Fulltext results:
- model
- The article applies to version [[version:2.2]]. Doomsday 1.x supports only [[ded:model|MD2/DMD models]]. ... nents: 0=-1.0, 128=0.0, 255=1.0. If not provided, Doomsday falls back to a normal map where the normals poin... actions. The scripts are written using [[:script|Doomsday Script]] and can be triggered at specific points ... the scripts have access to the complete [[:script|Doomsday Script]] runtime environment, they are primarily
- scripting_with_stateanimator
- [[model|3D model assets]] can be manipulated via Doomsday Script. ===== Introduction ===== The objects in... i>__init.ds__</nowiki>''. This is assumed to be a Doomsday Script module and will be executed immediately af
- low-level_image_filtering
- ====== Low-level image filtering ====== The Doomsday 2 file system supports basic image filtering operation
- shader
- declaration in the shader source code. This lets Doomsday know which uniforms are intended to be externally modifiable. Also, Doomsday can initialize the variables to a specified initi... e variable in GLSL and use it (no declarations in Doomsday's shader definition are needed). The values are u... parate source files. Below is an example of using Doomsday Script to modify an inherited shader. <code> sha
- particle @assets:texture
- texture. | ===== Particle texture numbers ===== Doomsday 2.0 supports up to 300 different texture particle
- reflect @assets:texture
- spaces. | ===== Interior vs. exterior ===== Doomsday will use the exterior reflections for objects in