Class = sector_light
Changes the light level and color of one or more sectors.
Prm | Name | Type | Meaning |
---|---|---|---|
Ip0, Ip1 | Target Ref,Target Num | lsref | Reference to the sectors whose type to change. |
Ip2 | Change Light | Integer | If non-zero, the light level of the sectors will be changed. Otherwise the light level won't be modified. |
Ip3 | Change Color | Integer | If non-zero, the light color of the sectors will be changed. Otherwise the color of the light won't be modified. |
Ip4 | Light Ref | lightref | Source of light level. To set the light level to an absolute value, set this to lightref_none and use Light Delta (Ip5) to specify the level. |
Ip5 | Light Delta | Integer | Offset to Ip4 [0…255]. |
Ip6 | Color Ref | lightref | Source of light color. Only lightref_none , lightref_my and lightref_original can be used. |
Ip7 | Red Delta | Integer | Offset to the red component of sector light color [0…255]. |
Ip8 | Green Delta | Integer | Offset to the green component of sector light color [0…255]. |
Ip9 | Blue Delta | Integer | Offset to the blue component of sector light color [0…255]. |
Line Type { ID = 5041 Flags = player_use Flags2 = when_act | any Class = sector_light Type = timed_off Count = -1 Time = 0.5 Act sound = "swtchn" Target Ref = "lpref_my_floor" Change Light = 1 Light Ref = "lightref_current" Light Delta = -20 }