Fatal error attempting to play add-ons using invalid Patch lumps to hide sprites.
Categorization of “addon” textures in PWAD TEXTURE1/2 lumps.
Plane glows were not drawn while a plane was moving (e.g., Hexen’s Guardian of Fire: rising lava floor in the starting room). The light origin Z coordinate and the plane height were not in sync.
Game’s color palettes reloaded after engine reset.
Doom: Failed to locate map data from Memento Mori add-on.
Hexen: loading of color translation class 2 (Mage) was broken (tried loading from the wrong lumps).
Hexen v1.0 and v1.1: Player color translations were applied incorrectly.
Bsp Builder: prefer non “self-referencing” lines when choosing a BSP leaf's sector.
Bsp Builder: precision issues in the partitioner resulting in small gaps in some maps.
Renderer: applying color translation for sprites.
Renderer: take middle wall section material opacity into account with sky-fix geometry.
Renderer: mishandling of all-masked textures resulting in brilliant white auto-lights.
Renderer: incorrect logic in R_MarkDependantSurfacesForDecorationUpdate().
Renderer: lumobj ⇒ BSP leaf contact spreading.
Light source from the Rocket Launcher missile at the wrong z-height.
Incorrect model skin selection during screenwipe/transition.
Incorrect model angle for voodoodolls.
Fixed bug “No longer handling unknown flats.”
1070
Mobjs outside the playable map should not emit light.
945
Logging of missing materials during map conversion.
Crash during engine reset when in a map with one or more glowing material.