Fulltext results:
- overview_of_resources_doomsday_1.x @modding
- tically. Resources are divided into a number of classes. Each class has its own subdirectory under the //data/<gamemode>/// directory. The table below lists the resource classes and gives a brief description of each. ^ Resource Class^ Description | | Textures| Textures for walls and
- readme_macos @guide:2.2
- n the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics,... iplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not pa... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M
- doomsday @guide:2.2:man
- en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... n the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics,... iplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not pa
- readme_windows @guide:2.2
- n the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics,... iplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not pa... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M
- readme_macos @guide:2.3
- n the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics,... iplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not pa... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M
- doomsday @guide:2.3:man
- en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... n the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics,... iplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not pa
- readme_windows @guide:2.3
- n the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics,... iplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not pa... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M
- player_controls @devel
- ion between single-player and multiplayer, and ticcmds are no longer used. * Support for multiple lo... ng). It is noteworthy that the old concept of ticcmds is no longer needed in this system. We are foc... control code can just check those. === Binding classes for device bindings === Each device state is only usable in the highest active binding class in which it is bound. For example, let us say tha
- doomsday @guide:2.1:man
- en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... n the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics,... iplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not pa
- readme_windows @guide:2.1
- n the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics,... iplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not pa... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M
- readme_macos @guide:2.1
- n the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics,... iplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not pa... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M
- 1.9.0-beta1...4 @version
- p" instead ===== Input/Controllers ===== * ccmd 'listbindings': List bindings in a specific binding class (<code>listbindings map</code>) * ccmd 'bind': Bind a command for a specific binding class to a key/button (<code>bind map +f follow</code>) * ccmd 'delbind': Delete a binding in a specific binding class (<code>delbind map mpanup</code>) ===== Map dat... ple commands can be bound to the same event * ccmd [[enablebindclass]]: Enable/disable/toggle binding classes or view their status * ccmd [[listbindclasse
- 1.9.0-beta5 @version
- ecuting the bind console command on events in bindclass id 0 it would execute on all classes for the given event binding. * Fixed problem of repeat-event binding commands being executed from lower [[bind_class|bind classes]] if no binding for the given event exists in the active bindclass (http://sourceforge.net
- 1.9.0-beta6 @version
- n the game and UI state (see [[listbcontexts]]:[[ccmd]]). * UI graphics tune-up. A new "busy" mode w... ion when attempting to use the [[add]]/[[sub]] [[ccmd]]s without all needed paramaters. ==== Windows ... ce. * Segmentation violation when using the [[ccmd]]s: [[ccmd_move|move]], [[ccmd_move|movefloor]], [[ccmd_move|moveceil]] or [[ccmd_move|movesec]]. If a
- 1.9.0-beta6.8 @version
- 815&atid=542099 * Uninitialized variable in [[ccmd]] [[spawnmobj]] which would result in mobjs alway... On Unix and Mac OS X, selecting the Random player class caused the game to crash. * "Disc of repulsion... of the map title patch graphic. * Using the [[ccmd]] "give" to give the player health; amount given