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        <title>Doomsday Manual</title>
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        <description>This article lists the important changes in 1.9.7.

Fixes during Candidate phase

	*   [367] regression: blank screen on client
	*   player thing angle not updating in automap
	*   [367] regression: missing/hidden automap [scale initialization issue]
	*   Hexen: pottery explode sound gets a channel but doesn't play [sf_dontstop]</description>
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[Doomsday|1.9.0-beta6.10|1.9.0-beta7|1.9.0-betaX]
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The objective of this release is to implement the unified_networking model. This is accomplished through the introduction of several key 2.0 architecture components. It begins a transitional phase where libdeng and libdeng2 live side by side, each providing certain functionalities. Over time in subsequent releases, subsystems will be migrated to</description>
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[jDoom|1.14.6|1.15.0-beta1...4|1.15.0-beta5]
[jDoom|1.15.0-beta4|May 28, 2006|new, fix|1.15.0-beta4.0|420613|420590|420589]

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Fixes

	*   Automatic weapon switching now works in co-op games.
	*   voodoo_doll spawning bug exhibited on maps such as caesar.wad.
	*   Boss Brain doesn't die by rockets as easily: Splash damage is now considered to be infinetly tall when testing</description>
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