Fulltext results:
- 2.1
- ^ Versions ^ 2.1.1 -> ====== Version 2.1 ====== Doomsday 2.1 contains several improvements for an all-arou... endering of the player view, menus, text, and the Doomsday UI. * **UI improvements:** The Doomsday UI look and feel has been refreshed. The game library is now more... ill automatically download missing PWADs from the server before joining the game. #@Release_HTML~2018-12
- 1.10
- [refactor_engine_into_a_shared_library]]: added [[doomsday-shell]] (GUI/text), separate [[doomsday-server]], add server.pro, moved m_bams, text and math utils (m_misc) a... wberry:** The option for launching as a dedicated server has been removed. Instead, servers should be started using the new Doomsday [[:shell]] application. * **Mac OS X:** The in... ation disk now has an installer .pkg instead of **Doomsday Engine.app**. The autoupdater in old versions doe... bugs in the Bug Tracker]] ===== See also ===== * [[detailed_list_of_changes_in_doomsday_version_1.10]]
- detailed_list_of_changes_in_doomsday_version_1.14
- e widgets are not loaded more than once. * Old Doomsday GUI widgets were removed altogether as obsolete (... u providing an easy method of leaving the current server and displaying connection info. * State persis... ically displays local servers and asks the master server for public games. * New dialog for connecting manually to a IP address or domain. * Master server settings are no longer stored cvars (net-master-*
- 1.9.0-beta5
- were several issues with clients connecting to a server, where other clients sometimes crashed, or the ne... nted <code>Cl_MovePlayer()</code>. * Dedicated server issues http://sourceforge.net/tracker/index.php?f... aid=1538861&group_id=74815&atid=542099: dedicated server tried to enable fog. * Fixed server-forced client position changes. Now uses TCP. Can handle many simu
- 1.9.0-beta5.1
- etworking ==== * Under certain circumstances, Doomsday failed to understand the master server HTTP responses. This was fixed by using an extern
- 1.9.0-beta6
- he release notes for version 1.9.0-beta6 of the [[doomsday_engine]]. Beta 6 represents almost two years' wor... If you are upgrading an existing installation of Doomsday, note the following: * There has been numerou... tbindings ==== Windows Vista ==== Any existing Doomsday installation must be fully uninstalled prior to i... s user profiles has been changed in this release. Doomsday now stores data separately for each user account.
- 1.9.0-beta6.2
- If you are upgrading an existing installation of Doomsday, note the following: * There have been change... * Changed: Renamed [[cvar]] "msg-secret" to [[server-game-announce-secret]]. ==== jHeretic ==== *... * Changed: Renamed [[cvar]] "msg-secret" to [[server-game-announce-secret]]. * Changed: Speed+Use n... d: Compatibility option for the Maulotaur floor fire fix, [[cvar]] [[server-game-maulotaur-fixfloorfire]].
- 1.9.0-beta6.3
- If you are upgrading an existing installation of Doomsday, note the following: * There have been change... ail&aid=2654365&group_id=74815&atid=542099). * Server-side buffer overflow when trying to transmit a "h
- 1.9.7
- ===== ==== Hosting a game ==== Only [[dedicated_server]]s are supported. You can start one on your own system via the Doomsday Frontend. In dedicated mode, the engine only show... esently you must use the console to configure the server and start the game. For instance, the following ... d set up a deathmatch without monsters in E1M5: server-game-deathmatch 1 server-game-nomonsters 1 setmap 1 5 Note that you can set up a **.cfg** file where
- detailed_list_of_changes_in_doomsday_version_1.9.7
- found from .pk3 * [402] regression: dedicated server resource access failures [loads fonts; fails to find doomsday.ded; when installed to a non-system directory?] ... able] * -iwad failed locating iwads in root of Doomsday install dir * investigate possible dedicated server memory leak [disabled fast zmallocs] * memory z... ller than is common today. So to preserve quality Doomsday would split "large" graphics up into two smaller
- 1.9.8
- input, and low-level networking (including master server comms). Addresses bugs: {{sfbug|2158271}} {{sfbug... (see below and the [[detailed_list_of_changes_in_doomsday_version_1.9.8|detailed notes]]). ==== Fixes ===... If you are upgrading an existing installation of Doomsday, note the following: * The default bindings fo... vious release's notes]]. ===== See also ===== * [[detailed_list_of_changes_in_doomsday_version_1.9.8]]
- detailed_list_of_changes_in_doomsday_version_1.9.8
- remove the **snowberry** directory. * **launch-doomsday** and the **.desktop** file must use the paths de... ture release. * Removed fatal error causing [[:server-game-coop-nothing]] that was preventing spawning ... if [[:noinput]] is being used to run a background server). ===== UI and menus ===== * Control Panel... * System-level [[:configuration_file]]s **/etc/doomsday/paths** and **~/.doomsday/paths** can be used for
- detailed_list_of_changes_in_doomsday_version_1.9.9
- DeHackEd patches. ===== Multiplayer ===== * Server: mobj flags got lost due to a bug when merging mo... ====== Changes ====== * Automatic updates: Doomsday will now automatically detect when a new version ... updated]]. //Note for Windows users:// Snowberry (Doomsday Engine Frontend) must be closed when installing a... ific changes ===== ==== Windows ==== * The Doomsday window has a proper window icon. ====== Contrib
- detailed_list_of_changes_in_doomsday_version_1.9.10
- an engine reset. ===== Multiplayer ===== * Server: connecting to one’s own local dedicated server shouldn’t cause a duplicate client ID error. ===== UI =... OS X, maximized window for Unix. * Windows: [[:doomsday.out]] is by default placed to **AppData\Local\Deng Team\Doomsday Engine**. * Windows: deng2 version metadata co
- 1.9.10-1
- output file (e.g., starting a second instance of Doomsday when running a dedicated server on the same machine) ===== See also ===== *