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        <title>Doomsday Manual assets:texture</title>
        <description></description>
        <link>https://manual.dengine.net/</link>
        <image rdf:resource="https://manual.dengine.net/lib/tpl/dengine/images/favicon.ico" />
       <dc:date>2026-04-21T11:17:00+00:00</dc:date>
        <items>
            <rdf:Seq>
                <rdf:li rdf:resource="https://manual.dengine.net/assets/texture/particle?rev=1489909748&amp;do=diff"/>
                <rdf:li rdf:resource="https://manual.dengine.net/assets/texture/reflect?rev=1489909714&amp;do=diff"/>
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    <image rdf:about="https://manual.dengine.net/lib/tpl/dengine/images/favicon.ico">
        <title>Doomsday Manual</title>
        <link>https://manual.dengine.net/</link>
        <url>https://manual.dengine.net/lib/tpl/dengine/images/favicon.ico</url>
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    <item rdf:about="https://manual.dengine.net/assets/texture/particle?rev=1489909748&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-19T07:49:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>assets:texture:particle</title>
        <link>https://manual.dengine.net/assets/texture/particle?rev=1489909748&amp;do=diff</link>
        <description>Particle texture asset

Particle texture images are used when rendering individual particles created by particle generators.


asset texture.particle.03 {
    path = &quot;myparticle03.png&quot;
}


Asset metadata
 Variable Description  path Image file to use as the particle texture.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/assets/texture/reflect?rev=1489909714&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-19T07:48:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>assets:texture:reflect</title>
        <link>https://manual.dengine.net/assets/texture/reflect?rev=1489909714&amp;do=diff</link>
        <description>Reflection cube map asset


asset texture.reflect.map01 {
    interior.path = &quot;indoors.png&quot;
    exterior.path = &quot;outdoors.png&quot;
}


Asset metadata
 Variable Description  path Image file to use as the reflection cube map for both interior and exterior spaces. Use this as a convenience if there is no need to separate between interior and exterior spaces.</description>
    </item>
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