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        <title>Doomsday Manual</title>
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        <title>script:reference</title>
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        <description>Doomsday Script reference guide

This article describes the Doomsday Script language and its role in Doomsday 2.

Overview

Doomsday Script is a scripting language with features such as a class-based object system, and exceptions. It is designed to harmoniously work together with Doomsday's native code and objects.</description>
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        <title>script:walkthrough:records</title>
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        <description>ExceptionsstartFunctions
Records

Records are the foundation of Doomsday Script. Each namespace and module is a record, each object is a record, and classes are records, too.

The ownership model of records is that there is always a single owner for a record, and if that owner gets destroyed, all records owned by it will get destroyed, too. Many records are owned by native code (e.g., built-in modules like</description>
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        <title>script:walkthrough:basic_expressions</title>
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        <description>Reference guide startOperator expressions
Basic expressions

Numbers and strings

All numbers are internally stored as 64-bit floats.
$ print 5, 5.5, -3.141592657
5 5.5 -3.14159
Hexadecimal numbers use the “0x” prefix.
$ print 0x100, 0X123
256 291
Underscores can be inserted in numbers at any points. This is only to improve readability for humans; the parser ignores them.</description>
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        <title>script:record</title>
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        <description>Record

Records are simple data structures in Doomsday Script that contain a set of unordered, named variables and subrecords. Records can be nested inside other records up to arbitrary depth.

Records are fully serializable (which the exception that RefValues are dereferenced when serialized, as they can point to any variable in the application).</description>
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