Fulltext results:
- thing
- in existence). Please note: * All features of Doomsday Script are available during this callback. * The speci... ound newlines with a single space. * The entire script is inside a DED string token, which means double ... ==== On death ==== (Since [[version:2.3]]) [[:Script]] that gets run when the thing is killed. The key difference to a script action in the Death/Xdeath state is that the On d
- state
- rsion:2.2]], the action may also be defined using Doomsday Script. In this case, the contents of the Action string are parsed as a script and executed when a thing or psprite enters the s... appplayer|App.Player]], psprite actions only) [[:script|All features of Doomsday Script]] are available in the action script. ==== Next State ==== What state to go to after this one has fini
- map_info_syntax
- Sky = ""; Execute = ""; On setup = ""; # Doomsday Script (since 2.3) # As of version 1.9.7, linking... herefore deprecated.</note> ==== On setup ==== Script to be run during map setup. The script gets executed during the game's ''P_FinalizeMapChange()'' functio