Fulltext results:
- 1.9.0-beta6 @version
- he release notes for version 1.9.0-beta6 of the [[doomsday_engine]]. Beta 6 represents almost two years'... n the game and UI state (see [[listbcontexts]]:[[ccmd]]). * UI graphics tune-up. A new "busy" mode w... If you are upgrading an existing installation of Doomsday, note the following: * There has been num... tbindings ==== Windows Vista ==== Any existing Doomsday installation must be fully uninstalled prior
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- e when using the statusbar-span view. * "IDMUS cheat broken (not DOOM2)". http://sourceforge.net/tracker/index.php?func... 5&atid=542099 * Both the idclip and idspispopd cheats worked in all variants of DOOM. * Flickering of the Tower of Babel on the epi... amically spawned BOSSTARGETs (e.g., using the [[:ccmd]] [[:spawnmobj]]) not working as expected. * U... ller than is common today. So to preserve quality Doomsday would split "large" graphics up into two smal
- jdoom_version_1_15_0-beta1_.4 @games
- <noinclude> {{verlinks|jDoom|1.14.6|1.15.0-beta1...4|1.15.0-beta5}} {{relinfo|jDoom|1.15.0-beta4|May 28, 2006|new, fix|1.15.0-beta4.0... ting [[boss_brain]] vs missile collisions. * [[doom2]]'s **MAP30** could not be completed if [[cvar]]... g correctly. * A logic error in the original [[doom]] which prevented the **GOTMEDINEED** message fro
- player_controls @devel
- this works in the client/server architecture that Doomsday is using. ===== Motivation ===== Why are ... ion between single-player and multiplayer, and ticcmds are no longer used. * Support for multiple lo... ng). It is noteworthy that the old concept of ticcmds is no longer needed in this system. We are foc... nformation and apply necessary safeguards against cheating when the movement information is received from
- 1.11.2 @version
- -29,1.11.2,build971~@# ===== Fixes ===== * Doom: Crash trying to give a weapon unavailable in the current game mode (e.g., cheats) * Map Renderer: Fatal error firing the BFG in DOOM mod "Astrostein" * Server: Fatal error trying to use {{cmd|endgame}} * Client: Applying window configurat