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        <title>Doomsday Manual xg</title>
        <description></description>
        <link>https://manual.dengine.net/</link>
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       <dc:date>2026-04-12T11:08:49+00:00</dc:date>
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    <image rdf:about="https://manual.dengine.net/lib/tpl/dengine/images/favicon.ico">
        <title>Doomsday Manual</title>
        <link>https://manual.dengine.net/</link>
        <url>https://manual.dengine.net/lib/tpl/dengine/images/favicon.ico</url>
    </image>
    <item rdf:about="https://manual.dengine.net/xg/activation_requirement?rev=1489737504&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-17T07:58:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>xg:activation_requirement</title>
        <link>https://manual.dengine.net/xg/activation_requirement?rev=1489737504&amp;do=diff</link>
        <description>Activation requirements (XG)

An Line Type can specify several requirements that must be met for the activation or deactivation of the line to succeed. These include for instance event type, a counter (as in “line can be activated N times”), activator type (player, missile, etc.) and any combination of keys possessed by the activator.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2017-03-17T07:56:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>xg:activation_requirements</title>
        <link>https://manual.dengine.net/xg/activation_requirements?rev=1489737373&amp;do=diff</link>
        <description></description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2018-10-20T07:49:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>xg:activation</title>
        <link>https://manual.dengine.net/xg/activation?rev=1540021757&amp;do=diff</link>
        <description></description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2019-11-26T08:59:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>xg:chain_events</title>
        <link>https://manual.dengine.net/xg/chain_events?rev=1574758772&amp;do=diff</link>
        <description></description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2019-11-26T18:19:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>xg:chains</title>
        <link>https://manual.dengine.net/xg/chains?rev=1574792376&amp;do=diff</link>
        <description>XG chains

A single XG trigger event can produce any number of effects in one so-called “atomic action”. In most cases, events are triggered by an activator which is usually an entity in the current map (typically things such as enemies or other players). An example of which could be a switch that opens a door and lowers a staircase. This can be achieved by</description>
    </item>
    <item rdf:about="https://manual.dengine.net/xg/class?rev=1574758171&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-11-26T08:49:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>xg:class</title>
        <link>https://manual.dengine.net/xg/class?rev=1574758171&amp;do=diff</link>
        <description>XG classes



Pages in this namespace:

	* Activate (XG class)
	* Build stairs (XG class)
	* Chain sequence (XG class)
	* Command (XG class)
	* Damage (XG class)
	* Disable if active (XG class)
	* Enable if inactive (XG class)
	* End level (XG class)
	* Explode (XG class)
	* Key (XG class)
	* Line count (XG class)
	* Line teleport (XG class)
	* Line type (XG class)
	* Mimic sector (XG class)
	* Music (XG class)
	* None (XG class)
	* Plane material (XG class)
	* Plane move (XG class)
	* plane_tex…</description>
    </item>
    <item rdf:about="https://manual.dengine.net/xg/colored_xg_sector_lighting_example?rev=1490166636&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-22T07:10:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>xg:colored_xg_sector_lighting_example</title>
        <link>https://manual.dengine.net/xg/colored_xg_sector_lighting_example?rev=1490166636&amp;do=diff</link>
        <description>XG sector lighting examples

A XG sector type can be used to define different colored lights/tints within a sector.

About XG value functions

To begin with this will look somewhat complicated until you learn what the various symbols in a function script mean (these symbols and more are described in detail on the</description>
    </item>
    <item rdf:about="https://manual.dengine.net/xg/data_component?rev=1574759441&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-11-26T09:10:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>xg:data_component</title>
        <link>https://manual.dengine.net/xg/data_component?rev=1574759441&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://manual.dengine.net/xg/deactivation?rev=1540021767&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-10-20T07:49:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>xg:deactivation</title>
        <link>https://manual.dengine.net/xg/deactivation?rev=1540021767&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://manual.dengine.net/xg/examples?rev=1540020856&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-10-20T07:34:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>xg:examples</title>
        <link>https://manual.dengine.net/xg/examples?rev=1540020856&amp;do=diff</link>
        <description>Line Type examples

Restore sector light color &amp; luminance


Line Type {
   ID = 6101
   Flags2 = when_deact | when_act | any
   Class = sector_light
   Type = flip
   Count = -1
   Ip0 = &quot;lpref_line_tagged_floors&quot;
   Ip2 = 1
   Ip3 = 1
   Ip4 = &quot;lightref_original&quot;
   Ip6 = &quot;lightref_original&quot;
}</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2017-03-22T07:17:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>xg:function_script</title>
        <link>https://manual.dengine.net/xg/function_script?rev=1490167035&amp;do=diff</link>
        <description>Function script (XG)

XG functions are functions in a mathematical sense. They evaluate to a number that might change as time goes by. XG functions are strings. Some characters are interpreted as control characters and others represent values from zero to one.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2018-10-20T07:44:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>xg:line_activation_requirements</title>
        <link>https://manual.dengine.net/xg/line_activation_requirements?rev=1540021474&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://manual.dengine.net/xg/line_activation?rev=1540021739&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-10-20T07:48:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>xg:line_activation</title>
        <link>https://manual.dengine.net/xg/line_activation?rev=1540021739&amp;do=diff</link>
        <description>Line activation (XG)

In XG, a line has a state, it is always either active or inactive.

A line can be activated and deactivated in various ways. Activation and deactivation happens according to line events, which occur under specific gameplay circumstances. In most cases, events are</description>
    </item>
    <item rdf:about="https://manual.dengine.net/xg/line_class?rev=1297801699&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-02-15T20:28:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>xg:line_class</title>
        <link>https://manual.dengine.net/xg/line_class?rev=1297801699&amp;do=diff</link>
        <description>*  redirect line_type_class_xg_</description>
    </item>
    <item rdf:about="https://manual.dengine.net/xg/line_type_class?rev=1489738731&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-17T08:18:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>xg:line_type_class</title>
        <link>https://manual.dengine.net/xg/line_type_class?rev=1489738731&amp;do=diff</link>
        <description>Line type class (XG)

The class of an XG line type defines its function. Each type belongs to a single class and thus performs only one function, like initiating a plane move or changing the type of a sector. The Class property of the Line Type definition selects the class to use. class index</description>
    </item>
    <item rdf:about="https://manual.dengine.net/xg/line_type_examples?rev=1540020882&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-10-20T07:34:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>xg:line_type_examples</title>
        <link>https://manual.dengine.net/xg/line_type_examples?rev=1540020882&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://manual.dengine.net/xg/line_type?rev=1540021886&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-10-20T07:51:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>xg:line_type</title>
        <link>https://manual.dengine.net/xg/line_type?rev=1540021886&amp;do=diff</link>
        <description>Line Type (XG, DED)

A Line Type defines the behavior of a map line, i.e., a wall in the map. 

Line behaviors are implemented by various XG classes that define what the line does. The class's behavior is carried out when the line is activated, deactivated (or both) or when some other triggering condition occurs. Some examples of line classes include</description>
    </item>
    <item rdf:about="https://manual.dengine.net/xg/line?rev=1540021043&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-10-20T07:37:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>xg:line</title>
        <link>https://manual.dengine.net/xg/line?rev=1540021043&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://manual.dengine.net/xg/lref?rev=1574757234&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-11-26T08:33:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>xg:lref</title>
        <link>https://manual.dengine.net/xg/lref?rev=1574757234&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://manual.dengine.net/xg/lrefd?rev=1489746165&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-17T10:22:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>xg:lrefd</title>
        <link>https://manual.dengine.net/xg/lrefd?rev=1489746165&amp;do=diff</link>
        <description>*  REDIRECT linedef-linedef_reference</description>
    </item>
    <item rdf:about="https://manual.dengine.net/xg/map_object_reference?rev=1611328141&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-01-22T15:09:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>xg:map_object_reference</title>
        <link>https://manual.dengine.net/xg/map_object_reference?rev=1611328141&amp;do=diff</link>
        <description>XG map object cross-referencing

What is a reference?

References are one of the fundamental building blocks of the xg system, in fact, just about every time you create a new line or sector_type you will need to use at least one of them.

Every time a line needs to perform an action on either itself, a</description>
    </item>
    <item rdf:about="https://manual.dengine.net/xg/planemove?rev=1489406855&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-13T12:07:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>xg:planemove</title>
        <link>https://manual.dengine.net/xg/planemove?rev=1489406855&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://manual.dengine.net/xg/property?rev=1297792114&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-02-15T17:48:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>xg:property</title>
        <link>https://manual.dengine.net/xg/property?rev=1297792114&amp;do=diff</link>
        <description>In xg, the members of the line_type and sector_type definitions are called properties. For example, the Class and Flags members of the definition are properties.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/xg/reference_guide?rev=1540021865&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-10-20T07:51:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>xg:reference_guide</title>
        <link>https://manual.dengine.net/xg/reference_guide?rev=1540021865&amp;do=diff</link>
        <description>XG reference guide

XG (Extended Generalised Line/Sector Types) is a powerful, flexible addition to the mapper's arsenal that can help to bring life to static maps. Creative use of XG enables the mod author to engineer entirely new interactive elements, from complex machines and logic puzzles to scripted sequences and more.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/xg/refs?rev=1503079240&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-08-18T18:00:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>xg:refs</title>
        <link>https://manual.dengine.net/xg/refs?rev=1503079240&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://manual.dengine.net/xg/sector_chain?rev=1540021412&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-10-20T07:43:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>xg:sector_chain</title>
        <link>https://manual.dengine.net/xg/sector_chain?rev=1540021412&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://manual.dengine.net/xg/sector_friction?rev=1153815653&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-07-25T08:20:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>xg:sector_friction</title>
        <link>https://manual.dengine.net/xg/sector_friction?rev=1153815653&amp;do=diff</link>
        <description>The friction of a sector determines how easy it is to change the momentum of things that touch the floor of the sector. Friction is defined as a floating point number in range 0 to 1.0. The lower the number, the larger the friction seems. Each game_tic (35 times per second) the momentum of the mobjs that touch the floor of the sector is multiplied by the friction value. This means if the friction is set to one, the momentum of the things inside the sector won't decrease at all.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/xg/sector_gravity?rev=1153815687&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-07-25T08:21:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>xg:sector_gravity</title>
        <link>https://manual.dengine.net/xg/sector_gravity?rev=1153815687&amp;do=diff</link>
        <description>Gravity pulls things downwards. A sector type can define a custom gravity, which is used for all things inside the sector. Standard gravity is one (1.0).

Example

Sector Type {
    ID = 5008
    Comment = &quot;Half gravity&quot;
    Flags = gravity
    Gravity = 0.5
}</description>
    </item>
    <item rdf:about="https://manual.dengine.net/xg/sector_type?rev=1574758385&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-11-26T08:53:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>xg:sector_type</title>
        <link>https://manual.dengine.net/xg/sector_type?rev=1574758385&amp;do=diff</link>
        <description>Sector Type (XG)

A sector type defines the behavioral properties of a sector. All sectors set to a certain type share the same behavior. XG allows defining properties related to the visual appearance of the sector (for instance, light color) and gameplay functionality (for instance, damaging the player).</description>
    </item>
    <item rdf:about="https://manual.dengine.net/xg/sector_wind?rev=1540021930&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-10-20T07:52:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>xg:sector_wind</title>
        <link>https://manual.dengine.net/xg/sector_wind?rev=1540021930&amp;do=diff</link>
        <description>Sector wind

Wind increases the momentum of things inside a sector. Wind speed is defined as the increase in momentum per game_tic. There are two kinds of wind: horizontal and vertical. Horizontal wind pushes things on the xy_plane to a given direction specified with an angle. Vertical wind affects Z momentum. Standard</description>
    </item>
    <item rdf:about="https://manual.dengine.net/xg/sector?rev=1540020939&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-10-20T07:35:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>xg:sector</title>
        <link>https://manual.dengine.net/xg/sector?rev=1540020939&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://manual.dengine.net/xg/terminology?rev=1540021619&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-10-20T07:46:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>xg:terminology</title>
        <link>https://manual.dengine.net/xg/terminology?rev=1540021619&amp;do=diff</link>
        <description>XG terminology

This page summarizes the terms used in XG.
 function_script  Series of characters that evaluate to a numerical value that changes over time.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/xg/trigger?rev=1540021097&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-10-20T07:38:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>xg:trigger</title>
        <link>https://manual.dengine.net/xg/trigger?rev=1540021097&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://manual.dengine.net/xg/triggers?rev=1574758743&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-11-26T08:59:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>xg:triggers</title>
        <link>https://manual.dengine.net/xg/triggers?rev=1574758743&amp;do=diff</link>
        <description>XG triggers

An Line Type's activation type concerns the event(s) that lead to the triggering of the line's class.

A trigger is made up of two parts: 

	*   triggerer/object type (e.g. player, monster, missile etc)
	*   event type (e.g. cross, push etc)

For instance, a player crossing a line is an event (player_cross) that could trigger an XG line. XG lines can be triggered by numerous different events (see below). It is also possible to assign multiple trigger events to an XG line and freely …</description>
    </item>
    <item rdf:about="https://manual.dengine.net/xg/xg?rev=1540021074&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-10-20T07:37:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>xg:xg</title>
        <link>https://manual.dengine.net/xg/xg?rev=1540021074&amp;do=diff</link>
        <description></description>
    </item>
</rdf:RDF>
