Class = music
Changes the currently playing music.
Prm | Name | Type | Meaning |
---|---|---|---|
Ip0 | Song ID | Music | Name (ID) of the music to start playing. |
Ip1 | Play Looped | Integer | If non-zero, the music will play looped. |
Line Type { ID = 5006 Comment = "Play music track ID 2 looped" Flags = player_cross Flags2 = when_act | any Class = music Count = 1 Time = 1 Song ID = 2 Play Looped = 1 }
The line is triggered when the player crosses the line (Flags = player_cross). The line is active in any skill mode and any game type (Flags2 = any) and the line carries out it's action when active (Flags2 = when_act). The line can only be triggered once (Count = 1). When activated, the line changes the music track to track ID 2 and it will be played looped.