The GL2 model renderer is the primary user of 3D model assets. Whenever a model asset is present in a loaded package, the model renderer loads the 3D model data into memory and, when the model is needed for drawing, prepares the needed OpenGL resources for drawing the model.
The renderer can use 3D models in several ways:
model.thing.*
asset.model.weapon.*
assets.See also: Supported 3D model formats
model.weapon.*
for player weapons (psprites).These are planned for future releases: