Fulltext results:
- world
- ates //pos//. The //type// must be an existing [[ded:Thing]] ID, for example "POSSESSED". The //pos//... L~angle~@# ( ) (Availability: added in [[version:2.3.2]]) Returns the angle of the thing: 0 = East, 90 = North, 180 = West, 270 = South. #@Identifier_HTML~attack~@# ( #@Arg_
- app
- Hexen.) Returns the current armor type (0, 1, or 2) of the player. #@Identifier_HTML~giveAmmo~@# (... d by the State definitions in Heretic's **objects.ded**. #@Identifier_HTML~setLocalQuake~@# ( #@Arg
- audio
- itter object. //sound// must be a valid ID of a [[ded:sound|Sound definition]]. //volume// is the volum... artSound()]] to play a sound originating from a [[ded:thing]]. #@Identifier_HTML~setAmbientSequence~@... # ) (Availability: Heretic only; since [[version:2.3]]). In Heretic, ambient sound effects are linked to DoomEd numbers 1200-1299. When one of these map spots is placed in