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        <title>Doomsday Manual</title>
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       <dc:date>2026-06-18T20:54:46+00:00</dc:date>
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        <dc:date>2020-06-24T10:02:35+00:00</dc:date>
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        <title>ded:thing</title>
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        <description>Thing (DED)

Syntax


Thing
{
  ID = &quot;&quot;
  Doomed Number = 0
  Name = &quot;&quot;
  
  Spawn State = &quot;&quot;
  See State = &quot;&quot;
  Pain State = &quot;&quot;
  Melee State = &quot;&quot;
  Missile State = &quot;&quot;
  Crash State = &quot;&quot;
  Death State = &quot;&quot;
  Xdeath State = &quot;&quot;
  Raise State = &quot;&quot;
  
  See Sound = &quot;&quot;
  Attack Sound = &quot;&quot;
  Pain Sound = &quot;&quot;
  Death Sound = &quot;&quot;
  Active Sound = &quot;&quot;
  
  Reaction Time = 0
  Pain Chance = 0
  Spawn Health = 0
  Speed = 0.0
  Radius = 0.0
  Height = 0.0
  Mass = 0
  Damage = 0
  Flags = &quot;&quot;
  Flags2 = &quot;&quot;
  …</description>
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        <dc:date>2020-04-10T03:53:34+00:00</dc:date>
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        <title>ded:state</title>
        <link>https://manual.dengine.net/ded/state?rev=1586490814&amp;do=diff</link>
        <description>State (DED)

Syntax
&lt;Copy&gt; State
{
   ID = &quot;&quot;;
   Flags = flaga | flagb | flagc;
   Sprite = &quot;&quot;;
   Frame = 0;
   Tics = 0;
   Action = &quot;&quot;;
   Next State = &quot;&quot;;
   Execute = &quot;&quot;;
 }
Id

The name of the state, case sensitive. Contrary to the uniformity of the original games state names, this field can actually contain any combination of letters, numbers or symbols (i.e. you can name a state</description>
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