Class = end_level
Exits the current level.
Prm | Name | Type | Meaning |
---|---|---|---|
Ip0 | Secret Exit | Integer | If non-zero, the next level will be the secret level (secret_exit). |
Ip1 | Data Ref,Data Num | lpref,lprefd | Reference to the line to acquire the value for “Goto Level” parameter from. |
Ip3 | Goto Map | Integer/ldref | If non-zero, the next level will be this level id (e.g., 1 = level 1) unless Secret Exit is non-zero. |
Line Type { ID = 5006 Comment = "Go to next level when player crosses" Flags = player_cross Flags2 = when_act | any Class = end_level Count = 1 Time = 1 Secret Exit = 0 }
The line is triggered when the player crosses the line (Flags = player_cross). The line is active in any skill mode and any game type (Flags2 = any) and the line carries out it's action when active (Flags2 = when_act). The line can only be triggered once (Count = 1). When activated, the current level will be completed.