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        <title>Doomsday Manual multiplayer</title>
        <description></description>
        <link>https://manual.dengine.net/</link>
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       <dc:date>2026-04-11T10:45:56+00:00</dc:date>
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    <item rdf:about="https://manual.dengine.net/multiplayer/doomsday-host?rev=1490011821&amp;do=diff">
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        <dc:date>2017-03-20T12:10:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>multiplayer:doomsday-host</title>
        <link>https://manual.dengine.net/multiplayer/doomsday-host?rev=1490011821&amp;do=diff</link>
        <description>doomsday-host

Command line utility for hosting dedicated servers. Starts a number of servers, monitors their status, restarts them if they crash, and maintains output log storage. Intended for automation.

Installation

Currently doomsday-host is not installed by default. You need to use</description>
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        <dc:date>2006-07-23T13:42:41+00:00</dc:date>
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        <title>multiplayer:duplicate_client_id</title>
        <link>https://manual.dengine.net/multiplayer/duplicate_client_id?rev=1153662161&amp;do=diff</link>
        <description>*   Connection Refused / “Duplicate ID”

If you get a line a bit like:

New client connection refused: Duplicate ID (a33f62d8).


You probably have copied your doomsday installation to/from other computers on your local network or copied them to a friends computer for Internet gaming?</description>
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        <dc:date>2007-06-10T21:34:47+00:00</dc:date>
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        <title>multiplayer:joining_a_network_game</title>
        <link>https://manual.dengine.net/multiplayer/joining_a_network_game?rev=1181511287&amp;do=diff</link>
        <description>Using the in-game UI

Connecting as a client from the console

Connecting to a server as a client is quite straightforward. Before doing anything it's a good idea to make sure your player name and color are what you want them to be. You can use the commands</description>
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        <dc:date>2006-07-22T11:49:14+00:00</dc:date>
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        <description>Servers can use the console command “kick” to get rid of unwanted players. The number of the player to kick out is given as an argument, for instance “kick 2”. Player numbers can be found out with the “net info” command.</description>
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        <dc:date>2017-03-20T09:50:04+00:00</dc:date>
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        <title>multiplayer:map_cycling</title>
        <link>https://manual.dengine.net/multiplayer/map_cycling?rev=1490003404&amp;do=diff</link>
        <description>Map cycling

This page explains how to set up automatic map cycling in a multiplayer game.

Servers can set up a sequence of maps to cycle through automatically. This is done by defining the cycling rules with the console variable server-game-mapcycle</description>
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        <dc:date>2013-03-28T18:22:33+00:00</dc:date>
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        <title>multiplayer:master_server</title>
        <link>https://manual.dengine.net/multiplayer/master_server?rev=1364494953&amp;do=diff</link>
        <description>Master server is a central list of all servers currently hosting network games that have been registered by doomsday. A server admin has the option of advertising their game on the master server. If they choose not to, only computers on the local network will be able to see the game and join.</description>
    </item>
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        <dc:date>2006-07-23T13:34:35+00:00</dc:date>
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        <title>multiplayer:network_port</title>
        <link>https://manual.dengine.net/multiplayer/network_port?rev=1153661675&amp;do=diff</link>
        <description>doomsday uses both TCP and UDP for making network connections.  If you
are behind a firewall or you are using NAT, you must make sure that
other computers are able to send network packets to your computer.
This entails opening the appropriate incoming TCP/UDP ports on your
firewall and/or configuring the NAT so that the correct ports are
routed to your computer.</description>
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        <title>multiplayer:public_server</title>
        <link>https://manual.dengine.net/multiplayer/public_server?rev=1364494623&amp;do=diff</link>
        <description>A public_server is a multiplayer server that announces itself on the master_server.

See also

	*   Configuring a public server using the Shell</description>
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        <description>Clients are able to open a remote connection to the server's console so that they can change the map, edit the game options, or even stop the server.

When a client issues the “login” console command, a remote connection is started. After logging in any subsequent commands are executed in the server's console instead of the client's local console. The remote connection must be terminated with the</description>
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        <dc:date>2018-12-16T12:13:27+00:00</dc:date>
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        <title>multiplayer:running_a_server</title>
        <link>https://manual.dengine.net/multiplayer/running_a_server?rev=1544962407&amp;do=diff</link>
        <description>MultiplayerShell 
Running a multiplayer server

A multiplayer server is an instance of doomsday-server running as a background process.

This page focuses on starting and running a server via the command line. For a GUI approach, see Running a server using the Shell.

How to set up a server

Requirements

	*   Both client and server should have the same WAD file. For instance: the identification number for</description>
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        <dc:date>2017-03-13T12:19:42+00:00</dc:date>
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        <title>multiplayer:shell_help_1.14-1.15.8</title>
        <link>https://manual.dengine.net/multiplayer/shell_help_1.14-1.15.8?rev=1489407582&amp;do=diff</link>
        <description>doomsday_shell is a tool that allows you to run your own Doomsday servers and monitor the status of Doomsday servers running on remote computers over the internet.

This article is for 1.14.



Getting started

In the past, hosting a multiplayer game has required one to run Doomsday in a special</description>
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        <dc:date>2018-12-02T13:45:16+00:00</dc:date>
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        <title>multiplayer:shell_help_2.0</title>
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        <description>Shell Help (2.0)

Doomsday Shell is a tool that helps you to run your own Doomsday servers and monitor the status of Doomsday servers running on remote computers over the internet.

This article is for 2.0. An earlier version for 1.14–1.15 is also available.

Getting started</description>
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        <title>multiplayer:shell_help</title>
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        <description>Running a serverMultiplayer
 

Shell

Doomsday Shell is a tool that helps you to run your own Doomsday servers and monitor the status of Doomsday servers running on remote computers over the internet.

This article is for 2.1. Earlier versions for 2.0 and 1.14–1.15 are available.

Getting started</description>
    </item>
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        <dc:date>2013-03-28T19:06:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>multiplayer:shell_password</title>
        <link>https://manual.dengine.net/multiplayer/shell_password?rev=1364497598&amp;do=diff</link>
        <description>*  REDIRECT server-password</description>
    </item>
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        <dc:date>2017-03-20T10:03:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>multiplayer:shell</title>
        <link>https://manual.dengine.net/multiplayer/shell?rev=1490004238&amp;do=diff</link>
        <description></description>
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