Class = sound
Plays a sound in one or more sectors.
Prm | Name | Type | Meaning |
---|---|---|---|
Ip0,Ip1 | Target Ref,Target Num | lsref | Reference to one or more sectors. These are the sectors in which the sound is to be played. |
Ip2 | Sound ID | Sound | Name of the sound to play. |
Ip3 | Origin | Integer | If non-zero, play the sound from a specific origin within the referenced sector (1=floor, 2=ceiling) else play from the center. |
Line Type { ID = 5026 Comment = "Play switch sound when player crosses line in the sector on the front side of the line" Class = sound Flags = player_cross Flags2 = when_act | any Count = 1 Target Ref = "lsref_my" Sound ID = "swtchn" }
Creates a line which, when crossed, plays the switch sound (Sound ID = “swtchn”) in the sector which is on the front of the line (Target Ref = “lsref_my”).