Fulltext results:
- use_hires_textures_in_your_map
- or use when mapping that takes advantage of the [[doomsday]] engine's high resolution (//hi-res//) texture f... here can be used for all games playable under the Doomsday engine (e.g. [[j_doom]], [[j_heretic]] and [[j_hexen]]). ====== Overview ====== The Doomsday engine supports the use of high resolution (//hi-... cover the entire canvas. When loading a texture, Doomsday will first look for a hires version and if found,
- use_deds_in_doom_builder
- sing [[http://www.doombuilder.com|DoomBuilder's]] script editor to include a [[ded]] with your map.// The... om|DoomBuilder.com]]). ====== Notes ====== [[doomsday]] DEDs do NOT need to be compiled, in fact they can be edited while Doomsday is running and then re-read at any time. The disa... o make changes to your DED you will need to close Doomsday, open DoomBuilder, edit your DED then save and st
- create_a_windows_shortcut_for_doomsday
- tutorial for making a custom Windows shortcut for Doomsday, courtesy of [[http://dengine.net/forums/memberli... ?mode=viewprofile&u=1082|code120]] - Open the Doomsday Frontend, press //Alt+C// to get the command line... ct all & copy. - Create a **.bat** file in the Doomsday folder, with the following commands (paths are examples):<code>D:\Doomsday\bin\Doomsday.exe -basedir... (paste here the join
- zoom_script
- doom/p1|Tolwyn]] wrote: > Thought I'd share this script that I've been using for years on zooming in and out in Doomsday. > > Yes, you could create an alias that referen