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        <title>assets:model</title>
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        <description>3D model assets

This page is about 3D model assets that can be rendered in the game world using the GL2 model renderer. The article applies to version 2.2. 

Doomsday 1.x supports only MD2/DMD models.

Models representing things (model.thing.*)

Example:
asset model.thing.possessed {
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        <title>assets</title>
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        <description>Assets

Doomsday 2 manages resources as assets. In practice, an asset is comprised of Doomsday Script and a set of associated files inside a package.

Before you start working with assets, you should have a good understanding of how packages work in Doomsday 2.

Assets by type
 Identifier</description>
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        <description>Model renderer (Doomsday 2)

The GL2 model renderer is the primary user of 3D model assets. Whenever a model asset is present in a loaded package, the model renderer loads the 3D model data into memory and, when the model is needed for drawing, prepares the needed OpenGL resources for drawing the model.</description>
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        <title>version:detailed_list_of_changes_in_doomsday_version_1.15</title>
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        <description>This article lists the important changes in doomsday_version_1.15.

Fixed bugs

[


===== {{tag|UI]



	*   Map briefings should be disabled when autostarting a game session from command line.
	*   Alert displayed unnecessarily on first launch because game.cfg was not found. This file is only created when quitting the game for the first time.</description>
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