Fulltext results:
- world
- version:2.3.2]]) Returns the angle of the thing: 0 = East, 90 = North, 180 = West, 270 = South. #@Identifier_HTML~attack~@# ( #@Arg_... ) Changes the angle of the thing to //degrees//. 0 = East, 90 = North, 180 = West, 270 = South. #@Identifier_HTML~setNoBlocking~@# (... emitter. By default, the volume is at maximum (1.0). There must be a [[ded:sound|Sound definition]] with a matching //id//. ... : Spawn thing at the floor. ===== Old versions ===== * [[/script/module/world?rev=1576428056|2.2]]
- defs
- 0, 0, 0 ] name: Zombieman painChance: 200 radius: 20 reactionTime:8 sounds: [ popain, podth1, posact, , posit1 ] spawnHealth: 20 speed: 8 states: [ POSS_STND, POSS... re stored in the order they were read from the [[:DED]] files. The order is meaningful because generall
- app
- lable in Hexen.) Returns the current armor type (0, 1, or 2) of the player. #@Identifier_HTML~giveAmmo~@# (... ed up Phoenix Rod flame thrower. The default is 350 tics (10 seconds). After this duration, ammo will be depleted and the player must start a new attack... d by the State definitions in Heretic's **objects.ded**. #@Identifier_HTML~setLocalQuake~@# ( #@Arg
- audio
- bient sound effects are linked to DoomEd numbers 1200-1299. When one of these map spots is placed in a ... /sequenceNumber// zero corresponds DoomEd number 1200. There can be up to eight sequences playing in th... tic's built-in sequences ("Drops", DoomEd number 1202): <code> Audio.setAmbientSequence(2, [ "pla... undID, volume | Play a sound at specified volume (0...127) | | ''playrelvol'' | soundID, volumeOffset | Pl