This article describes the directory hierarchy as it appears to the engine at runtime.
bin/
data/
<game-name>/
auto/ # Special auto-load folder
detailtextures/
flats/
lightmaps/
models/
music/
sfx/
textures/
patches/
defs/
<game-name>/
auto/ # Special auto-load folder
run/ # set with -userdir
Most of this structure is configurable with [[command_line_option]]s (such as {{arg|texdir).}}