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        <title>Doomsday Manual</title>
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       <dc:date>2026-06-18T22:22:34+00:00</dc:date>
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        <dc:date>2020-06-24T10:02:35+00:00</dc:date>
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        <title>ded:thing</title>
        <link>https://manual.dengine.net/ded/thing?rev=1592992955&amp;do=diff</link>
        <description>Thing (DED)

Syntax


Thing
{
  ID = &quot;&quot;
  Doomed Number = 0
  Name = &quot;&quot;
  
  Spawn State = &quot;&quot;
  See State = &quot;&quot;
  Pain State = &quot;&quot;
  Melee State = &quot;&quot;
  Missile State = &quot;&quot;
  Crash State = &quot;&quot;
  Death State = &quot;&quot;
  Xdeath State = &quot;&quot;
  Raise State = &quot;&quot;
  
  See Sound = &quot;&quot;
  Attack Sound = &quot;&quot;
  Pain Sound = &quot;&quot;
  Death Sound = &quot;&quot;
  Active Sound = &quot;&quot;
  
  Reaction Time = 0
  Pain Chance = 0
  Spawn Health = 0
  Speed = 0.0
  Radius = 0.0
  Height = 0.0
  Mass = 0
  Damage = 0
  Flags = &quot;&quot;
  Flags2 = &quot;&quot;
  …</description>
    </item>
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        <dc:date>2020-04-10T03:53:34+00:00</dc:date>
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        <title>ded:state</title>
        <link>https://manual.dengine.net/ded/state?rev=1586490814&amp;do=diff</link>
        <description>State (DED)

Syntax
&lt;Copy&gt; State
{
   ID = &quot;&quot;;
   Flags = flaga | flagb | flagc;
   Sprite = &quot;&quot;;
   Frame = 0;
   Tics = 0;
   Action = &quot;&quot;;
   Next State = &quot;&quot;;
   Execute = &quot;&quot;;
 }
Id

The name of the state, case sensitive. Contrary to the uniformity of the original games state names, this field can actually contain any combination of letters, numbers or symbols (i.e. you can name a state</description>
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        <dc:date>2017-03-21T06:06:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ded:syntax</title>
        <link>https://manual.dengine.net/ded/syntax?rev=1490076416&amp;do=diff</link>
        <description>DED syntax

This page describes the common syntax elements of the ded (Doomsday Engine Definition) language.

Directives

Directives instruct the DED parser to perform special actions when encountered.
 Keyword Description  Include Include the specified .DED file.</description>
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        <dc:date>2017-03-17T06:32:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ded:episode_syntax</title>
        <link>https://manual.dengine.net/ded/episode_syntax?rev=1489732375&amp;do=diff</link>
        <description>Episode {
  ID = &quot;&quot;;
  Start Map = &quot;&quot;;
  Title = &quot;&quot;;

  Menu Help Info = &quot;&quot;;
  Menu Image = &quot;&quot;;
  Menu Shortcut = &quot;&quot;;
  
  Hub {
    ID = &quot;&quot;;
    
    Map {
      ID = &quot;&quot;;
      Warp Number = 0;
      Exit {
        ID = &quot;&quot;; Target Map = &quot;&quot;;
      }      
    }         

    # Other Map definitions for the hub...
  }
    
  Map {
    ID = &quot;&quot;;
    Warp Number = 0;
    Exit {
      ID = &quot;&quot;; Target Map = &quot;&quot;;
    }      
  }
  
  # More Map definitions for the episode...
}</description>
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        <dc:date>2017-03-19T20:03:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ded:sector_type_syntax</title>
        <link>https://manual.dengine.net/ded/sector_type_syntax?rev=1489953807&amp;do=diff</link>
        <description>Sector Type {
  ID = 0
  Comment = &quot;&quot;
  Flags = flag1 | flag2
  Friction = 0.0
  Gravity = 0.0
  Act tag = 0

  Ambient sound = &quot;&quot;
  Ambient min interval = 0.0
  Ambient max interval = 0.0

  Wind angle = 0.0
  Wind speed = 0.0
  Vertical wind = 0.0

  Ceiling texmove angle = 0.0
  Ceiling texmove speed = 0.0
  Floor texmove angle = 0.0
  Floor texmove speed = 0.0

  Ceiling chain = 0
  Ceiling chain flags = flag1 | flag2
  Ceiling chain start time = 0.0
  Ceiling chain end time = 0.0
  Ceiling …</description>
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