Fulltext results:
- sound
- ====== Sound (DED) ====== A **Sound** definition is used to define the presence and in-game playback c... File Name = ""; Flags = ""; Group = 0; Max Channels = 0; Priority = 0; Link = ""; Link Pitch = 0; Link Volume = 0; } ==== Id ==== Uniq
- thing
- n" state series. This field can be any value from 0-255. 255 means 100%, while 0 obviously means 0. Note that if a thing has a pain chance higher than 0, it must have a "p
- state
- e the A frame of the TROO sprite, you would enter 0 in this field. If you want to use the C frame, you would enter a 2 in this frame. Basically A=0, B=1, C=2... Examples of frames are xxxxA1 and xxxxA2A8 The number refers to th... ll bright here by offsetting the frame number by 32768. In this case A=32768, B=32769, C=32770. But this method is deprecated as of Doomsday 1.9.0-beta6 (use [[#Flags|Flags]] instead). ==== Tics
- sector_type
- ed in degrees of a **anticlockwise** system where 0=east, 90=north, 180=west and 270=south. All floating-point values are accepted (... ain triggering ==== <code> Sector Type { ID = 5002; Comment = "Immediately trigger line type 6101"; Ticker chain = 6101; Ticker chain count = 1; } </code> A chain event be will sent once, imme
- infine_script_reference
- values ===== The whole screen is thought to be 320 pixels wide and 200 pixels tall, regardless of the actual display res... the changes will be effective. Example: <code>In 2 Filter 0 0 0 1 Wait 2</code> The interpolation timer is set to... mage-lump) is the name of a lump that contains a 320x200 [[:raw_image]]. Raw images are usually exactly 64000 bytes long. You can also insert a [[:pcx]] image ... lly needed since the default initial location is (0,0) and images cover the whole screen (320x200). ; ''Patch'' (pic-id) (x) (y) (patch-lump
- syntax
- ====== DED syntax ====== This page describes the common syntax elements of the [[ded]] (Doomsday Engine Definition) language. ===== Directives ===== Directives instruct the DED [[http://en.wikipedia.org/w/index.php?title=Parse... | | [[include|Include]]| Include the specified //.DED// file. | | [[include|IncludeIf]]| Include the sp
- flags_reference
- ====== DED flags reference ====== This page is a complete listing of all Doomsday flags usable in DED definitions. Note that Doomsday Engine plugins (... their own purposes, which are also accessible via DED. Consult the documentation of the plugin for furt... exture groups ===== ==== smooth ==== (Value = 0x1) Smooth texture animation (blending) is used on
- sky
- | ==== Height ==== Height of the sky sphere (0-1). The real height is an angle determined using Pi/2 * (sky height), which means if the sky height is ... areas will be tinted this color. ==== Layer 1...2 ==== Only one of **Texture/Flat/Sprite/System** ... Color limit : Specifies how small an intensity (0-1) the sky fadeout color (top line of the texture... to black. ==== Model ==== There can be up to 32 Model blocks in a Sky definition. Each block defi
- light
- e [[modding:state|State]] definition from Objects.ded, add it to your own ded and add 32768 to the frame number. <note>The engine calcula... bias source in the map (X Y Z) Intensity = 200 # How bright the bias light source is. ... t which the source is fully "on" # eg if { 80 200 } would mean the light is off if the sector ... ull brightness # untill the sector light is 200 at which point it is fully "on" # Values ca
- detail
- ====== Detail (DED) ====== [[Detail texture]]s can be assigned to specific [[wall texture]]s and [[fla... (e.g. "DTLROUGH"). This must # be a 64x64, 128x128 or 256x256 raw image with one color # component (a black and white image). This means the siz
- reflection
- exture. If mask width is increased # to 2.0, the mask is mapped so that it is as wide as a 128 texel # texture. Mask height = 1.0; # A factor for the height of the mask.
- decoration
- Levels { 0 0 } # Two integers (0-255) that mark the sector light levels where ... espectively. # For example, the levels { 100 200 } mean that the light is # not visible ... ull # brightness when nearing light level 200, and stays full # bright over 200. The first level can be higher than the # second. Th
- altering_and_copying_definitions
- Flags = nohalo; Color { .2 .4 .22 }; Size = 0.21; Y Offset = -6; } # Barrels use two states - ... r effect. Copy Light { State = "BAR2"; Size = 0.22; } </code> ===== Mods ===== The definition sh... code>Thing Mods "POSSESSED" { Spawn Health = 1000; } </code> ==== Conditions (1.15 →) ==== Presently only [[map_info|Map Info]] definitions suppor