Fulltext results:
- 1.15
- pg?320x0}} **UI improvements.** Refinement of the Doomsday UI continues: the tutorial has been made a little... IWAD folder in the Home screen.** Allows starting Doomsday without the frontend or any command line options.... his is significant progress toward an independent Doomsday. **Bug fixes.** See the [[detailed_list_of_changes_in_doomsday_version_1.15|Detailed notes]] to see a summary of
- 1.9.0-beta6
- he release notes for version 1.9.0-beta6 of the [[doomsday_engine]]. Beta 6 represents almost two years' worth of w... * OpenGL rendering plugin integrated into the engine, and support for Direct3D dropped. This eases fut... SP and gl node builder plugin integrated into the engine. Existing BSP and gl node data present in maps is... If you are upgrading an existing installation of Doomsday, note the following: * There has been numerou
- 1.9.0-beta1...4
- for 1.9.0-beta1 ====== (by ) Development of the Doomsday Engine has continued during the first half of 2005 at an... ough I've been unable to put much effort into the engine. What is significant enough in this release to w... ersion number? * This is the first release of Doomsday made simultaneously on three platforms: Windows, ... tion. * The most important new feature in the engine is a new lighting model called bias lighting. It
- 1.9.10
- vel of clarity into the internal structure of the engine while also preparing the next-generation incarnat... is release illustrates our strategy for realizing Doomsday 2: instead of attempting to rewrite everything at... regarding game plugins. We are now using the main Doomsday version number (1.9.10) for all of the "official"... demoted from individual ports to mere plugins for Doomsday. However, we will continue supporting the j-prefi
- detailed_list_of_changes_in_doomsday_version_1.9.7
- rs * fixed infinite loop when -iwad equals the Doomsday install dir * material subsystem causes fatal ... mods] * Doom: Archvile resurrects something => engine shutdown [needs percent-encoded de::Uri] * mis... ource access failures [loads fonts; fails to find doomsday.ded; when installed to a non-system directory?] ... able] * -iwad failed locating iwads in root of Doomsday install dir * investigate possible dedicated s
- 2.0
- as created in 2005 and has been used for starting Doomsday ever since. In version 2.0, the launcher is no longer needed because Doomsday's [[guide:2.0:readme_windows#home_screen|Home Scr... le management and all configuration settings into Doomsday's own UI makes for a more streamlined experience.... ow have direct access to all information that the engine can access, such as game title pictures. **Built
- 1.10
- g_symbols_out_of_the_executable]] * [[refactor_engine_into_a_shared_library]]: added [[doomsday-shell]] (GUI/text), separate [[doomsday-server]], add server.pro, moved m_bams, text and ... ation disk now has an installer .pkg instead of **Doomsday Engine.app**. The autoupdater in old versions does not k... bugs in the Bug Tracker]] ===== See also ===== * [[detailed_list_of_changes_in_doomsday_version_1.10]]
- detailed_list_of_changes_in_doomsday_version_1.15
- change. * **Windows:** Pressing Alt+F4 during engine startup causes Doomsday to crash. * Crash if "Custom" renderer appeara... enu button toggles between console command and [[:doomsday_script]] modes. * The file path where the cons... * Even though thinkers remain POD instances, the engine can now internally store a C++ object per each th... sis. * Game menu contents are rebuilt when the engine is reset. This allows customized episodes loaded
- detailed_list_of_changes_in_doomsday_version_1.11
- article lists the important changes in [[version:doomsday_version_1.11]]. ====== Fixed bugs ====== * ... ====== New features and changes ====== * [[:doomsday_server]] is no longer concerned with rendering an... ersistent data (in [[:persist.pack]]) causing the engine to be reset to "factory defaults" (as far as [[:l... fig script is run when it has changed or when the engine has been upgraded. ===== UI ===== * Intern
- detailed_list_of_changes_in_doomsday_version_1.9.10
- OS X, maximized window for Unix. * Windows: [[:doomsday.out]] is by default placed to **AppData\Local\Deng Team\Doomsday Engine**. * Windows: deng2 version metadata contains ... old j-plugin version numbers, now using the main Doomsday version. ===== libdeng2 ===== * Imported script engine from Hawthorn (presently only used for libdeng2 c
- 1.12
- rovide much value as there aren't yet that many [[doomsday_script_reference#Standard_library_modules|Doomsday Script bindings]] for engine functionality. ==== Progress on roadmap ==== ... If you are upgrading an existing installation of Doomsday, note the following: * Your current renderer ... bugs in the Bug Tracker]] ===== See also ===== * [[detailed_list_of_changes_in_doomsday_version_1.12]]
- 1.9.7
- ted. You can start one on your own system via the Doomsday Frontend. In dedicated mode, the engine only shows a text mode console window. Presently ... ate (1 Mbps or better). ===== See also ===== * [[detailed_list_of_changes_in_doomsday_version_1.9.7]]
- 1.9.9
- we are starting to see the benefits of migrating Doomsday to the [[http://qt-project.org/|Qt platform]]: we... Highlights ==== * Built-in automatic updater: Doomsday will check for and download updates from SourceFo... : see below and the [[detailed_list_of_changes_in_doomsday_version_1.9.9|list of detailed changes]]. ==== ... ", 4 player colors, intermissions * [[refactor_engine_into_a_shared_library]]: started work on the prop
- 2.2
- 8,2.2.0,build3272~@# ===== New features ===== **Doomsday Script rising in prominence.** The built-in scrip... and slowly it has gained wider integration in the engine internals. The Manual has now been updated with a... ] of the language, and a [[script:reference#using_doomsday_script|list of the current uses of scripting]] in Doomsday. New script bindings have been added for playing
- 1.9.0-beta5
- rking bugs. The other priority is to refactor the engine and its public API to be more clearly separated f... the games, and to allow future development of the engine without breaking [[game_plugin]]s. There is a hu... 4815&atid=542099) * Segmentation violation: in Doomsday (Decor lights on surfaces with HOM fixes), while ... tructure separates the components of the project (engine, games, plugins) cleanly, allows defining a stric