Class = explode
Kills the activator. This is done by calling the
P_ExplodeMissile()
routine, which basically kills a thing by changing its state to the death_state of the thing_type.
Line Type { ID = 5030 Comment = "Kill the player if crossed" Flags = player_cross Flags2 = when_act | any Class = explode Count = 1 }
When the player crosses the line, he is killed.