Fulltext results:
- 1.15
- nderlying data and has direct links to the new [[:Doomsday Script]] language. We have put together a new [[fs:package]] format that takes full advantage of FS2 and Doomsday Script. This will be the format used for packaging [[mod... ture versions of Doomsday will expand on this. **Doomsday Script subclassing.** The new scripting language provide... ances only need to contain instance variables. **Doomsday Script native types.** A new built-in [[script:module:Core]] module was added which contains cla
- 2.2
- 8,2.2.0,build3272~@# ===== New features ===== **Doomsday Script rising in prominence.** The built-in scripting la... al/feature walkthrough]] of the language, and a [[script:reference#using_doomsday_script|list of the current uses of scripting]] in Doomsday. New script bindings have been added for playing sounds and showing in-game messages, for example.... * Incorrect UI behavior in the game library. * Doomsday Script parser and interpreter were made more robust, inc
- 1.12
- a more striking, unrealistic appearance. {{ file:script_mode.jpg?350x0}} **Interactive Doomsday Script mode.** The console command line can be toggled into Doomsday Script mode. However, in this release, this does not provide much value as there aren't yet that many [[doomsday_script_reference#Standard_library_modules|Doomsday Script bindings]] for engine functionality. ==== Progr... er, [[control_panel]] * [[interactive_shell]]: script mode for the console widget ===== Upgrading ===
- detailed_list_of_changes_in_doomsday_version_1.11
- blend of [[:info]] (declarative document) and [[:doomsday_script]] (procedural script). When such a file is read, the embedded scripts ... are mostly used in the new UI style pack. * **doomsday.pk3** now contains **shaders.dei**, a [[:scripted... class that was added to facilitate transitioning Doomsday's core subsystems onto [[:libdeng2]]. This work i
- detailed_list_of_changes_in_doomsday_version_1.9.10
- nding keys by ‘:’ separated identifier path. * Script: parser bug concerning ‘:’ appearing inside “if” ... OS X, maximized window for Unix. * Windows: [[:doomsday.out]] is by default placed to **AppData\Local\Deng Team\Doomsday Engine**. * Windows: deng2 version metadata co... old j-plugin version numbers, now using the main Doomsday version. ===== libdeng2 ===== * Imported s
- 1.9.0-beta6
- he release notes for version 1.9.0-beta6 of the [[doomsday_engine]]. Beta 6 represents almost two years' wor... If you are upgrading an existing installation of Doomsday, note the following: * There has been numerou... tbindings ==== Windows Vista ==== Any existing Doomsday installation must be fully uninstalled prior to i... s user profiles has been changed in this release. Doomsday now stores data separately for each user account.
- 2.0
- formats]]), skeletal animation, GLSL shaders, and Doomsday Script. **Native 64-bit Windows build.** Doomsday is now available as a 64-bit native build for Windows. The Wind
- detailed_list_of_changes_in_doomsday_version_1.15
- enu button toggles between console command and [[:doomsday_script]] modes. * The file path where the console log... ===== * Added a subclassing mechanism for [[:doomsday_script]]. Any record can be a class instance simply by h
- 1.9.10
- xes_of_the_game_plugins]] **Progressed:** * [[doomsday_script]]: merge Haw script interpreter from Hawthorn, native functions, Conf... If you are upgrading an existing installation of Doomsday, note the following: * Your automatic update p... gs in the Bug Tracker]] ===== See also ===== * [[detailed_list_of_changes_in_doomsday_version_1.9.10]]
- 2.3
- ces vanilla DOOM render hack support and adds new Doomsday Script bindings. #@Release_HTML~2020-12-30,2.3.0,build3... ral new [[https://tracker.dengine.net/issues/2375|Doomsday Script bindings]] were added, allowing access to game, p... anges on them. Things can also have an "On death" script that gets run when the thing dies. Bitwise operat... be redefined and new ones can be added via the [[script:module:audio#setAmbientSequence|Audio module]]. C
- detailed_list_of_changes_in_doomsday_version_1.9.7
- rs * fixed infinite loop when -iwad equals the Doomsday install dir * material subsystem causes fatal ... ource access failures [loads fonts; fails to find doomsday.ded; when installed to a non-system directory?] ... game endings should loop forever [with NoSkip => script not stopped at end] * SDL: capslock behavior t... able] * -iwad failed locating iwads in root of Doomsday install dir * investigate possible dedicated s
- detailed_list_of_changes_in_doomsday_version_1.12
- ing. * The command line can be toggled into [[:doomsday_script]] mode. * Added the command {{:cmd|rendedit}} ... == * Redesigned automatic updater's UI using Doomsday's own UI framework. * Update notifications do ... fic configuration variables were moved to the new script. ===== {{tag|All Games}} ===== * Added cva
- 1.11
- ipted Info: declarative ("object notation") for [[doomsday_script]], basis for [[ded_2.0|definitions in the future]... If you are upgrading an existing installation of Doomsday, note the following: * OpenGL 2.0 is now the m... bugs in the Bug Tracker]] ===== See also ===== * [[detailed_list_of_changes_in_doomsday_version_1.11]]
- 1.9.0-beta6.3
- If you are upgrading an existing installation of Doomsday, note the following: * There have been change... = InFine === * When playing an "After" InFine script (played on map exit) that does not cycle forever,... the game would be stuck continuously playing the script over (http://sourceforge.net/tracker/index.php?fu... overflow when trying to transmit a "huge" InFine script to clients. ==== jDoom ==== * Icon of Sin e
- detailed_list_of_changes_in_doomsday_version_1.14
- e widgets are not loaded more than once. * Old Doomsday GUI widgets were removed altogether as obsolete (... ommon HexLex parser for reading of Hexen specific script lumps (ANIMDEFS, etc...). * No longer dependen... * Native function binding for App.quit() * [[script:module:SavedSession]] module provides access to t... (subsystem, audience). ==== SDK ==== * The Doomsday 2 libraries are provided under the LGPL 3 license