Fulltext results:
- model
- ugh. <note>**Technical detail:** Even though the shader identifier begins with "model.", it won't be confused with model assets because shader definitions are always read from t... erBank'' where they are stored as compiled OpenGL shader objects. In other words, shaders and model assets exist in different namespaces.</note> ==== Vari... = The ''render'' block is used to specify the [[shader]] that is used to render the model. If ''render.shader'' is omitted, the default one will be used ("model
- scripting_with_stateanimator
- ====== This page describes how [[model|3D model assets]] can be manipulated via Doomsday Script. ===== ... to be made to the ''onStateChange'' method. | | (shader variable)| Shader variables declared in the ''render'' block (e.g., ''uEmission'' above). | | (pass).(variable)| Shader variables declared in rendering passes (e.g., ''b