Fulltext results:
- model @assets
- n [[version:2.2]]. Doomsday 1.x supports only [[ded:model|MD2/DMD models]]. ===== Models representin... as "3D model asset to be used for representing [[ded:thing]]s of type POSSESSED in the game world". Th... wand") are defined by the game plugins in their [[ded:Values]] definitions ("Weapon Info" section). Yo... ). See [[modding:supported 3D model formats]] for details about file formats. | | ''front''| Front vector
- overview_of_resources_doomsday_1.x @modding
- owing ID: ''ID = "Particle13";'' For further details see the DED Reference. ===== Music ===== Doomsday can pl... e ''[[ext]]'' key of a Music definition (in Audio.ded). An example of editing the definitions: You have... ong into the created directory. - Open //Audio.ded// in a text editor. In it, you will find a bunch ... version upgrades (each one will overwrite //Audio.ded//) copy the definition to //User.ded// in the //D
- readme_macos @guide:2.2
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for wo... href="#config">Configuration</a></html> for more details. **Sorting games in the library.** If you have... * [[assets/overview|Packages and assets]] * [[ded/ded|DED definitions and intro/finale animations]] * [[script/reference|Doomsday Script]] * [[https
- doomsday @guide:2.2:man
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for wo... href="#config">Configuration</a></html> for more details. **Sorting games in the library.** If you have... * [[assets/overview|Packages and assets]] * [[ded/ded|DED definitions and intro/finale animations]] * [[script/reference|Doomsday Script]] * [[https
- readme_windows @guide:2.2
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for wo... href="#config">Configuration</a></html> for more details. **Sorting games in the library.** If you have... * [[assets/overview|Packages and assets]] * [[ded/ded|DED definitions and intro/finale animations]] * [[script/reference|Doomsday Script]] * [[https
- readme_macos @guide:2.3
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for wo... href="#config">Configuration</a></html> for more details. **Sorting games in the library.** If you have... * [[assets/overview|Packages and assets]] * [[ded/ded|DED definitions and intro/finale animations]] * [[script/reference|Doomsday Script]] * [[https
- doomsday @guide:2.3:man
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for wo... href="#config">Configuration</a></html> for more details. **Sorting games in the library.** If you have... * [[assets/overview|Packages and assets]] * [[ded/ded|DED definitions and intro/finale animations]] * [[script/reference|Doomsday Script]] * [[https
- readme_windows @guide:2.3
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for wo... href="#config">Configuration</a></html> for more details. **Sorting games in the library.** If you have... * [[assets/overview|Packages and assets]] * [[ded/ded|DED definitions and intro/finale animations]] * [[script/reference|Doomsday Script]] * [[https
- packages @fs
- le names. These conventions are described in more detail elsewhere on this page. * File extension must ... [[assets:identifiers|Asset identifiers]] for more details. ==== DED definitions ==== Packages can contain [[:DED]] definitions that are only in effect when the package
- 2.1 @version
- updated. This happens for instance when editing a DED file while it is loaded as an individual mod. Pre... where you select mods for a game will show a more detailed note about mods that are currently missing but
- 1.10 @version
- tions as part of a material. * Fixed several [[detailed_list_of_changes_in_doomsday_version_1.10#Multip... ented for the [[shell]] and client * [[gui_for_dedicated_server]]: the [[shell]] is now part of the ... * **Snowberry:** The option for launching as a dedicated server has been removed. Instead, servers s... gs in the Bug Tracker]] ===== See also ===== * [[detailed_list_of_changes_in_doomsday_version_1.10]]
- doomsday @guide:2.1:man
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for wo... href="#config">Configuration</a></html> for more details. **Sorting games in the library.** If you have... * [[assets|Doomsday 2 packages and assets]] * [[ded|Definitions Reference: DED and finale script syntax]] * [[https://tracker.dengine.net/projects/deng/
- readme_windows @guide:2.1
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for wo... href="#config">Configuration</a></html> for more details. **Sorting games in the library.** If you have... * [[assets|Doomsday 2 packages and assets]] * [[ded|Definitions Reference: DED and finale script syntax]] * [[https://tracker.dengine.net/projects/deng/
- readme_macos @guide:2.1
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for wo... href="#config">Configuration</a></html> for more details. **Sorting games in the library.** If you have... * [[assets|Doomsday 2 packages and assets]] * [[ded|Definitions Reference: DED and finale script syntax]] * [[https://tracker.dengine.net/projects/deng/
- ded
- Texture Environment]] | | | ^ Visual |||| |:::| [[ded:detail|Detail texture]] | | | |:::| [[ded:group|Group]] | | Used for texture animations and material precaching. | |:::| [[ded:light|Light]] | | | |:::| [[ded:material|Material]] | [[version:1.9.7]] | | |:::| [[ded:model|Model]]