>&lt;noinclude&gt;
[jDoom|1.14.6|1.15.0-beta1...4|1.15.0-beta5]
[jDoom|1.15.0-beta4|May 28, 2006|new, fix|1.15.0-beta4.0|420613|420590|420589]

&lt;/noinclude&gt;

Fixes

	*   Automatic weapon switching now works in co-op games.
	*   voodoo_doll spawning bug exhibited on maps such as caesar.wad.
	*   Boss Brain doesn't die by rockets as easily: Splash damage is now considered to be infinetly tall when testing</description>
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        <dc:date>2017-03-23T07:07:53+00:00</dc:date>
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        <title>version:1.9.0-beta6</title>
        <link>https://manual.dengine.net/version/1.9.0-beta6?rev=1490252873&amp;do=diff</link>
        <description>1.9.0-beta5.1Versions1.9.0-beta6.1
Version 1.9.0-beta6



These are the release notes for version 1.9.0-beta6 of the doomsday_engine. Beta 6 represents almost two years' worth of work toward the 1.9 series. A lot has changed under the hood, and there are quite a few visible changes as well. However, our work is still ongoing, so this release unfortunately has some</description>
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        <dc:date>2017-03-23T03:57:37+00:00</dc:date>
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        <title>version:1.10.4</title>
        <link>https://manual.dengine.net/version/1.10.4?rev=1490241457&amp;do=diff</link>
        <description>1.10.3Versions1.11
Version 1.10.4

Patch release for 1.10 that improves stability of the engine and fixes various incorrect behavior.



Fixes

	*   libdeng2: Use the correct build number (instead of today's), fixes upgrade/downgrade detection
	*   libcommon: Random crash when binding controls in the Controls menu (64-bit only)</description>
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        <dc:date>2017-03-23T06:42:43+00:00</dc:date>
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        <title>version:detailed_list_of_changes_in_doomsday_version_1.9.8</title>
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        <description>This article lists the important changes in 1.9.8.

Fixed bugs

Audio

	*   Hexen: Environment Wind sounds (e.g. Map01). There was a sound prioritization issue at map start.
	*   Priorities defined in Sound definitions are used to determine when a sound can stop a previously playing sound from the same emitter (e.g., Cyberdemon and Mastermind alert sound is not cut off by their footsteps).</description>
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        <dc:date>2017-03-23T06:37:31+00:00</dc:date>
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        <title>version:detailed_list_of_changes_in_doomsday_version_1.9.9</title>
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        <description>This article lists the important changes in 1.9.9.

Fixed bugs

	*   Fatal error during startup with novideo.
	*   Parsing of spaces in command line arguments (they are now processed with libdeng2). 
	*   Crash after unloading a plugin (related to libdeng2 log entries).
	*   Correctly handle error situations (exceptions) occuring in worker threads.</description>
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        <dc:date>2017-03-13T20:17:04+00:00</dc:date>
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        <title>version:detailed_list_of_changes_in_doomsday_version_1.10</title>
        <link>https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.10?rev=1489436224&amp;do=diff</link>
        <description>This article lists the important changes in doomsday_version_1.10.

Fixed bugs

Gameplay

	*   Savegame: Interpretation error deserializing material archive version #0.
	*   Savegame: Interpretation error deserializing invalid material references.
	*   XG: Broken material change line types which specify the material in their definition.</description>
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