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        <title>Doomsday Manual</title>
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    </image>
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        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T07:19:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.8.5</title>
        <link>https://manual.dengine.net/version/1.8.5?rev=1490253578&amp;do=diff</link>
        <description>1.8.4Versions1.8.6
Version 1.8.5



Fixes

	*   fixed: dynamic_light clipping in the case where lights are in the same subsector with a polyobj

Win32

	*   fixed: vcbuild.bat didn't include resources in Doomsday.exe and drD3D.dll, which meant that the startup_window and the direct3_d_configuration_dialog were missing

Changes

	*   detail_textures can now use external_resource_files instead of</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T07:18:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.8.6</title>
        <link>https://manual.dengine.net/version/1.8.6?rev=1490253493&amp;do=diff</link>
        <description>1.8.5Versions1.9.0-beta1...4
Version 1.8.6



Fixes

	*   model_file_hash reset properly when running 'reset'
	*   problem with multiple -file options

Mac OS X

	*   multiple endianness_issues fixed in texture/pk3/model handling

Changes

	*   external_flats are searched first from “Data/Game/Flats/”
	*   pk3s can now be compressed (normal ZIP files)
	*</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.9.0-beta_x?rev=1489395122&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-13T08:52:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.9.0-beta_x</title>
        <link>https://manual.dengine.net/version/1.9.0-beta_x?rev=1489395122&amp;do=diff</link>
        <description>&lt;noinclude&gt;


[Doomsday|1.9.0-beta7|1.9.0-betaX|2.0.0]
&lt;/noinclude&gt;

About the 1.9 betas

The goal of the 1.9.0-betaX series is to complete the transformation to the 2.0 architecture.

Over time, subsystems will be migrated from libdeng to libdeng2 and revised accordingly, ultimately converting libdeng into a C wrapper</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T07:14:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.9.0-beta1...4</title>
        <link>https://manual.dengine.net/version/1.9.0-beta1...4?rev=1490253244&amp;do=diff</link>
        <description>1.8.6Versions1.9.0-beta5
Versions 1.9.0-beta1...4









This article contains all changes between versions 1.9.0-beta1 and 1.9.0-beta4.

Release notes for 1.9.0-beta1

(by )

Development of the Doomsday Engine has continued during the first half of 2005 at an uneven pace. Other commitments, such as work and my Master's Thesis, have oftentimes required all of my time and energy. As far as the next couple of months are concerned, the situation will not change in this regard. However, the talent…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T07:09:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.9.0-beta5.1</title>
        <link>https://manual.dengine.net/version/1.9.0-beta5.1?rev=1490252952&amp;do=diff</link>
        <description>1.9.0-beta5Versions1.9.0-beta6
Version 1.9.0-beta5.1

Patch release for Beta 5 (critical fixes only).



Fixes

Renderer

	*   Segmentation Violation caused by indexing past the end of a subsector plane's light links array when dynamic lights were disabled.

Audio

	*   The Mus and Ext interfaces can be loaded seperately out of a ds plugin.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T07:10:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.9.0-beta5</title>
        <link>https://manual.dengine.net/version/1.9.0-beta5?rev=1490253032&amp;do=diff</link>
        <description>1.9.0-beta1...4Versions1.9.0-beta5.1
Version 1.9.0-beta5



1.9.0-beta5 has a dual focus. One priority is to fix longstanding multiplayer and networking bugs. The other priority is to refactor the engine and its public API to be more clearly separated from the games, and to allow future development of the engine without breaking</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.9.0-beta6.1?rev=1490252458&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T07:00:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.9.0-beta6.1</title>
        <link>https://manual.dengine.net/version/1.9.0-beta6.1?rev=1490252458&amp;do=diff</link>
        <description>1.9.0-beta6Versions1.9.0-beta6.2
Version 1.9.0-beta6.1

Patch release for Beta 6.



Fixes

Engine

	*   Fixed: Models would not be drawn if their origin was not visible.
	*   Fixed: “Dynamic lights bleeding through solid walls” (&lt;http://sourceforge.net/tracker/?func=detail&amp;aid=2717071&amp;group_id=74815&amp;atid=542099&gt;).
	*   Fixed: “invalid read of 8 byte” (&lt;http://sourceforge.net/tracker2/?func=detail&amp;aid=2655595&amp;group_id=74815&amp;atid=542099&gt;).
	*</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.9.0-beta6.2?rev=1490252396&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T06:59:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.9.0-beta6.2</title>
        <link>https://manual.dengine.net/version/1.9.0-beta6.2?rev=1490252396&amp;do=diff</link>
        <description>1.9.0-beta6.1Versions1.9.0-beta6.3
Versions 1.9.0-beta6.2

Second patch release for Beta 6.



Upgrading

If you are upgrading an existing installation of Doomsday, note the following:

	*   There have been changes to the game controls and some default bindings have changed also. We recommend resetting your old bindings with the following console command:</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.9.0-beta6.3?rev=1490252340&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T06:59:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.9.0-beta6.3</title>
        <link>https://manual.dengine.net/version/1.9.0-beta6.3?rev=1490252340&amp;do=diff</link>
        <description>1.9.0-beta6.2Versions1.9.0-beta6.4
Version 1.9.0-beta6.3

Third patch release for Beta 6.



Upgrading

If you are upgrading an existing installation of Doomsday, note the following:

	*   There have been changes to the game controls and some default bindings have changed also. We recommend resetting your old bindings with the following console command:</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.9.0-beta6.4?rev=1490252245&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T06:57:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.9.0-beta6.4</title>
        <link>https://manual.dengine.net/version/1.9.0-beta6.4?rev=1490252245&amp;do=diff</link>
        <description>1.9.0-beta6.3Versions1.9.0-beta6.5
Version 1.9.0-beta6.4

4th patch release for Beta 6.



Fixes

Engine

	*   SIGSEGV when attempting to draw surface reflections if the textures for which had not been located. 
	*   Resource locator unable to find the shinemaps and associated masks when using the mod</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.9.0-beta6.5?rev=1490252185&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T06:56:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.9.0-beta6.5</title>
        <link>https://manual.dengine.net/version/1.9.0-beta6.5?rev=1490252185&amp;do=diff</link>
        <description>1.9.0-beta6.4Versions1.9.0-beta6.6
Version 1.9.0-beta6.5

5th patch release for Beta 6.



Fixes

Engine

	*   Rendering bug that caused masked walls to be drawn as solid single-color walls (particularly with modern ATI drivers).
	*   The abbreviated command line option -d (the short form of</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.9.0-beta6.6?rev=1490252121&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T06:55:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.9.0-beta6.6</title>
        <link>https://manual.dengine.net/version/1.9.0-beta6.6?rev=1490252121&amp;do=diff</link>
        <description>1.9.0-beta6.5Versions1.9.0-beta6.7
Version 1.9.0-beta6.6

6th patch release for Beta 6.



Fixes

Engine

	*   Faulty handling of -file, -iwad, -def, and -defs. It was attempting to load all of the command line arguments as files/definitions. (One symptom was &lt;http://sourceforge.net/tracker/?func=detail&amp;aid=2830442&amp;group_id=74815&amp;atid=542099&gt;)
	*   “Mus_Start: Couldn't open dd-buffered-song for writing</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.9.0-beta6.7?rev=1490252039&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T06:53:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.9.0-beta6.7</title>
        <link>https://manual.dengine.net/version/1.9.0-beta6.7?rev=1490252039&amp;do=diff</link>
        <description>1.9.0-beta6.6Versions1.9.0-beta6.8
Version 1.9.0-beta6.7

7th patch release for Beta 6.



Fixes

Common code library

	*   “Bullets not visible in map cheat”. &lt;http://sourceforge.net/tracker/?func=detail&amp;aid=2830466&amp;group_id=74815&amp;atid=542099&gt;

All games

	*   “Gun-Triggered Switches Inactive in PWADs”. &lt;http://sourceforge.net/tracker/index.php?func=detail&amp;aid=2849319&amp;group_id=74815&amp;atid=542099&gt;

jDoom

	*   “Erratic Ultimate Doom Exit Behavior”</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.9.0-beta6.8?rev=1490251960&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T06:52:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.9.0-beta6.8</title>
        <link>https://manual.dengine.net/version/1.9.0-beta6.8?rev=1490251960&amp;do=diff</link>
        <description>1.9.0-beta6.7Versions1.9.0-beta6.9
Version 1.9.0-beta6.8

8th patch release for Beta 6.



The 10th Anniversary

This release, 1.9.0-beta6.8, is the special 10th anniversary release. We've focused particularly on fixing all sorts of gameplay related glitches with the aim of improving the overall experience.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.9.0-beta6.9?rev=1490251714&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T06:48:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.9.0-beta6.9</title>
        <link>https://manual.dengine.net/version/1.9.0-beta6.9?rev=1490251714&amp;do=diff</link>
        <description>1.9.0-beta6.8Versions1.9.7
Version 1.9.0-beta6.9

9th patch release for Beta 6.



Known issues

	*   Multiplayer games are not fully operational. The stable version 1.8.6 is recommended for multiplayer games at this time.
	*   Demo recording/playback is not functional. Demo support will return in a future release.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.9.0-beta6.10?rev=1489395119&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-13T08:51:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.9.0-beta6.10</title>
        <link>https://manual.dengine.net/version/1.9.0-beta6.10?rev=1489395119&amp;do=diff</link>
        <description>*  REDIRECT doomsday_version_1_9.7</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.9.0-beta6?rev=1490252873&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T07:07:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.9.0-beta6</title>
        <link>https://manual.dengine.net/version/1.9.0-beta6?rev=1490252873&amp;do=diff</link>
        <description>1.9.0-beta5.1Versions1.9.0-beta6.1
Version 1.9.0-beta6



These are the release notes for version 1.9.0-beta6 of the doomsday_engine. Beta 6 represents almost two years' worth of work toward the 1.9 series. A lot has changed under the hood, and there are quite a few visible changes as well. However, our work is still ongoing, so this release unfortunately has some</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.9.0-beta7?rev=1489395122&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-13T08:52:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.9.0-beta7</title>
        <link>https://manual.dengine.net/version/1.9.0-beta7?rev=1489395122&amp;do=diff</link>
        <description>&lt;noinclude&gt;

[Doomsday|1.9.0-beta6.10|1.9.0-beta7|1.9.0-betaX]
&lt;/noinclude&gt;
The objective of this release is to implement the unified_networking model. This is accomplished through the introduction of several key 2.0 architecture components. It begins a transitional phase where libdeng and libdeng2 live side by side, each providing certain functionalities. Over time in subsequent releases, subsystems will be migrated to</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.9.7-1?rev=1490251435&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T06:43:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.9.7-1</title>
        <link>https://manual.dengine.net/version/1.9.7-1?rev=1490251435&amp;do=diff</link>
        <description>1.9.7Versions1.9.8
Version 1.9.7-1

Patch release for 1.9.7 that improves the stability of the engine.



Fixes

	*   GL error and crash with msg-show 0
	*   Crash at startup with msg-show 0
	*   Crash when binding an artifact shortcut in Controls Menu
	*   Crash due to null pointer access in particle renderer</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.9.7-build439?rev=1489395124&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-13T08:52:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.9.7-build439</title>
        <link>https://manual.dengine.net/version/1.9.7-build439?rev=1489395124&amp;do=diff</link>
        <description>*  REDIRECT doomsday_version_1_9.7-1</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.9.7?rev=1490251562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T06:46:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.9.7</title>
        <link>https://manual.dengine.net/version/1.9.7?rev=1490251562&amp;do=diff</link>
        <description>1.9.0-beta6.9Versions1.9.7-1
Version 1.9.7

The first stable release of the 1.9 series.



Overview

This release is an important milestone in the project's history. We have made great improvements to our development practices and project infrastructure, allowing us to provide weekly unstable builds and more frequent stable releases.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.9.8-1?rev=1490251204&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T06:40:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.9.8-1</title>
        <link>https://manual.dengine.net/version/1.9.8-1?rev=1490251204&amp;do=diff</link>
        <description>1.9.8Versions1.9.9
Version 1.9.8-1

Patch release for 1.9.8 that improves the stability of the engine and fixes some incorrect behavior.



Fixes

	*   Fixed a potential crash when loading font patches from a PK3 when the main menu first appears
	*   Fixed out of bounds memory access attempting to play Plutonia II MAP33</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.9.8?rev=1490251366&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T06:42:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.9.8</title>
        <link>https://manual.dengine.net/version/1.9.8?rev=1490251366&amp;do=diff</link>
        <description>1.9.7-1Versions1.9.8-1
Version 1.9.8

The second stable release of the 1.9 series.



Overview

In 1.9.8 we have refactored some of the core components of the engine. We are no longer relying on the rather limited SDL framework for operating system services. Instead, we are now using</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.9.9?rev=1490251057&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T06:37:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.9.9</title>
        <link>https://manual.dengine.net/version/1.9.9?rev=1490251057&amp;do=diff</link>
        <description>1.9.8-1Versions1.9.10
Version 1.9.9

The third stable release of the 1.9 series.



Overview

In 1.9.9 we are starting to see the benefits of migrating Doomsday to the Qt platform: we have been able to incorporate complicated new features in a relatively short time and still have had time to address a long list of bugs and other issues.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.9.10-1?rev=1490250673&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T06:31:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.9.10-1</title>
        <link>https://manual.dengine.net/version/1.9.10-1?rev=1490250673&amp;do=diff</link>
        <description>1.9.10Versions1.10
Version 1.9.10-1

Patch release for 1.9.10 that improves the stability of the engine and fixes some incorrect behavior.



Fixes

	*   Map Renderer: Secret exit switch coords in DOOM E3M6
	*   OpenAL: Compilation failure with integer conversion in 64-bit build</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.9.10?rev=1490250794&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T06:33:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.9.10</title>
        <link>https://manual.dengine.net/version/1.9.10?rev=1490250794&amp;do=diff</link>
        <description>1.9.9Versions1.9.10-1
Version 1.9.10



Overview

In version 1.9.10 we are taking concrete steps forward in pursuit of several long-term objectives. A guiding principle has been to bring a new level of clarity into the internal structure of the engine while also preparing the next-generation incarnations of key subsystems: file system, resource management, and scripting. This means, though, that the number of visible changes is still significantly smaller than the number of internal changes. We …</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.9.11?rev=1489395147&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-13T08:52:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.9.11</title>
        <link>https://manual.dengine.net/version/1.9.11?rev=1489395147&amp;do=diff</link>
        <description>*  REDIRECT doomsday_version_1.10</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.10.0?rev=1489395108&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-13T08:51:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.10.0</title>
        <link>https://manual.dengine.net/version/1.10.0?rev=1489395108&amp;do=diff</link>
        <description>*  REDIRECT doomsday_version_1.10</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.10.1?rev=1490241706&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T04:01:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.10.1</title>
        <link>https://manual.dengine.net/version/1.10.1?rev=1490241706&amp;do=diff</link>
        <description>1.10Versions1.10.2
Version 1.10.1

Patch release for 1.10 that fixes some incorrect behavior.



Fixes

	*   Map Renderer: Fog was not drawn for the sky at all
	*   Disabling weapon psprite lowering with Values was not correctly applied when using sprites
	*   Updater: If never checked for updates, don't print an invalid time in</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.10.2?rev=1490241650&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T04:00:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.10.2</title>
        <link>https://manual.dengine.net/version/1.10.2?rev=1490241650&amp;do=diff</link>
        <description>1.10.1Versions1.10.3
Version 1.10.2

Patch release for 1.10 that fixes some incorrect behavior.



Fixes

	*   Frontend: Duplicating a profile with addons attached caused runtime errors in the frontend
	*   Renderer: Fog should never be applied to weapon psprites

See also</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.10.3?rev=1490241577&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T03:59:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.10.3</title>
        <link>https://manual.dengine.net/version/1.10.3?rev=1490241577&amp;do=diff</link>
        <description>1.10.2Versions1.10.4
Version 1.10.3

Patch release for 1.10 that fixes some incorrect behavior.



Fixes

	*   Failure to launch the engine when network access is blocked (exception from automatic local server discovery was not handled)
	*   Resources: Stuck loading TEXTUREn lump (e.g.,</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.10.4?rev=1490241457&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T03:57:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.10.4</title>
        <link>https://manual.dengine.net/version/1.10.4?rev=1490241457&amp;do=diff</link>
        <description>1.10.3Versions1.11
Version 1.10.4

Patch release for 1.10 that improves stability of the engine and fixes various incorrect behavior.



Fixes

	*   libdeng2: Use the correct build number (instead of today's), fixes upgrade/downgrade detection
	*   libcommon: Random crash when binding controls in the Controls menu (64-bit only)</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.10?rev=1544897789&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-12-15T18:16:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.10</title>
        <link>https://manual.dengine.net/version/1.10?rev=1544897789&amp;do=diff</link>
        <description>1.9.10-1Versions1.10.1
Version 1.10



Overview

The most prominent changes in version 1.10 are about improving multiplayer: there is now a new utility called Shell for operating servers and several multiplayer-related bugs have been fixed.

However, even more work has been done under the hood: we've been building the foundations of our next-generation UI framework and enhancing the management of surface materials in preparation for future work on the map renderer. Also, in this release we've co…</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.11.0?rev=1489395110&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-13T08:51:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.11.0</title>
        <link>https://manual.dengine.net/version/1.11.0?rev=1489395110&amp;do=diff</link>
        <description>*  REDIRECT doomsday_version_1.11</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.11.1?rev=1490213405&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-22T20:10:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.11.1</title>
        <link>https://manual.dengine.net/version/1.11.1?rev=1490213405&amp;do=diff</link>
        <description>1.11Versions1.11.2
Version 1.11.1

Patch release for 1.11 that improves stability of the engine and fixes various incorrect behavior.



Changes

	*   Heretic|Hexen: Additional default control bindings for WASD setup
	*   Renderer: 300 different textures are now supported for use with particle effects (up from 32)</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.11.2?rev=1490213285&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-22T20:08:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.11.2</title>
        <link>https://manual.dengine.net/version/1.11.2?rev=1490213285&amp;do=diff</link>
        <description>1.11.1Versions1.12
Version 1.11.2

Patch release for 1.11 that improves stability and fixes some incorrect behavior.



Fixes

	*   Doom: Crash trying to give a weapon unavailable in the current game mode (e.g., cheats)
	*   Map Renderer: Fatal error firing the BFG in DOOM mod</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.11?rev=1490213608&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-22T20:13:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.11</title>
        <link>https://manual.dengine.net/version/1.11?rev=1490213608&amp;do=diff</link>
        <description>1.10.4Versions1.11.1
Version 1.11



Overview


The last couple of years have been mostly about revitalizing the internal parts of Doomsday. While this work is still ongoing, we have now reached a point where we are able to make changes also in the user-facing parts. The highlight of this release is the introduction of a completely new, OpenGL 2 based UI framework that is used for replacing the old in-game console and for providing an easier way to select a game to play in</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.12.1?rev=1490212597&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-22T19:56:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.12.1</title>
        <link>https://manual.dengine.net/version/1.12.1?rev=1490212597&amp;do=diff</link>
        <description>1.12Versions1.12.2
Version 1.12.1

Patch release for 1.12 that improves the stability of the engine and fixes some incorrect behavior.



Changes

	*   Updater: When an update is available, only the small notification icon is shown (indicator is yellow when an update is available; white when a check is ongoing) — this way normal usage is no longer interrupted forcibly due to a popup dialog</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.12.2?rev=1490212482&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-22T19:54:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.12.2</title>
        <link>https://manual.dengine.net/version/1.12.2?rev=1490212482&amp;do=diff</link>
        <description>1.12.1Versions1.13
Version 1.12.2

Patch release for 1.12 that improves the stability of the engine.



Fixes

	*   Console: Crash when autocompleting certain words (e.g., “upd”)
	*   Windows: Deploy app icon to be used for Doomsday windows at runtime
	*   Windows: Icon was missing in the Add/Remove Programs list</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.12?rev=1540022126&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-10-20T07:55:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.12</title>
        <link>https://manual.dengine.net/version/1.12?rev=1540022126&amp;do=diff</link>
        <description>1.11.2Versions1.12.1
Version 1.12



Overview

In 1.12 we are continuing to build on the big changes introduced in 1.11: new UI framework and internal map data improvements. The old control panel has been removed with new functionality being added to the task bar.

Highlights

 id Tech 1 map hacks support.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.13.1?rev=1490212011&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-22T19:46:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.13.1</title>
        <link>https://manual.dengine.net/version/1.13.1?rev=1490212011&amp;do=diff</link>
        <description>1.13Versions1.13.2
Version 1.13.1

Patch release for 1.13 that fixes incorrect behavior and improves the stability of the engine.



Fixes

	*   Multiplayer: Crash when joining a multiplayer game using the Vanilla appearance profile
	*   Multiplayer: Crash when more than one clients join a game</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.13.2?rev=1490211832&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-22T19:43:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.13.2</title>
        <link>https://manual.dengine.net/version/1.13.2?rev=1490211832&amp;do=diff</link>
        <description>1.13.1Versions1.14
Version 1.13.2

Patch release for 1.13 that fixes incorrect behavior.



Fixes

	*   GL: Black screen when antialiasing forced on in NVIDIA driver settings — Doomsday will use NVIDIA CSAA if available
	*   UI: Transition sometimes showed up as all-white when leaving a map</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.13?rev=1490212168&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-22T19:49:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.13</title>
        <link>https://manual.dengine.net/version/1.13?rev=1490212168&amp;do=diff</link>
        <description>1.12.2Versions1.13.1
Version 1.13

Version 1.13 concentrates on bringing new flexibility into Doomsday's renderer. Under the hood we've also been reorganizing management of logical resources into a better shape for future needs.



Overview

Highlights

 Framebuffer effects.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.14.0?rev=1489395096&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-13T08:51:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.14.0</title>
        <link>https://manual.dengine.net/version/1.14.0?rev=1489395096&amp;do=diff</link>
        <description>*  REDIRECT doomsday_version_1.14</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.14.1?rev=1490211506&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-22T19:38:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.14.1</title>
        <link>https://manual.dengine.net/version/1.14.1?rev=1490211506&amp;do=diff</link>
        <description>1.14Versions1.14.2
Version 1.14.1

Patch release for 1.14 that fixes incorrect behavior and improves the stability of the engine.



Fixes

Renderer

	*   Particles shut off shortly after level start  
	*   Flickering light decoration on moving platform  
	*   Letterboxed/pillarboxed drawing of the game is broken</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.14.2?rev=1490211376&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-22T19:36:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.14.2</title>
        <link>https://manual.dengine.net/version/1.14.2?rev=1490211376&amp;do=diff</link>
        <description>1.14.1Versions1.14.3
Version 1.14.2

Patch release for 1.14 that fixes incorrect behavior and improves the stability of the engine.



Fixes

	*   Hexen: Hub maps reset after saving, causing invalid game world state 
	*   Doom 2: Crash playing sci2.wad MAP13 
	*   Better compatibility with vanilla Doom renderer: dynamic map-hacks dependent on non-neighbor planes</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.14.3?rev=1490211281&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-22T19:34:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.14.3</title>
        <link>https://manual.dengine.net/version/1.14.3?rev=1490211281&amp;do=diff</link>
        <description>1.14.2Versions1.14.4
Version 1.14.3

Patch release for 1.14 that fixes incorrect behavior.



Fixes

	*   Hexen: Saving error — “already exists” 
	*   Value of the read-only game-save-last-slot was incorrect

See also

	*   Roadmap: 1.14.3
	*   1.14.2 release notes
	*   1.14.1 release notes</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.14.4?rev=1490211156&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-22T19:32:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.14.4</title>
        <link>https://manual.dengine.net/version/1.14.4?rev=1490211156&amp;do=diff</link>
        <description>1.14.3Versions1.14.5
Version 1.14.4

Patch release for 1.14 that fixes incorrect behavior.



Fixes

	*   Hexen: Number of inventory items increases when going through a portal  
	*   Hexen: Puzzle progress in main hub not showing up 
	*   FMOD: Potential crash when starting a song</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.14.5?rev=1490211055&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-22T19:30:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.14.5</title>
        <link>https://manual.dengine.net/version/1.14.5?rev=1490211055&amp;do=diff</link>
        <description>1.14.4Versions1.15
Version 1.14.5

Patch release for 1.14 that fixes incorrect behavior.



Fixes

	*   Hexen: Loading autosaved progress on a previously visited map loads an out of date save state 
	*   Doom: Incorrect music for Doom2 TNT - MAP21 

See also

	*   Roadmap:</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.14?rev=1490211675&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-22T19:41:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.14</title>
        <link>https://manual.dengine.net/version/1.14?rev=1490211675&amp;do=diff</link>
        <description>1.13.2Versions1.14.1
Version 1.14

Version 1.14 focuses on UI improvements and adds bloom as a new rendering effect. Under the hood we've also been busy with new savegame related functionality.



Highlights

Bloom

New post-processing effect for “bloom”, enhancing the overall lighting fidelity by applying an additional glow to bright areas of the frame. The bloom effect is enabled in the</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.15.0?rev=1489395115&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-13T08:51:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.15.0</title>
        <link>https://manual.dengine.net/version/1.15.0?rev=1489395115&amp;do=diff</link>
        <description>*  REDIRECT doomsday_version_1.15</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.15.1?rev=1490210270&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-22T19:17:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.15.1</title>
        <link>https://manual.dengine.net/version/1.15.1?rev=1490210270&amp;do=diff</link>
        <description>1.15Versions1.15.2
Version 1.15.1

Patch release for 1.15 that fixes incorrect behavior and improves the stability of the engine.



Fixes

	*   Fixed a couple of potential memory access violations 
	*   Updater: Fixed a crash when parsing the version number information 
	*</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.15.2?rev=1490210186&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-22T19:16:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.15.2</title>
        <link>https://manual.dengine.net/version/1.15.2?rev=1490210186&amp;do=diff</link>
        <description>1.15.1Versions1.15.3
Version 1.15.2

Patch release for 1.15 that fixes incorrect behavior.



Fixes

	*   Multiplayer: Spurious remote player movements when local player is moved 

See also

	*   Roadmap: 1.15.2
	*   1.15.1 release notes
	*   1.15 release notes</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.15.3?rev=1490210072&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-22T19:14:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.15.3</title>
        <link>https://manual.dengine.net/version/1.15.3?rev=1490210072&amp;do=diff</link>
        <description>1.15.2Versions1.15.4
Version 1.15.3

Patch release for 1.15 that fixes incorrect behavior.



Fixes

	*   Mouse cursor does not stay hidden on OS X 10.11 El Capitan 
	*   Build system patches facilitating cross-compilation 

See also

	*   Roadmap: 1.15.3
	*   1.15.2 release notes
	*</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.15.4?rev=1490210085&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-22T19:14:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.15.4</title>
        <link>https://manual.dengine.net/version/1.15.4?rev=1490210085&amp;do=diff</link>
        <description>1.15.3Versions1.15.5
Version 1.15.4

Patch release for 1.15 that fixes incorrect behavior.



Fixes

	*   Fixed a crash related to older Intel OpenGL drivers  
	*   Event bindings with modifier conditions were never triggered  

See also

	*   Roadmap: 1.15.4
	*   1.15.3 release notes
	*</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.15.5?rev=1490210093&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-22T19:14:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.15.5</title>
        <link>https://manual.dengine.net/version/1.15.5?rev=1490210093&amp;do=diff</link>
        <description>1.15.4Versions1.15.6
Version 1.15.5

Patch release for 1.15 that fixes incorrect behavior.



Fixes

	*   Hexen: No sound effect when breaking a suit of armor 
	*   Failed conversion of .dsg savegame with ambiguous game mode 

See also

	*   Roadmap: 1.15.5
	*   1.15.4 release notes
	*</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.15.6?rev=1490210099&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-22T19:14:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.15.6</title>
        <link>https://manual.dengine.net/version/1.15.6?rev=1490210099&amp;do=diff</link>
        <description>1.15.5Versions1.15.7
Version 1.15.6

Patch release for 1.15 that fixes incorrect behavior.



Fixes

	*   Disable Oculus support by default (until proper LibOVR 1.0 support is implemented) 
	*   C++11 cleanup: replace use of auto_ptr 

See also

	*   Roadmap: 1.15.6
	*   1.15.5 release notes</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.15.7?rev=1490209556&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-22T19:05:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.15.7</title>
        <link>https://manual.dengine.net/version/1.15.7?rev=1490209556&amp;do=diff</link>
        <description>1.15.6Versions1.15.8
Version 1.15.7

Patch release for 1.15 that fixes incorrect behavior and adds support for the FreeDM multiplayer IWAD.



Fixes

	*   Stray icon in the 3D &amp; VR Settings dialog title 
	*   Unnecessary warning about MD2 model not having any skins  
	*   Shell does not take quotes into account when entering options for server</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.15.8?rev=1490209292&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-22T19:01:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.15.8</title>
        <link>https://manual.dengine.net/version/1.15.8?rev=1490209292&amp;do=diff</link>
        <description>1.15.7Versions2.0
Version 1.15.8

Patch release for 1.15.



Fixes

	*   Linux: IWADs installed in /usr/share/games/doom are automatically detected 

See also

	*   Roadmap: 1.15.8
	*   1.15.7 release notes
	*   1.15.6 release notes
	*   1.15.5 release notes
	*   1.15.4 release notes
	*   1.15.3 release notes</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.15?rev=1490212360&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-22T19:52:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.15</title>
        <link>https://manual.dengine.net/version/1.15?rev=1490212360&amp;do=diff</link>
        <description>1.14.5Versions1.15.1
Version 1.15



Highlights


Custom episodes. Episode definitions specify the structure of game episodes (including hubs) enabling entirely new episodes and modifying the originals.

MAPINFO support. Hexen MAPINFO definitions are now supported in Doom and Heretic, as well as Hexen. Note that presently only the Hexen dialect of MAPINFO is supported (ZDoom uses it's own MAPINFO dialect).</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/2.0.1?rev=1493618205&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-05-01T05:56:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:2.0.1</title>
        <link>https://manual.dengine.net/version/2.0.1?rev=1493618205&amp;do=diff</link>
        <description>2.0Versions2.0.2
Version 2.0.1

Patch release for 2.0 that fixes incorrect behavior and improves the stability of the engine.



Fixes

	*  Crash when trying to create a new profile when no games are playable in the game family 
	*  Screen remains completely black after startup, even though console is accessible (randomly occurring)</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/2.0.2?rev=1498891315&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-01T06:41:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:2.0.2</title>
        <link>https://manual.dengine.net/version/2.0.2?rev=1498891315&amp;do=diff</link>
        <description>2.0.1Versions2.0.3
Version 2.0.2

Patch release for 2.0 that fixes incorrect behavior and improves the stability of the engine.



Fixes

	*  Server crashes during startup with error messages related to threading 
	*  Non-standard C++ code leads to crash when using certain compilers (e.g., GCC 7)</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/2.0.3?rev=1542701785&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-11-20T08:16:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:2.0.3</title>
        <link>https://manual.dengine.net/version/2.0.3?rev=1542701785&amp;do=diff</link>
        <description>2.0.2Versions2.1
Version 2.0.3

Patch release for 2.0 that improves the stability of the engine.



Fixes

	*  Hexen: Crash after returning to a different map in a hub 
	*  DEB package was missing a dependency

See also

	*  Roadmap: 2.0.3
	*  2.0.2 release notes
	*  2.0.1 release notes</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/2.0?rev=1491044789&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-04-01T11:06:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:2.0</title>
        <link>https://manual.dengine.net/version/2.0?rev=1491044789&amp;do=diff</link>
        <description>1.15.8Versions2.0.1
Version 2.0

The first stable release in the 2.x series.



Highlights

 Home Screen replaces the front-end app.
The Python-based Snowberry launcher application was created in 2005 and has been used for starting Doomsday ever since. In version 2.0, the launcher is no longer needed because Doomsday's</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/2.1.1?rev=1572670744&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-11-02T04:59:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:2.1.1</title>
        <link>https://manual.dengine.net/version/2.1.1?rev=1572670744&amp;do=diff</link>
        <description>2.1Versions2.1.2
Version 2.1.1

Patch release for 2.1 that improves the stability of the engine and fixes some incorrect behavior.

There were a couple of regressions in the renderer such as white flashes with additively blended dynamic lights, and black walls appearing in the sky. A few bugs have also been fixed in the game menus and resource file management.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/2.1.2?rev=1573995963&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-11-17T13:06:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:2.1.2</title>
        <link>https://manual.dengine.net/version/2.1.2?rev=1573995963&amp;do=diff</link>
        <description>2.1.1Versions2.2
Version 2.1.2

Patch release that addresses issues found in version 2.1.

A few more regressions related to 3D model rendering are fixed in this release. Also, on macOS the applications are now notarized and the bundle metadata has been fixed to contain appropriate IDs.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/2.1?rev=1550400057&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-02-17T10:40:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:2.1</title>
        <link>https://manual.dengine.net/version/2.1?rev=1550400057&amp;do=diff</link>
        <description>2.0.3Versions2.1.1
Version 2.1

Doomsday 2.1 contains several improvements for an all-around nicer experience.

	*  Graphics optimizations: While games still use the classic renderer like in 2.0, all graphics are now drawn using OpenGL 3.3. This enables optimizations for more efficient rendering of the player view, menus, text, and the Doomsday UI.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/2.2.1?rev=1579285241&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-01-17T18:20:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:2.2.1</title>
        <link>https://manual.dengine.net/version/2.2.1?rev=1579285241&amp;do=diff</link>
        <description>2.2Versions2.2.2
Version 2.2.1

Patch release for 2.2 that fixes some incorrect behavior:

	*  Hexen: Some player character colors were missing
	*  macOS: Monospaced text displayed incorrectly
	*  Linux: Music volume has no effect with FluidSynth
	*  “No monsters” setting in custom game profiles not being restored</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/2.2.2?rev=1580216721&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-01-28T13:05:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:2.2.2</title>
        <link>https://manual.dengine.net/version/2.2.2?rev=1580216721&amp;do=diff</link>
        <description>2.2Versions2.2.3
Version 2.2.2

Patch release for 2.2 with a couple of bug fixes:

	*  3D models that use the new .pack format and modern shaders were partially invisible due to being rendered with incorrect clip plane distances.
	*  Player 3D weapon models that use the new .pack format are now more consistently positioned on screen when using 4:3 and 16:9 view aspect ratios.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/2.2.3?rev=1580569480&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-02-01T15:04:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:2.2.3</title>
        <link>https://manual.dengine.net/version/2.2.3?rev=1580569480&amp;do=diff</link>
        <description>2.2.2Versions2.2.4
Version 2.2.3

Patch release for 2.2 with a couple of bug fixes:

	*  Newlines characters in Text strings 
	*  Heretic: Phoenix Rod flame effect is too bright



Change log

Tracker: version 2.2.3

See also

	*  2.2.2 release notes
	*  2.2.1 release notes
	*  2.2 release notes</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/2.2?rev=1578546734&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-01-09T05:12:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:2.2</title>
        <link>https://manual.dengine.net/version/2.2?rev=1578546734&amp;do=diff</link>
        <description>2.1.2Versions2.2.1
Version 2.2

This release has several bug fixes and modding related enhancements.



New features

Doomsday Script rising in prominence. The built-in scripting language has been in the works for many years, and slowly it has gained wider integration in the engine internals. The Manual has now been updated with a proper</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/2.3.1?rev=1612442583&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-04T12:43:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:2.3.1</title>
        <link>https://manual.dengine.net/version/2.3.1?rev=1612442583&amp;do=diff</link>
        <description>2.3Versions
Version 2.3.1

Patch release for 2.3 that fixes some incorrect behavior:

	*  Heretic: Sky textures are only partially visible.
	*  Hexen: Sky textures are sized incorrectly.
	*  Alignment of floor/ceiling textures whose size is not 64×64.
	*  macOS: Missing and flickering textures on M1 Macs.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/2.3?rev=1610133473&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-01-08T19:17:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:2.3</title>
        <link>https://manual.dengine.net/version/2.3?rev=1610133473&amp;do=diff</link>
        <description>2.2.2Versions2.3.1
Version 2.3

This release enhances vanilla DOOM render hack support and adds new Doomsday Script bindings.



New features

DOOM render hacks. TNT: Evilution and The Plutonia Experiment use several render/map hacks to take advantage of quirks in the original DOOM renderer. Many of these effects are now supported (or fixed) in Doomsday. Examples: TNT MAP02 deep water, TNT MAP02 windows overlooking the deep water, TNT MAP09 transparent window, TNT MAP31 Arachnotrons inside pilla…</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1_9.11?rev=1489396076&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-13T09:07:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:detailed_list_of_changes_in_doomsday_version_1_9.11</title>
        <link>https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1_9.11?rev=1489396076&amp;do=diff</link>
        <description>This article lists the important changes in doomsday_version_1_9.11.

Fixed bugs

Platform-specific

Gameplay

Graphics

Multiplayer

New features and changes

Platform-specific

Audio

Games

libdeng2

Work in progress

	*   To-do for stable 1.9.11</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.9.7?rev=1490251549&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T06:45:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:detailed_list_of_changes_in_doomsday_version_1.9.7</title>
        <link>https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.9.7?rev=1490251549&amp;do=diff</link>
        <description>This article lists the important changes in 1.9.7.

Fixes during Candidate phase

	*   [367] regression: blank screen on client
	*   player thing angle not updating in automap
	*   [367] regression: missing/hidden automap [scale initialization issue]
	*   Hexen: pottery explode sound gets a channel but doesn't play [sf_dontstop]</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.9.8?rev=1490251363&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T06:42:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:detailed_list_of_changes_in_doomsday_version_1.9.8</title>
        <link>https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.9.8?rev=1490251363&amp;do=diff</link>
        <description>This article lists the important changes in 1.9.8.

Fixed bugs

Audio

	*   Hexen: Environment Wind sounds (e.g. Map01). There was a sound prioritization issue at map start.
	*   Priorities defined in Sound definitions are used to determine when a sound can stop a previously playing sound from the same emitter (e.g., Cyberdemon and Mastermind alert sound is not cut off by their footsteps).</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.9.9?rev=1490251051&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T06:37:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:detailed_list_of_changes_in_doomsday_version_1.9.9</title>
        <link>https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.9.9?rev=1490251051&amp;do=diff</link>
        <description>This article lists the important changes in 1.9.9.

Fixed bugs

	*   Fatal error during startup with novideo.
	*   Parsing of spaces in command line arguments (they are now processed with libdeng2). 
	*   Crash after unloading a plugin (related to libdeng2 log entries).
	*   Correctly handle error situations (exceptions) occuring in worker threads.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.9.10?rev=1490250788&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T06:33:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:detailed_list_of_changes_in_doomsday_version_1.9.10</title>
        <link>https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.9.10?rev=1490250788&amp;do=diff</link>
        <description>This article lists the important changes in 1.9.10.

Fixed bugs

	*   Crash when locating a fallback skin for a model without skins (out of bounds memory access).
	*   Crash when replacing text definitions (null pointer access).
	*   Crashes with add-ons using the HI_START/HI_END method of texture replacement.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.10?rev=1489436224&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-13T20:17:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:detailed_list_of_changes_in_doomsday_version_1.10</title>
        <link>https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.10?rev=1489436224&amp;do=diff</link>
        <description>This article lists the important changes in doomsday_version_1.10.

Fixed bugs

Gameplay

	*   Savegame: Interpretation error deserializing material archive version #0.
	*   Savegame: Interpretation error deserializing invalid material references.
	*   XG: Broken material change line types which specify the material in their definition.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.11?rev=1489436228&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-13T20:17:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:detailed_list_of_changes_in_doomsday_version_1.11</title>
        <link>https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.11?rev=1489436228&amp;do=diff</link>
        <description>This article lists the important changes in doomsday_version_1.11.

Fixed bugs

	*   Failure to detect the current build due to a compiler misconfiguration (in libdeng2).
	*   Updater: Printing last checked time when never actually checked.
	*   World axes transposed for the “</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.12?rev=1489407512&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-13T12:18:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:detailed_list_of_changes_in_doomsday_version_1.12</title>
        <link>https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.12?rev=1489407512&amp;do=diff</link>
        <description>This article lists the important changes in doomsday_version_1.12.

Fixed bugs

[


===== Resources =====


  *  Fatal error playing **Icarus: Alien Vanguard** MAP16, due to an oversight in the line-of-sight algorithm when dealing with maps with overlapped lines.
  *  Fatal error playing **Astrostein** when firing the &quot;BFG&quot;, due to misinterpretation of truncated Patch format images.
  *  Fatal error playing **Eternal Doom** MAP10, due to mishandling of overlapped sectors in the BSP builder.
  * …</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.13?rev=1489436232&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-13T20:17:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:detailed_list_of_changes_in_doomsday_version_1.13</title>
        <link>https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.13?rev=1489436232&amp;do=diff</link>
        <description>This article lists the important changes in doomsday_version_1.13.

Fixed bugs

[


===== {{tag|Updater]



	*   Downloading files from SourceForge.

{{tag|UI}}

	*   A dialog will not flash its borders when pressing Shift (for instance when entering text).
	*   Partially transparent toggles still show their on/off state in a clear way.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.14?rev=1490268267&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T11:24:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:detailed_list_of_changes_in_doomsday_version_1.14</title>
        <link>https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.14?rev=1490268267&amp;do=diff</link>
        <description>This article lists the important changes in 1.14.

Fixed bugs

UI

	*   Ugly layout updates when opening popups. Caused by their contents becoming available for GL drawing at different times during the opening animation, resulting in repeated resizing of the popup.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.15?rev=1490079544&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-21T06:59:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:detailed_list_of_changes_in_doomsday_version_1.15</title>
        <link>https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.15?rev=1490079544&amp;do=diff</link>
        <description>This article lists the important changes in doomsday_version_1.15.

Fixed bugs

[


===== {{tag|UI]



	*   Map briefings should be disabled when autostarting a game session from command line.
	*   Alert displayed unnecessarily on first launch because game.cfg was not found. This file is only created when quitting the game for the first time.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/history?rev=1575216662&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-12-01T16:11:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:history</title>
        <link>https://manual.dengine.net/version/history?rev=1575216662&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/versions?rev=1490209301&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-22T19:01:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:versions</title>
        <link>https://manual.dengine.net/version/versions?rev=1490209301&amp;do=diff</link>
        <description></description>
    </item>
</rdf:RDF>
