Fulltext results:
- 1.9.0-beta6 @version
- * UI graphics tune-up. A new "busy" mode was added, replacing the old startup screen and progress ba... wad http://sourceforge.net/tracker/index.php?func=detail&aid=1714610&group_id=74815). Relationships betwee... t by Oblige (http://sourceforge.net/tracker/?func=detail&atid=542099&aid=1983920&group_id=74815). * Unt... s incorrect (http://sourceforge.net/tracker/?func=detail&atid=542099&aid=1732097&group_id=74815). * Gam
- overview_of_resources_doomsday_1.x @modding
- ll textures and flats using Detail definitions. Detail textures can be loaded from external image resources (from the //Texture... lump. When using the ''[[-file]]'' option to load detail texture lumps, the file names of the images becom... p names. If an external resource is used as the detail texture, its dimensions must be powers of two (fo... upported image file formats. PCX images used as detail textures must have a color depth of 8 bits and th
- 1.9.0-beta6.9 @version
- operational. The stable version 1.8.6 is recommended for multiplayer games at this time. * Demo rec... = ==== Engine ==== * Loading of 256x256 raw detail textures. * Crash when attempting to use the -... a new game. http://sourceforge.net/tracker/?func=detail&aid=2929541&group_id=74815&atid=542099 * Crash... floor/ceil". http://sourceforge.net/tracker/?func=detail&aid=2873820&group_id=74815&atid=542099 * "Poss
- ded
- Texture Environment]] | | | ^ Visual |||| |:::| [[ded:detail|Detail texture]] | | | |:::| [[ded:group|Group]] | | Used for texture animations and material precaching. | |:::| [[ded:light|Light]] | | | |:::| [[ded:material|Material]] | [[version:1.9.7]] | | |:::| [[ded:model|Model]]
- doomsday @guide:2.2:man
- d to specify a response file whose contents are added to the command line. ===== Options ===== ; ... ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files ... known games and automatically loads them when needed. ; ''-version'' : Show version information.
- readme_windows @guide:2.3
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for wo... gress * Clients automatically download PWADs loaded on server * Automatic discovery of servers runn... o choose which additional mods are going to be loaded when the game is started. On the left side of the... ide other packages that will get automatically loaded. * "loaded": Only show currently loaded mods. T
- readme_macos @guide:2.3
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for wo... gress * Clients automatically download PWADs loaded on server * Automatic discovery of servers runn... o choose which additional mods are going to be loaded when the game is started. On the left side of the... ide other packages that will get automatically loaded. * "loaded": Only show currently loaded mods. T
- readme_windows @guide:2.2
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for wo... gress * Clients automatically download PWADs loaded on server * Automatic discovery of servers runn... o choose which additional mods are going to be loaded when the game is started. On the left side of the... ide other packages that will get automatically loaded. * "loaded": Only show currently loaded mods. T
- readme_macos @guide:2.2
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for wo... gress * Clients automatically download PWADs loaded on server * Automatic discovery of servers runn... o choose which additional mods are going to be loaded when the game is started. On the left side of the... ide other packages that will get automatically loaded. * "loaded": Only show currently loaded mods. T
- 1.9.0-beta6.8 @version
- operational. The stable version 1.8.6 is recommended for multiplayer games at this time. ===== Fixes... ux" http://sourceforge.net/tracker/index.php?func=detail&aid=2896917&group_id=74815&atid=542099) * Clip... floor/ceil". http://sourceforge.net/tracker/?func=detail&aid=2873820&group_id=74815&atid=542099 * [[pwa... s". http://sourceforge.net/tracker/index.php?func=detail&aid=833488&group_id=74815&atid=542099 * "Flick
- doomsday @guide:2.3:man
- d to specify a response file whose contents are added to the command line. ===== Options ===== ; ... ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files ... known games and automatically loads them when needed. ; ''-version'' : Show version information.
- doomsday @guide:2.1:man
- d to specify a response file whose contents are added to the command line. ===== Options ===== ; ... ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files ... known games and automatically loads them when needed. ; ''-version'' : Show version information.
- readme_windows @guide:2.1
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for wo... gress * Clients automatically download PWADs loaded on server * Automatic discovery of servers runn... o choose which additional mods are going to be loaded when the game is started. On the left side of the... ide other packages that will get automatically loaded. * "loaded": Only show currently loaded mods. T
- readme_macos @guide:2.1
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for wo... gress * Clients automatically download PWADs loaded on server * Automatic discovery of servers runn... o choose which additional mods are going to be loaded when the game is started. On the left side of the... ide other packages that will get automatically loaded. * "loaded": Only show currently loaded mods. T
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- ing on this algorithm. Verbose messages will be added to the log detailing what was done to each detail texture. * When loading Patch format graphics ... longer treated as distinct seperate forms. * Added a nearest neighbor image scaling algorithm for us... ps. http://sourceforge.net/tracker/index.php?func=detail&aid=2802692&group_id=74815&atid=542102 * New a... xes http://sourceforge.net/tracker/index.php?func=detail&aid=2804622&group_id=74815&atid=542099). =====