Fulltext results:
- player_controls
- ==== {{ file:bindings_diagram.png?200x0}} - During init, game registers logical controls. - Engine allows input devices to be boun... or relative axes are closely coupled with logical controls: only changes in the input device axis itself will show up as a change in the logical control. (This is c... t in time, if necessary). ==== Goal N+1: Player Control Setup GUI ==== * Doomsday control panel UI for setting up the controls. * Page for control bindin