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        <title>Doomsday Manual</title>
        <description></description>
        <link>https://manual.dengine.net/</link>
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        <title>Doomsday Manual</title>
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    <item rdf:about="https://manual.dengine.net/guide/2.0/man/doomsday?rev=1490353067&amp;do=diff">
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        <dc:date>2017-03-24T10:57:47+00:00</dc:date>
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        <title>guide:2.0:man:doomsday</title>
        <link>https://manual.dengine.net/guide/2.0/man/doomsday?rev=1490353067&amp;do=diff</link>
        <description>doomsday

Synopsis

doomsday -iwad (dir) -game (id) -wnd -wh (w h) -file (file ...) 

Everything following -- is ignored. @ can be used to specify a response file whose contents are added to the command line. 

Options

 -file | -f

 Specify one or more data files or packages (</description>
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        <dc:date>2017-03-24T10:57:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:2.0:readme_macos</title>
        <link>https://manual.dengine.net/guide/2.0/readme_macos?rev=1490353065&amp;do=diff</link>
        <description>Doomsday Engine

Introduction

The Doomsday Engine is a “source port” of id Software's Doom and Raven Software's Heretic and Hexen, which were popular PC FPS games in the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics, fully customizable controls and client/server multiplayer, making them more accessible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime nostalgia or an exciting introduction to the …</description>
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        <dc:date>2017-03-24T10:57:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:2.0:readme_windows</title>
        <link>https://manual.dengine.net/guide/2.0/readme_windows?rev=1490353059&amp;do=diff</link>
        <description>Doomsday Engine

Introduction

The Doomsday Engine is a “source port” of id Software's Doom and Raven Software's Heretic and Hexen, which were popular PC FPS games in the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics, fully customizable controls and client/server multiplayer, making them more accessible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime nostalgia or an exciting introduction to the …</description>
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    <item rdf:about="https://manual.dengine.net/modding/addon_bundle?rev=1490041063&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-20T20:17:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modding:addon_bundle</title>
        <link>https://manual.dengine.net/modding/addon_bundle?rev=1490041063&amp;do=diff</link>
        <description>Add-on bundle

An addon bundle is a format first introduced by Snowberry. As a regular folder, such bundles are designed to be easy to produce, requiring no specialist tools (only a text editor, for writing Info metadata).

Anatomy

The high-level structure of an .addon</description>
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        <dc:date>2020-01-10T10:56:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fs:addon_box</title>
        <link>https://manual.dengine.net/fs/addon_box?rev=1578653798&amp;do=diff</link>
        <description>Box (add-on format)

Sometimes it is necessary to combine multiple addons into a single 'mod' package for distribution. A mod consisting of multiple  (perhaps by different authors) can be packaged together into a single folder.

The .box format was initially created for the Snowberry launcher app. Recent versions of Doomsday support it, too.</description>
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    <item rdf:about="https://manual.dengine.net/snowberry/plugin?rev=1214163852&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-06-22T19:44:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>snowberry:plugin</title>
        <link>https://manual.dengine.net/snowberry/plugin?rev=1214163852&amp;do=diff</link>
        <description>A plugin is an extension module which can be loaded at runtime. It adds new functionality to Snowberry. The plugins are independent and can consist of one or more Python modules.

This article also describes guidelines of Snowberry's design. You get a general overview on the modules and plugins of Snowberry, and we also offer you a tutorial for making plugins to add Snowberry your own functionality.</description>
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    <item rdf:about="https://manual.dengine.net/snowberry/introduction_to_snowberry?rev=1181410467&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-06-09T17:34:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>snowberry:introduction_to_snowberry</title>
        <link>https://manual.dengine.net/snowberry/introduction_to_snowberry?rev=1181410467&amp;do=diff</link>
        <description>This article gives you an overview of the snowberry user interface and its basic functionality, introducing the launcher to new users.

When you installed doomsday, the installer added a Snowberry icon to your desktop. Double-clicking this icon will start Snowberry.

The first time you run Snowberry, a</description>
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    <item rdf:about="https://manual.dengine.net/snowberry/customizing_snowberry?rev=1250175774&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-08-13T15:02:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>snowberry:customizing_snowberry</title>
        <link>https://manual.dengine.net/snowberry/customizing_snowberry?rev=1250175774&amp;do=diff</link>
        <description>In snowberry you can customize the user interface in several ways. For example you can

	*   change the language of the user interface,
	*   define your own settings or components, and
	*   add new functionality to Snowberry with your own plugins.

Snowberry is an open source project: it is available for anyone and free to be modified (under GNU</description>
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        <dc:date>2020-01-10T10:50:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modding:addon_format</title>
        <link>https://manual.dengine.net/modding/addon_format?rev=1578653437&amp;do=diff</link>
        <description>Add-on formats

Several addon formats are supported by Doomsday (and Snowberry) and are intended for a variety of different purposes. Some are inherited from existing games (such as WAD from DOOM '93) where others are entirely new, designed to make the modding process easier for end users.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2017-03-19T19:35:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fs:manifest</title>
        <link>https://manual.dengine.net/fs/manifest?rev=1489952147&amp;do=diff</link>
        <description>Manifest files are used to provide the metadata for an addon, which does not, or cannot, contain the metadata itself. A good example of such a scenario is wanting to adapt an addon whose stipulated license prevents directly modifying the addon itself.

A manifest may include loading instructions for the addon and how its contents should be interpreted.</description>
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        <dc:date>2020-01-10T10:55:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fs:pk3</title>
        <link>https://manual.dengine.net/fs/pk3?rev=1578653710&amp;do=diff</link>
        <description>PK3 format

This article provides an overview of the usage of PK3s with Doomsday.
PK3 is the recommended container format to use when creating addons for Doomsday that contain a lot of resources (hires textures, MP3's, models, etc.).

Overview

PK3 or PAK3 is the format used by</description>
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    <item rdf:about="https://manual.dengine.net/snowberry/version_1.1?rev=1185696245&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-07-29T08:04:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>snowberry:version_1.1</title>
        <link>https://manual.dengine.net/snowberry/version_1.1?rev=1185696245&amp;do=diff</link>
        <description>&lt;noinclude&gt;

[Snowberry|1.1||||||]
[Snowberry|1.0|1.1|1.2]

What has been fixed?

There are multiple improvements to Snowberry. Bugs have been regarding addons handling and the user interface. A Menu button was added for less often needed features. The Snowberry preferences page can be accessed quickly by selecting *Menu*</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.9.7?rev=1490251549&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T06:45:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:detailed_list_of_changes_in_doomsday_version_1.9.7</title>
        <link>https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.9.7?rev=1490251549&amp;do=diff</link>
        <description>This article lists the important changes in 1.9.7.

Fixes during Candidate phase

	*   [367] regression: blank screen on client
	*   player thing angle not updating in automap
	*   [367] regression: missing/hidden automap [scale initialization issue]
	*   Hexen: pottery explode sound gets a channel but doesn't play [sf_dontstop]</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.9.0-beta6?rev=1490252873&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T07:07:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.9.0-beta6</title>
        <link>https://manual.dengine.net/version/1.9.0-beta6?rev=1490252873&amp;do=diff</link>
        <description>1.9.0-beta5.1Versions1.9.0-beta6.1
Version 1.9.0-beta6



These are the release notes for version 1.9.0-beta6 of the doomsday_engine. Beta 6 represents almost two years' worth of work toward the 1.9 series. A lot has changed under the hood, and there are quite a few visible changes as well. However, our work is still ongoing, so this release unfortunately has some</description>
    </item>
    <item rdf:about="https://manual.dengine.net/modding/info?rev=1489914286&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-19T09:04:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modding:info</title>
        <link>https://manual.dengine.net/modding/info?rev=1489914286&amp;do=diff</link>
        <description>Info

An Info file contains key-value pairs that can be collected into nested groups.

Syntax

Comments
# A single line comment stops here.
Longer comments:
#&gt; Multi-line comment begins.
Continues...
And ends here. &lt;#
Key-value definitions

Identifiers are case insensitive.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.11?rev=1489436228&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-13T20:17:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:detailed_list_of_changes_in_doomsday_version_1.11</title>
        <link>https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.11?rev=1489436228&amp;do=diff</link>
        <description>This article lists the important changes in doomsday_version_1.11.

Fixed bugs

	*   Failure to detect the current build due to a compiler misconfiguration (in libdeng2).
	*   Updater: Printing last checked time when never actually checked.
	*   World axes transposed for the “</description>
    </item>
    <item rdf:about="https://manual.dengine.net/modding/graphic_patch?rev=1490079746&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-21T07:02:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modding:graphic_patch</title>
        <link>https://manual.dengine.net/modding/graphic_patch?rev=1490079746&amp;do=diff</link>
        <description>Graphic patch

Patches are images that are commonly used in game menus and intermission screens. Like textures, patches can be replaced with TGA, PNG or PCX images. The Patches resource class directory is searched using the lump names of the original patches. For example, to replace the Doom menu title, you would place the file m_doom.png to the Patches directory.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.9.9?rev=1490251051&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T06:37:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:detailed_list_of_changes_in_doomsday_version_1.9.9</title>
        <link>https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.9.9?rev=1490251051&amp;do=diff</link>
        <description>This article lists the important changes in 1.9.9.

Fixed bugs

	*   Fatal error during startup with novideo.
	*   Parsing of spaces in command line arguments (they are now processed with libdeng2). 
	*   Crash after unloading a plugin (related to libdeng2 log entries).
	*   Correctly handle error situations (exceptions) occuring in worker threads.</description>
    </item>
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