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        <title>howto:use_hires_textures_in_your_map</title>
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        <description>[1=The original version of this article by David &quot;Tolwyn&quot; Shaw, as first submitted to Dr Sleep's DOOM Apothecaryhttp://drsleep.newdoom.com/index.shtml  is also available, in   
[[http://files.dengine.net/How%20To%20Use%20Hi-Res%20Textures%20in%20jDOOM1.pdf|PDF format]]]

Preface

This article focuses on how to create a texture resource pwad for use when mapping that takes advantage of the doomsday engine's high resolution (hi-res) texture features. The method presented here can be used for all g…</description>
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        <description>*   Using DoomBuilder's script editor to include a ded with your map.

There are various different ways that ded and xg definitions can be included with your map. You can either supply them seperately in a mywad.ded (pure text file editable in any text editor), embed the data into the</description>
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        <description>How to do camera zooming with keys

Tolwyn wrote:

	&quot; Thought I'd share this script that I've been using for years on zooming in and out in Doomsday.
 
 Yes, you could create an alias that references the x and y factor by themselves, but I got a little lazy. Just change the factors to suit your setup. When zoomed in, the idea is that mouse sensitivity decreases for more precise aiming (or just looking around) and when you zoom out, your default sensitivity resumes.</description>
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