Fulltext results:
- overview_of_resources_doomsday_1.x @modding
- ources are divided into a number of classes. Each class has its own subdirectory under the //data/<gamemo... d gives a brief description of each. ^ Resource Class^ Description | | Textures| Textures for walls and... the directory //data/doom2/sfx///. The resource class directory can have a subdirectory for each game m... tory. If no suitable resource is found there, the class directory is searched instead. ===== Automatic
- readme_macos @guide:2.2
- iplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not pa... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M
- doomsday @guide:2.2:man
- en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... iplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not pa
- readme_windows @guide:2.2
- iplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not pa... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M
- readme_macos @guide:2.3
- iplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not pa... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M
- doomsday @guide:2.3:man
- en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... iplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not pa
- readme_windows @guide:2.3
- iplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not pa... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M
- doomsday @guide:2.1:man
- en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... iplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not pa
- readme_windows @guide:2.1
- iplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not pa... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M
- readme_macos @guide:2.1
- iplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not pa... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M
- 1.9.0-beta1...4 @version
- p" instead ===== Input/Controllers ===== * ccmd 'listbindings': List bindings in a specific binding class (<code>listbindings map</code>) * ccmd 'bind': Bind a command for a specific binding class to a key/button (<code>bind map +f follow</code>) * ccmd 'delbind': Delete a binding in a specific binding class (<code>delbind map mpanup</code>) ===== Map dat... ple commands can be bound to the same event * ccmd [[enablebindclass]]: Enable/disable/toggle binding classes or view
- 1.9.0-beta5 @version
- ecuting the bind console command on events in bindclass id 0 it would execute on all classes for the give... binding commands being executed from lower [[bind_class|bind classes]] if no binding for the given event exists in the active bindclass (http://sourceforge.net/tracker/?func=detail&aid=... issue. Unbinding a control in the "game" binding class resulted in the control bindings of all classes f
- 1.9.0-beta6 @version
- n the game and UI state (see [[listbcontexts]]:[[ccmd]]). * UI graphics tune-up. A new "busy" mode w... ion when attempting to use the [[add]]/[[sub]] [[ccmd]]s without all needed paramaters. ==== Windows ... ce. * Segmentation violation when using the [[ccmd]]s: [[ccmd_move|move]], [[ccmd_move|movefloor]], [[ccmd_move|moveceil]] or [[ccmd_move|movesec]]. If a
- 1.9.0-beta6.8 @version
- 815&atid=542099 * Uninitialized variable in [[ccmd]] [[spawnmobj]] which would result in mobjs alway... On Unix and Mac OS X, selecting the Random player class caused the game to crash. * "Disc of repulsion... of the map title patch graphic. * Using the [[ccmd]] "give" to give the player health; amount given
- 1.9.0-beta6.9 @version
- o 16bit. * Crash when attempting to use the [[ccmd]] [[add]] without all required arguments. * Fr... l slide algorithm. === XG === * "XG: Damage class if health below". http://sourceforge.net/tracker/... zmg). * Powers could not be given using the [[ccmd]] [[give]]. * Restored the correct behavior: u... e is initiated using the default skill and player class. ===== New features ===== ==== Engine ====