Fulltext results:
- 1.9.0-beta6.9
- rossfade, 1=DOOM (smooth), 2=DOOM * [[cvar]] [[con-transition-tics]] Duration of transition effect in tics. 0= Disabled. * Smoothing of per-linedef angle
- detailed_list_of_changes_in_doomsday_version_1.10
- e frozen. Instead, the {{:var|game-pause-mapstart-tics}} variable controls how long the game is paused at the start of ... ap (by default, in Doom, it matches the busy mode transition effect's duration). ===== Audio ===== * In... r than sequences of single-frame materials). * Context specific animation states, allowing multiple ... e version of a material used for UI displays will continue). * Stage animation mechanism for light d