Fulltext results:
- ded
- | [[version:1.8.5]] | | ^ Deprecated |||| |:::| [[ded:decoration|Decoration]] | | | |:::| [[ded:sprite|Sprite Name]] | | | See also: [[ded:altering_and_copying_definitions|Altering and copying defi... dd_defns|Automatically from a WAD]] add-on * [[ded:include|Included]] dynamically from another .DED
- 1.9.0-beta1...4 @version
- smoothed sector lights. Once finished, it is intended to be the new default lighting model for Doomsday... for variables) ===== Definitions ===== * [[decoration]]:Light:Flare texture is deprecated. Use "Flare m... map setup times significantly * changed: expanded map structure element limits. * changed: expanded blockmap limits by enlarging BLOCKMAP data at run
- 1.9.0-beta6 @version
- r any object to be used as a decoration. * Added lightlevel range limits to [[decoration]] definitions. * Decoration origins for the current renderframe now generated once and used for the view... alue in the range [0...1]. * Changed maximum [[decoration]] distance from viewer to 2048 world units (was 1... ping linedefs. * No pre-initialization is needed for [[fakeradio]] line neighbors. * Enhanced
- 1.9.0-beta6.8 @version
- operational. The stable version 1.8.6 is recommended for multiplayer games at this time. ===== Fixes... flat]]s which replace those in [[iwad]] inherit [[decoration]]s defined for use with the IWAD originals only. ... === New features ===== ==== Engine ==== * Added [[cvar]] [[rend-dev-sky-always]]: 1= Always rende... isible. For debug. ==== DEH Reader ==== * Added support for the Eternity extension which allows s
- flags_reference @ded
- ====== DED flags reference ====== This page is a complete listing of all Doomsday flags usable in DED definitions. Note that Doomsday Engine plugins (... their own purposes, which are also accessible via DED. Consult the documentation of the plugin for furt... corations ===== ==== noiwad ==== (Value = 0x1) Decoration will not be used with IWAD resources. ==== pwad
- create_a_light_thing @howto
- om wads. Lights can be attached to surfaces using Decoration definitions, however this has a potential draw back in that every time you use a texture with a Decoration you'll get a light whether you wanted one or not.... e you are already familar with creating and using DED files and how to load them in Doomsday. The tech... === First thing we need to do is create our new DED file. * Create a new DED file called LightThi
- light @ded
- ====== Light (DED) ====== A //Light// definition is used to attach a light and/or halo to a [[sprite]]... ure or flat please check the section on texture [[decoration]]s as the method used for that is slightly differ... fullbright. To do this the value 32768 must be added to [[modding:sprite|Sprite]] frame number in the ... state|State]] definitions can be found in Objects.ded so if you want to add a light to a [[modding:stat
- decoration @ded
- ====== Decoration (DED) ====== Light decorations for surfaces. You can define multiple Decorations for the same t... ed. By default (if you specify no usage flags), a Decoration is only used with resources loaded from an IWAD. Note that [[Material]] definitions... flagb | flagc etc... # noiwad: Don't use this decoration if the resource is loaded from an IWAD. # pwad: This decoration can be used with PWAD resources (for example custom textures).
- detailed_list_of_changes_in_doomsday_version_1.10 @version
- after Seven Portals). * Hexen|[[:in_fine]]: [[ded:infine_script_reference#Commands|"If" conditions]... rce URIs]] in [[:in_fine]] scripts. * Hexen: Added values.ded, with [[:values]] defined for the amount of mana to be given to players when they respawn i... ks independently from layer stages (allowing each decoration to be animated with it's own timing). ====== Co
- detailed_list_of_changes_in_doomsday_version_1.12 @version
- ailed partitioning a map with overlapped single-sided lines. ===== {{tag|Renderer}} ===== * Ligh... improved wrapping of text using tab stops. * Added an About dialog that displays information about t... e and current GL and audio configurations. * Added new settings dialogs for video, color, audio, inp... * The old [[:control_panel]] was removed. * Added a GUI editor for the renderer's appearance settin
- 1.9.0-beta_x @version
- * [[definition_parser_with_extensions]]: a.k.a, DED Reader 2.0. * [[scripted_ui]] * [[drop_snowberry]] ====== Maybe before 2.0.0 (undecided) ====== * [[xg_2.0]] * [[game_rules_module... [new_world_rendering]] is available. * [[model_decoration]]s: finalized when the [[new_world_rendering]] is available. * [[sound_decoration]]s ====== Notes ====== <references/>