Fulltext results:
- overview_of_resources_doomsday_1.x
- below: <code> FILE001 /Md2/jDoom/Some.md2 FILE002 Another.ded</code> Each line in //DD_DIREC// contains a lum... "-ck", for example //brnbigc-ck.png//. Both cyan (0,255,255) and purple (255,0,255) are used as keys, and will be replaced with tr... m and Heretic. In Hexen, it's the player's class (0=Fighter, 1=Cleric, 2=Mage). //tableNum// is the index number of the co... in the raw screen format, which is used to store 320 x 200 pixel paletted images. A lump containing a raw sc
- addon_bundle
- e placed here. TOC?? Now obsolete? --danij (talk) 01:30, 15 May 2015 (BST) ==== Definitions ==== <code>defs/</co... for //"Amaze-DOOM"// (Episode One) by Mod-O-tron-2000! (-not a real mod): name: Amaze-DOOM Episode... ttp://www.moddingworld.com author: Mod-O-tron-2000 copyright: 2015 license: Do what you will, I don't care readme: Prepare for bewilde
- using_blender_to_create_a_model_for_doomsday
- ===== Calculating "thing" speed ===== Objects.ded from libdoom.pk3 said <code>ID = "SERGEANT" Speed = 10;</code> And another string said <code>ID = "SARG_... tes This means that the Demon walk cycle lasts 8*2=16 game tics, and it moves 10*8=80 world units per walk cycle or (35/16)*80=175 world units per second. ===== Make the mode... hould get the object pixels height, times it by 1.2, then divide it by 20, then when exporting the model export with 0.10 scale. This example is for the Pinky demon <cod... 56*1.2(pixel factor)= 67.2 </code> Then divide by 20 <code>(67.2 / 20 = 3.36) </code> You now have th
- particle_generator_examples
- wise Doomsday might slow to a crawl if there are 100 Lost Souls in view and it's trying to spawn eg 200 particles for each. Furthermore because of the... blend | srcvel | srcdir | static Center { -1 0 22 } Speed = .6 Speed rnd = .4 Spawn rad... Particles = 600 Spawn rate = 1.2 Vector { 0 -2 0} Vector Rnd = 4 Stage { Type= point Flags= bright Tics= 1 Radius= 12 Bounce= 0 Resistance= .1 Color { 1 .9 .7 .7 } } Stage {
- jdrp
- [To Do] ====== Download ====== * **jDRP v1.01 Packaged**: [[http://files.dengine.net/jdrp-packaged-20070404.zip|Official DEngine.net files mirror]] * Unzip this pack into the Snowberry addon folder