Prm | Name | Type | Meaning |
---|---|---|---|
Ip0,Ip1 | Target Ref,Target Num | lpref,lprefd | Reference to one or more planes. |
Ip2 | Texture Ref | spref | Spref to the new texture. Only sprefs that refer to planes can be used. |
Ip3 | Texture Num | flat | Name of the flat (texture) that will be used if Ip2 is spref_none. |
Ip4 | Red Delta | Integer | Offset to the red component of surface tint color [0…255]. |
Ip5 | Green Delta | Integer | Offset to the green component of surface tint color [0…255]. |
Ip6 | Blue Delta | Integer | Offset to the blue component of surface tint color [0…255]. |
Ip7 | Change Color | Integer | If non-zero, the tint color of the surface will be changed. Otherwise the tint color won't be modified. |
Line Type { ID = 5035 Comment = "Turn floor into nukage below your feet when crossed" Flags = player_cross Flags2 = when_act | any Class = plane_material Count = 1 Ip0 = "lpref_my_floor" Ip3 = "NUKAGE1" }
When this line is crossed, the floor below you (lp0) will turn into the nukage material (lp3).