Fulltext results:
- 2.1
- jpg?190}} **Game-specific save folders.** Game profiles have individual save folders so that their save files won’t conflict. When it comes to old custom profiles you may have, you can manually create a new save folder (right-click on the profile), but you’ll need to move any existing save files
- 2.0
- er version of OpenGL((OpenGL 2.1 Compatibility Profile → OpenGL 3/4 Core Profile)). Certain parts like the engine UI have already completed this transition, however the game re... d uninstall them conveniently and securely. {{ :file:shell_options_v2.png?nolink&320}} **Many minor im
- 1.9.0-beta6
- folder and location where Snowberry saves user profiles has been changed in this release. Doomsday now s... ) ==== Unix ==== * Endian issues in the TGA file reader/writer (http://sourceforge.net/tracker/ind... al audio effects heard within that sector. ==== File system ==== * Added [[automatic_file_mapping_in_pk3]] for **/models** and **/sfx** in a [[zip]]/[[p
- 1.9.8
- w ===== In 1.9.8 we have refactored some of the core components of the engine. We are no longer relyin... , [[http://qt-project.org/|Qt]]-based application core, window manager, OpenGL drawing surface managemen... ] (minor optimizations for dedicated servers) {{ file:branches_and_releases_2.png }} ===== Known issu... e PrintScreen key will not save a screenshot as a file to the runtime folder but will instead copy it to
- detailed_list_of_changes_in_doomsday_version_1.9.10
- * [[:listmaps]] printed [null] as the source file for missing maps and omitted maps outside the def... error (with, {{:arg|loglevel}} critical) (native file removed before created). * ZipArchive produced... ). * Improved startup performance with several file system and resource management optimizations. *... of version number. * Unix: **defaults** config file for de::UnixInfo. ===== Audio ===== * FMOD
- 1.15
- ,1.15.0,build1616~@# ===== Highlights ===== {{ file:custom_episode.jpg?320x0}} **Custom episodes.** [... imilar to the original Doom on a VGA display. {{ file:pixel_density.jpg?320x0}} **UI improvements.** Re... en added where you can specify the MIDI soundfont file conveniently. On OS X, there is now support for retina (HiDPI) displays. {{ file:delete_savegame.jpg?320x0}} **Set IWAD folder in
- detailed_list_of_changes_in_doomsday_version_1.13
- ===== {{tag|Updater}} ===== * Downloading files from SourceForge. ===== {{tag|UI}} ===== *... d binaries are now signed appropriately. * Use CoreAudio's DLS soundfont for MIDI playback if no othe
- detailed_list_of_changes_in_doomsday_version_1.11
- hting]] editor. ===== Gameplay ===== * {{ file:automap_title.png?300x0}}Automap not visible in r... . ===== Snowberry ===== * Duplicating a profile causes runtime errors if the original profile has addons selected. ====== New features and changes ==... th rendering and uses lightweight variants of all core map data elements. * Incremented network proto
- 1.9.0-beta_x
- ^ State^ Comments for this release | | [[internal_file_system]]| Done| Used for locating and loading bin... | | [[doomsday_script]]| Done| The script engine core. Used for deng2 config. | | [[unified_networking]... on the common serialization mechanism. | | [[demo_file_format]]| Planning| Based on the common serializa... ces and game data. | | [[server-supplied_resource_files]]| —| Server provides clients with required game
- 1.9.0-beta7
- in C++. * libdeng2 contains a new application core, new internal file system, new script engine, new network communicat... plugins have been sharing a set of common source files. This functionality will form a separate shared