Fulltext results:
- bindings_1.8.6_and_1.9_betas @guide
- ent behavior.}} [[doomsday]] uses the concept of event bindings to allow player input controls to be con... sday can respond to. Examples would be a key down event on a keyboard, a mouse wheel scroll event, a joystick trigger down event etc. Events can be bound to console commands (and aliases) or to special
- chains @xg
- chains ====== A single [[xg:triggers|XG trigger event]] can produce any number of effects in one so-cal... in the chain is that which triggered the initial event. Another example could be a door closing automat... e type is [[xg_line_activation|deactivated]]. | | Event| When a trigger line type receives an event. | As an example let's say that a triggered line type has
- triggers @xg
- xg:line_activation|activation type]] concerns the event(s) that lead to the //triggering// of the line's ... ect type (e.g. player, monster, missile etc) * event type (e.g. cross, push etc) For instance, a player crossing a line is an event (player_cross) that could trigger an XG line. XG ... ss //might// be executed depending on the line's "event type" (see below), the current "state" of the lin
- sector_type @ded
- /_d)^ Description | | any| Any mobj cause a chain event to be sent. | | missile| Mobjs that have the MF_MISSILE flag cause a chain event to be sent. | | monster| Mobjs that have the MF_COUNTKILL flag cause a chain event to be sent. | | other| Non-player mobjs cause a chain event to be sent. | | player| Player mobjs cause a chai
- bindings @guide
- eceived. There are two kinds of bindings: * [[event_binding|Event bindings]] map a specific input event (such as "Control Key pressed") to a console command. When the correct event is received, the engine executes the bound comman
- combination_lock @howto
- l]] etc...). In the process, we will discuss the event-driven nature of XG and how it can be used in dif... en_deact | any Type = flip Count = -1 Event Chain = 32767 Act sound = "swtchn" Act ta... en_deact | any Type = flip Count = -1 Event Chain = 32767 Act sound = "swtchn" Act ta... , when defining the switches we made use of the //Event Chain// paramater (**=32767**) to execute another
- 1.9.0-beta5 @version
- d 0 it would execute on all classes for the given event binding. * Fixed problem of repeat-event binding commands being executed from lower [[bind_class|bind classes]] if no binding for the given event exists in the active bindclass (http://sourceforg... the control bindings of all classes for the given event to be unbound. * Remote commands (after "login
- plugin @snowberry
- * When plugin notices a right kind of Command event it reacts by performing an assigned action. {{br... To actually create the widgets and register your event and notification handlers, you have to import the... r() in events.py. Both of these functions take an event or a notification as their parameter. The differe... listeners have been delivered the previously sent event. These are the actual main lines of creating plu
- chain_sequence @xg:class
- of the [[xg:chain events]] will be an activating event. ===== Parameters ===== ^ Prm^ Name^ Type^ Mea... to wait before processing the corresponding Chain event. For example, if Fp1 is 2 and Ip1 is 5210, the ch... t waits 1 second (Fp1 = 1) before sending a chain event to Line ID 9002 (Ip1). Then after three seconds (Fp2 = 3) it sends a chain event to Line ID 9003 (Ip2). There are now no more line
- event_binding @guide
- ====== Event bindings ====== Event bindings map input events to console commands. ===== Syntax ===== #@Identifie... ] #@UArg_HTML~spec~@# #@UArg_HTML~command~@# The event specification //spec// is composed of an event descriptor and optionally any additional conditions for t
- input @script:module
- #@Arg_HTML~Text,command~@# ) Creates an [[guide:event binding]] for the provided event. Whenever the event is received, the specified command will be executed. Returns True or False to indica
- function_script @xg
- n could be used for a strobo effect. | | !| Chain event. A line type ID must immediately follow the exclamation point ! . The event will be an activating one and it will be sent in ... t interpolate from 0 to 1 and then send the Chain event 5210. | The first character of a function strin
- activation_requirement @xg
- f the line to succeed. These include for instance event type, a counter (as in "line can be activated N t... e lines referenced with must be **active** or the event-based activation and deactivation of the line wil... lines referenced with must be **inactive** or the event-based activation and deactivation of the line wil
- infine_script_reference @ded
- se or a joystick button. This will trigger a skip event (see the ''CanSkip'', ''NoSkip'' and ''SkipHere''... n a script is paused and the player causes a skip event, only the pause mode ends, no actual skipping hap... '' (key-name) (marker) : When a keyboard input event is detected, execution will jump to (marker). Thi
- detailed_list_of_changes_in_doomsday_version_1.11 @version
- is now complete, with [[:libdeng2]] handling the event loop, window management, event processing, and timer updates. ====== Contributors ====== * [[http