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        <title>Doomsday Manual</title>
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        <dc:date>2019-11-26T06:08:30+00:00</dc:date>
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        <title>assets</title>
        <link>https://manual.dengine.net/assets?rev=1574748510&amp;do=diff</link>
        <description>Assets

Doomsday 2 manages resources as assets. In practice, an asset is comprised of Doomsday Script and a set of associated files inside a package.

Before you start working with assets, you should have a good understanding of how packages work in Doomsday 2.

Assets by type
 Identifier</description>
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        <title>fs:packages</title>
        <link>https://manual.dengine.net/fs/packages?rev=1573975924&amp;do=diff</link>
        <description>Packages

In Doomsday 2, resources are collected into packages. This article describes the Doomsday 2 package format and how you should go about creating your own packages.

Package format

A Doomsday 2 package can either be a folder or a ZIP archive. Regardless of the type, the file name must have a</description>
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        <dc:date>2017-03-22T19:52:40+00:00</dc:date>
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        <title>version:1.15</title>
        <link>https://manual.dengine.net/version/1.15?rev=1490212360&amp;do=diff</link>
        <description>1.14.5Versions1.15.1
Version 1.15



Highlights


Custom episodes. Episode definitions specify the structure of game episodes (including hubs) enabling entirely new episodes and modifying the originals.

MAPINFO support. Hexen MAPINFO definitions are now supported in Doom and Heretic, as well as Hexen. Note that presently only the Hexen dialect of MAPINFO is supported (ZDoom uses it's own MAPINFO dialect).</description>
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        <title>modding:gl2_model_renderer</title>
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        <description>Model renderer (Doomsday 2)

The GL2 model renderer is the primary user of 3D model assets. Whenever a model asset is present in a loaded package, the model renderer loads the 3D model data into memory and, when the model is needed for drawing, prepares the needed OpenGL resources for drawing the model.</description>
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        <dc:date>2020-11-12T15:29:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>script:reference</title>
        <link>https://manual.dengine.net/script/reference?rev=1605194998&amp;do=diff</link>
        <description>Doomsday Script reference guide

This article describes the Doomsday Script language and its role in Doomsday 2.

Overview

Doomsday Script is a scripting language with features such as a class-based object system, and exceptions. It is designed to harmoniously work together with Doomsday's native code and objects.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2020-02-23T08:33:16+00:00</dc:date>
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        <title>assets:model</title>
        <link>https://manual.dengine.net/assets/model?rev=1582446796&amp;do=diff</link>
        <description>3D model assets

This page is about 3D model assets that can be rendered in the game world using the GL2 model renderer. The article applies to version 2.2. 

Doomsday 1.x supports only MD2/DMD models.

Models representing things (model.thing.*)

Example:
asset model.thing.possessed {
  path = &quot;possessed.md5mesh&quot;
}</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2018-12-15T18:38:46+00:00</dc:date>
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        <title>modding:resource_packaging_guidelines</title>
        <link>https://manual.dengine.net/modding/resource_packaging_guidelines?rev=1544899126&amp;do=diff</link>
        <description>Resource packaging guidelines

This page details the recommended conventions for packaging resources for Doomsday 2.

Packaging an asset

Every asset, for example a 3D model for a barrel, should be packaged into its own Doomsday 2 package. This will give users the freedom to load this asset separately from any other assets that you provide.</description>
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        <link>https://manual.dengine.net/guide/2.3/readme_macos?rev=1575249060&amp;do=diff</link>
        <description>Doomsday Engine

Introduction

The Doomsday Engine is a “source port” of id Software's Doom and Raven Software's Heretic and Hexen, which were popular PC FPS games in the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics, fully customizable controls and client/server multiplayer, making them more accessible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime nostalgia or an exciting introduction to the …</description>
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        <dc:date>2019-12-07T09:19:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:2.2:readme_windows</title>
        <link>https://manual.dengine.net/guide/2.2/readme_windows?rev=1575710396&amp;do=diff</link>
        <description>Doomsday Engine

Introduction

The Doomsday Engine is a “source port” of id Software's Doom and Raven Software's Heretic and Hexen, which were popular PC FPS games in the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics, fully customizable controls and client/server multiplayer, making them more accessible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime nostalgia or an exciting introduction to the …</description>
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        <dc:format>text/html</dc:format>
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        <link>https://manual.dengine.net/guide/2.2/readme_macos?rev=1575710397&amp;do=diff</link>
        <description>Doomsday Engine

Introduction

The Doomsday Engine is a “source port” of id Software's Doom and Raven Software's Heretic and Hexen, which were popular PC FPS games in the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics, fully customizable controls and client/server multiplayer, making them more accessible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime nostalgia or an exciting introduction to the …</description>
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        <dc:format>text/html</dc:format>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:2.3:readme_windows</title>
        <link>https://manual.dengine.net/guide/2.3/readme_windows?rev=1575249058&amp;do=diff</link>
        <description>Doomsday Engine

Introduction

The Doomsday Engine is a “source port” of id Software's Doom and Raven Software's Heretic and Hexen, which were popular PC FPS games in the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics, fully customizable controls and client/server multiplayer, making them more accessible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime nostalgia or an exciting introduction to the …</description>
    </item>
    <item rdf:about="https://manual.dengine.net/guide/2.1/readme_windows?rev=1543972323&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-12-05T01:12:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:2.1:readme_windows</title>
        <link>https://manual.dengine.net/guide/2.1/readme_windows?rev=1543972323&amp;do=diff</link>
        <description>Doomsday Engine

Introduction

The Doomsday Engine is a “source port” of id Software's Doom and Raven Software's Heretic and Hexen, which were popular PC FPS games in the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics, fully customizable controls and client/server multiplayer, making them more accessible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime nostalgia or an exciting introduction to the …</description>
    </item>
    <item rdf:about="https://manual.dengine.net/guide/2.1/readme_macos?rev=1543972323&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-12-05T01:12:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:2.1:readme_macos</title>
        <link>https://manual.dengine.net/guide/2.1/readme_macos?rev=1543972323&amp;do=diff</link>
        <description>Doomsday Engine

Introduction

The Doomsday Engine is a “source port” of id Software's Doom and Raven Software's Heretic and Hexen, which were popular PC FPS games in the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics, fully customizable controls and client/server multiplayer, making them more accessible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime nostalgia or an exciting introduction to the …</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.15?rev=1490079544&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-21T06:59:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:detailed_list_of_changes_in_doomsday_version_1.15</title>
        <link>https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.15?rev=1490079544&amp;do=diff</link>
        <description>This article lists the important changes in doomsday_version_1.15.

Fixed bugs

[


===== {{tag|UI]



	*   Map briefings should be disabled when autostarting a game session from command line.
	*   Alert displayed unnecessarily on first launch because game.cfg was not found. This file is only created when quitting the game for the first time.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/guide/2.1/man/doomsday?rev=1543972323&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-12-05T01:12:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:2.1:man:doomsday</title>
        <link>https://manual.dengine.net/guide/2.1/man/doomsday?rev=1543972323&amp;do=diff</link>
        <description>doomsday

Synopsis

doomsday -iwad (dir) -game (id) -wnd -wh (w h) -file (file ...) 

Everything following -- is ignored. @ can be used to specify a response file whose contents are added to the command line. 

Options

 -file | -f

 Specify one or more data files or packages (</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/2.2.2?rev=1580216721&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-01-28T13:05:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:2.2.2</title>
        <link>https://manual.dengine.net/version/2.2.2?rev=1580216721&amp;do=diff</link>
        <description>2.2Versions2.2.3
Version 2.2.2

Patch release for 2.2 with a couple of bug fixes:

	*  3D models that use the new .pack format and modern shaders were partially invisible due to being rendered with incorrect clip plane distances.
	*  Player 3D weapon models that use the new .pack format are now more consistently positioned on screen when using 4:3 and 16:9 view aspect ratios.</description>
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    <item rdf:about="https://manual.dengine.net/guide/2.2/man/doomsday?rev=1575710397&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-12-07T09:19:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:2.2:man:doomsday</title>
        <link>https://manual.dengine.net/guide/2.2/man/doomsday?rev=1575710397&amp;do=diff</link>
        <description>doomsday

Synopsis

doomsday -iwad (dir) -game (id) -wnd -wh (w h) -file (file ...) 

Everything following -- is ignored. @ can be used to specify a response file whose contents are added to the command line. 

Options

 -file | -f

 Specify one or more data files or packages (</description>
    </item>
    <item rdf:about="https://manual.dengine.net/guide/2.3/man/doomsday?rev=1575249060&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-12-02T01:11:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:2.3:man:doomsday</title>
        <link>https://manual.dengine.net/guide/2.3/man/doomsday?rev=1575249060&amp;do=diff</link>
        <description>doomsday

Synopsis

doomsday -iwad (dir) -game (id) -wnd -wh (w h) -file (file ...) 

Everything following -- is ignored. @ can be used to specify a response file whose contents are added to the command line. 

Options

 -file | -f

 Specify one or more data files or packages (</description>
    </item>
    <item rdf:about="https://manual.dengine.net/ded/model?rev=1489955560&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-19T20:32:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ded:model</title>
        <link>https://manual.dengine.net/ded/model?rev=1489955560&amp;do=diff</link>
        <description>MD2/DMD model definition (Doomsday 1.x)

A single 3D model is represented by a collection of one to eight “sub-models”. Each Sub{}-model may be assigned it's own 3d model file. Sub-model indices are specified according to their position in the definition, sequentially (starting from zero). The engine treats sub-models separately, allowing independent animation interpolation.</description>
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    <item rdf:about="https://manual.dengine.net/assets/low-level_image_filtering?rev=1544898920&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-12-15T18:35:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>assets:low-level_image_filtering</title>
        <link>https://manual.dengine.net/assets/low-level_image_filtering?rev=1544898920&amp;do=diff</link>
        <description>Low-level image filtering

The Doomsday 2 file system supports basic image filtering operations. This means that image files associated with assets can be modified when they are loaded. The mechanism works with all assets.

To apply a filter operation, the following syntax is used:</description>
    </item>
    <item rdf:about="https://manual.dengine.net/assets/identifiers?rev=1490039435&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-20T19:50:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>assets:identifiers</title>
        <link>https://manual.dengine.net/assets/identifiers?rev=1490039435&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://manual.dengine.net/modding/start?rev=1574008658&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-11-17T16:37:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modding:start</title>
        <link>https://manual.dengine.net/modding/start?rev=1574008658&amp;do=diff</link>
        <description>Modding

This is the Doomsday Modding Guide.

Table of contents

	*  Doomsday 1 resources
	*  Doomsday 2 file system
		*  Packages
		*  Assets

	*  DED reference (Doomsday Engine Definitions)
	*  XG reference (generalized line/sector types)
	*  Scripting</description>
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    <item rdf:about="https://manual.dengine.net/howto/3d_model_particles?rev=1489955471&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-19T20:31:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>howto:3d_model_particles</title>
        <link>https://manual.dengine.net/howto/3d_model_particles?rev=1489955471&amp;do=diff</link>
        <description>3D model particles

3D models can be used as particles in a particle generator. There are two things that need to be done. In the particle generator definition, set the particle stage's type to one of the pt_model flags. The following would make the stage use particle model number 13:

Type = &quot;pt_model13&quot;;</description>
    </item>
    <item rdf:about="https://manual.dengine.net/guide/2.0/readme_macos?rev=1490353065&amp;do=diff">
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        <dc:date>2017-03-24T10:57:45+00:00</dc:date>
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        <title>guide:2.0:readme_macos</title>
        <link>https://manual.dengine.net/guide/2.0/readme_macos?rev=1490353065&amp;do=diff</link>
        <description>Doomsday Engine

Introduction

The Doomsday Engine is a “source port” of id Software's Doom and Raven Software's Heretic and Hexen, which were popular PC FPS games in the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics, fully customizable controls and client/server multiplayer, making them more accessible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime nostalgia or an exciting introduction to the …</description>
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        <dc:date>2017-03-24T10:57:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:2.0:readme_windows</title>
        <link>https://manual.dengine.net/guide/2.0/readme_windows?rev=1490353059&amp;do=diff</link>
        <description>Doomsday Engine

Introduction

The Doomsday Engine is a “source port” of id Software's Doom and Raven Software's Heretic and Hexen, which were popular PC FPS games in the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics, fully customizable controls and client/server multiplayer, making them more accessible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime nostalgia or an exciting introduction to the …</description>
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    <item rdf:about="https://manual.dengine.net/assets/scripting_with_stateanimator?rev=1574020324&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-11-17T19:52:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>assets:scripting_with_stateanimator</title>
        <link>https://manual.dengine.net/assets/scripting_with_stateanimator?rev=1574020324&amp;do=diff</link>
        <description>Scripting with StateAnimator

This page describes how 3D model assets can be manipulated via Doomsday Script.

Introduction

The objects involved in 3D model rendering are:

	*  A map object. Any mobj in the map can be represented by a 3D model.
	*  3D model asset.</description>
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    <item rdf:about="https://manual.dengine.net/assets/overview?rev=1575216779&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-12-01T16:12:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>assets:overview</title>
        <link>https://manual.dengine.net/assets/overview?rev=1575216779&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://manual.dengine.net/start?rev=1544632970&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-12-12T16:42:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>start</title>
        <link>https://manual.dengine.net/start?rev=1544632970&amp;do=diff</link>
        <description>Doomsday Engine 2 Manual

About Doomsday

The Doomsday Engine is an enhanced Doom/Heretic/Hexen source port for the Windows, macOS, and Linux platforms. It is based on the source code of id Software's Doom and Raven Software's Heretic and Hexen. The Doomsday Engine and the associated ports of Doom, Heretic and Hexen have been under development since 1999. The first versions were released in late 1999 and early 2000.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/sidebar?rev=1581051968&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-02-07T05:06:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sidebar</title>
        <link>https://manual.dengine.net/sidebar?rev=1581051968&amp;do=diff</link>
        <description>Doomsday Manual

User Guide

	*  Introduction
	*  Getting started
	*  Game library
	*  Mods
	*  Task bar and console
	*  Configuration
	*  Renderer settings
	*  Multiplayer
		*  Running a server
		*  Shell

	*  Troubleshooting
	*  Index

Quick Reference

	*  Readme
	*  Version history

Modding

	*  Introduction
	*  Resources (v1)
	*  File system
		*  Packages
		*  Assets

	*  DED reference
	*  XG reference
	*  Scripting

Development

	*  Getting started
	*  Compiling
	*  Contributing</description>
    </item>
    <item rdf:about="https://manual.dengine.net/script/module/render?rev=1574020244&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-11-17T19:50:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>script:module:render</title>
        <link>https://manual.dengine.net/script/module/render?rev=1574020244&amp;do=diff</link>
        <description>Render (Module)

Functionality related to graphics and rendering.

Render.StateAnimator

A native class whose script bindings are available as the Render.StateAnimator class. Use of the class is documented in:
Scripting with StateAnimator</description>
    </item>
    <item rdf:about="https://manual.dengine.net/guide/2.0/man/doomsday?rev=1490353067&amp;do=diff">
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        <title>guide:2.0:man:doomsday</title>
        <link>https://manual.dengine.net/guide/2.0/man/doomsday?rev=1490353067&amp;do=diff</link>
        <description>doomsday

Synopsis

doomsday -iwad (dir) -game (id) -wnd -wh (w h) -file (file ...) 

Everything following -- is ignored. @ can be used to specify a response file whose contents are added to the command line. 

Options

 -file | -f

 Specify one or more data files or packages (</description>
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    <item rdf:about="https://manual.dengine.net/model_asset?rev=1489411200&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-13T13:20:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>model_asset</title>
        <link>https://manual.dengine.net/model_asset?rev=1489411200&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://manual.dengine.net/fs?rev=1544903959&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-12-15T19:59:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fs</title>
        <link>https://manual.dengine.net/fs?rev=1544903959&amp;do=diff</link>
        <description>File system

Doomsday 2 has an internal file system that abstracts away all platform-specific details about the files being used. 

The file system maintains a tree of files and folders. It provides a way to quickly and efficiently locate files anywhere in the tree. It also contains semantic information about the structure and content of the tree, allowing others to know how to treat the files and folders.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/asset?rev=1490039212&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-20T19:46:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>asset</title>
        <link>https://manual.dengine.net/asset?rev=1490039212&amp;do=diff</link>
        <description></description>
    </item>
</rdf:RDF>
